User talk:Bleu Ninja

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(Ripped Game Files)
(Ripped Game Files: https://wiki.teamfortress.com/w/images/a/a5/Spy_no03.wav)
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Some years ago I was working on completing the dialogue response pages for SBCG4AP. I did this by playing the game as atrociously as possible waiting for Strong Bad to drop hints or trigger unique error messages for unusual combinations, multiple times to see if he reacted differently if events were done in a different order. I'd like to ask if you have access to the game's source files, is it possible to rip out and examine all the dialogue recorded for the game, or can you only rip the graphics files? -- [[Special:Contributions/68.37.43.131|68.37.43.131]] 00:27, 14 September 2022 (UTC)
Some years ago I was working on completing the dialogue response pages for SBCG4AP. I did this by playing the game as atrociously as possible waiting for Strong Bad to drop hints or trigger unique error messages for unusual combinations, multiple times to see if he reacted differently if events were done in a different order. I'd like to ask if you have access to the game's source files, is it possible to rip out and examine all the dialogue recorded for the game, or can you only rip the graphics files? -- [[Special:Contributions/68.37.43.131|68.37.43.131]] 00:27, 14 September 2022 (UTC)
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:It's possible to rip out and examine the audio files, yes, but unfortunately for that purpose the dialogue's audio files are named undescriptively (e.g. "92273664.aud") and conversations are split into different files whenever a new character starts speaking. I use the [https://quickandeasysoftware.net/software/telltale-explorer Telltale Explorer] to navigate the games' data packs. While you ''could'' extract all the dialogue files and listen to them one-by-one to verify our transcripts, I don't know how (or if it's even possible) to access the code that actually shows how any of these lines are implemented. Not to mention [https://tcrf.net/Strong_Bad's_Cool_Game_For_Attractive_People there are unused sounds] in the game files, too. --{{User:Bleu Ninja/sig}} 00:46, 14 September 2022 (UTC)

Revision as of 00:46, 14 September 2022

Thanks

Hey Bleu Ninja, thanks for bringing all those older wiki pages back up to date! Many of them needed more TLC than we realized! It is very much appreciated! --Stux 21:16, 4 August 2021 (UTC)

You're very welcome! I appreciate the acknowledgement. -- Bleu Ninja 21:53, 4 August 2021 (UTC)

Ripped Game Files

I see that you've updated images related to SBCG4AP by "ripping" the graphics directly from the game instead of relying on low-quality screenshots.

Some years ago I was working on completing the dialogue response pages for SBCG4AP. I did this by playing the game as atrociously as possible waiting for Strong Bad to drop hints or trigger unique error messages for unusual combinations, multiple times to see if he reacted differently if events were done in a different order. I'd like to ask if you have access to the game's source files, is it possible to rip out and examine all the dialogue recorded for the game, or can you only rip the graphics files? -- 68.37.43.131 00:27, 14 September 2022 (UTC)

It's possible to rip out and examine the audio files, yes, but unfortunately for that purpose the dialogue's audio files are named undescriptively (e.g. "92273664.aud") and conversations are split into different files whenever a new character starts speaking. I use the Telltale Explorer to navigate the games' data packs. While you could extract all the dialogue files and listen to them one-by-one to verify our transcripts, I don't know how (or if it's even possible) to access the code that actually shows how any of these lines are implemented. Not to mention there are unused sounds in the game files, too. -- Bleu Ninja 00:46, 14 September 2022 (UTC)
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