Talk:Stinkoman 20X6 Glitches
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Are we still counting the change in the shooting mechanism as a glitch?---[[User:RatherAnnoying|RatherAnnoying]] 20:10, 29 Sep 2005 (UTC) | Are we still counting the change in the shooting mechanism as a glitch?---[[User:RatherAnnoying|RatherAnnoying]] 20:10, 29 Sep 2005 (UTC) | ||
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:I ''hope'' it's a glitch. I don't like it. We'll have to way til #10 to find out. - '''''[[User:Joshua|<font color=green>Joshua</font>]]''''' | :I ''hope'' it's a glitch. I don't like it. We'll have to way til #10 to find out. - '''''[[User:Joshua|<font color=green>Joshua</font>]]''''' | ||
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+ | ::It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." {{User:phlip/sig}} 03:56, 30 Sep 2005 (UTC) |
Revision as of 03:56, 30 September 2005
Are we still counting the change in the shooting mechanism as a glitch?---RatherAnnoying 20:10, 29 Sep 2005 (UTC)
- I hope it's a glitch. I don't like it. We'll have to way til #10 to find out. - Joshua
- It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." --phlip TC 03:56, 30 Sep 2005 (UTC)