Editing User talk:Phlip

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Is there a reason for this page to not exist?  I would think the theme song should have subtitles too...
Is there a reason for this page to not exist?  I would think the theme song should have subtitles too...
Thanks -[[User:Dutchscout|Dutchscout]] 08:57, 21 February 2009 (UTC)
Thanks -[[User:Dutchscout|Dutchscout]] 08:57, 21 February 2009 (UTC)
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:I've already mentioned why there aren't subtitles at [[Subtitles talk:video/en]]... As for that deletion, it's because some anonny made the page with gibberish. There was never any actual subtitles on that page. {{User:Phlip/sig}} 09:00, 21 February 2009 (UTC)
 
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== HELP! ==
 
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I tried to set up a new email account but I ended up needing a password which I don't know.  And that was after I changed my email on the forum.  Since I can't check my email, I can't reactivate my account, so I can't access the forum.  Could you work your sysop magic and activate my account for me? {{User:Coach z's cool/sig}} 18:55, 1 March 2009 (UTC)
 
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:I changed the email address of your forum account to match the one listed in your wiki preferences. You should be able to reactivate it from there. — [[User:It's dot com|It's dot com]] 05:30, 2 March 2009 (UTC)
 
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==  Homestar Persona ==
 
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This is sort of a strange question, but you seem to be the techie here. You know that new add-on for Firefox called Personas? I think it would be cool to have a Homestar Persona on there.  So if you ever have any free time too work on it, Firefox would be even cooler. I'd make it myself, but as you know, I'm no techie. Later! {{User:Coach z's cool/sig}} 17:39, 31 March 2009 (UTC)
 
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== DS Homebrew ==
 
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Hey, fellow Aussie!  I was wondering, with the Homebrew Games, did you get the flash file and just change the extention to .nds or something, or did youu have to put it through a program?  This is because I want to know if it is possible to change a .wad version of [[Homestar Ruiner]] into one that can be played on the DS, preferably as a .nds file.  I tired just changing the extention, but that just gives me a white screen.  If you could respond, that would be great.  {{User:Open Source Greg/sig}} 08:40, 11 May 2009 (UTC)
 
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:Neither. Converting those games to the DS wasn't some simple process... I had to rebuild the game from scratch. I did decompile the originals to get at the sprites and the code... but in both cases that's only so I could use them as a reference when re-creating it. (The sounds I could decompile and pull across directly... the music in pop_tire I had to recreate, though, otherwise it would've been too big.) Converting any of the SBCG4AP games is probably impossible... even if you did manage to port them, the DS probably isn't powerful enough to run them (the advantage of the Videlectrix games is that they are, by design, simple enough to run on the lower-power hardware... since that's what they're imitating). But if you want to give it a try, go ahead... the toolchain can be downloaded [http://www.devkitpro.org/ here]... that's designed for C, and works fine in C++ (which is what I used to make my two games)... but you should be able to use any language GCC can compile. [http://nocash.emubase.de/gbatek.htm This] is also a very useful page... once you understand all of that, writing DS games is pretty straightforward. Feel free to ask me if you want a hand with any of the specifics. {{User:Phlip/sig}} 09:11, 11 May 2009 (UTC)
 
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::Wow, thanks a bunch.  I think I might try first off with recreating RhinoFeeder for DS, to make sure I can do it.  Do I just need the flash file, and run it through that?  Also, is it possible for a 15 year old with no computer programming experience at all to do this?  Just wondering...{{User:Open Source Greg/sig}} 09:33, 11 May 2009 (UTC)
 
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:::In short? No and no. {{User:Phlip/sig}} 09:41, 11 May 2009 (UTC)
 
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::::Well, I'm going to try anyway.  I hope I can do it.  If not, I'll leave it to the professionals.  But, it can't help to try.  Also, about how long do you spend trying to make a ds game from the Videlectrix game?  I want to know how much effort I'm up against.  {{User:Open Source Greg/sig}} 10:14, 11 May 2009 (UTC)
 
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:::::It was a while ago, so I don't remember the exact timeframes... but from experienced programmer who'd never written for the DS to finished was probably about a month or so. Much of which was spent learning how the DS worked... the actual game itself was maybe a week or two (but I got lucky, the pop_tire Flash file decompiled really cleanly, so it was a really good reference to work from... also, I didn't have a job at the time, so I was working pretty much full-time on the game). But that was mostly thanks to the fact that I already knew C inside out, and had worked on embedded systems before (so I already knew what, say, a memory-mapped register is... which is handy, since the DS is full of them). If I had to learn all of that from scratch, it would've taken much longer. And for someone who hasn't done any programming before... I'd very much not recommend the DS as a starting platform. If you really want to learn how to program, I'd suggest Python (on a full computer, not a games console) to start with... much easier to learn. Once you get good at programming in general, then learn C, and how stuff works on the low level. And when you get good at ''that'', ''then'' consider switching to an embedded platform, like the DS (or whatever new handheld is out by then). Really, it'll make it much easier in the long run. {{User:Phlip/sig}} 12:18, 11 May 2009 (UTC)
 
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::::::Yeah, I gave up.  I don't have a clue how to do this.  I'll leave it to you.  Speaking of which, why don't you try and do another one?  I have Pop:Tire and Secret Collect on my CycloDS, but another one would be awexome.  Sorry if I seem pushy or used up your time with this FAIL!  Oh, and my cousin is a computer programmer (he is making a game for EA along with his friend at the moment), but I doubt he could help me... {{User:Open Source Greg/sig}} 12:37, 11 May 2009 (UTC)
 
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:::::::Yeah, I don't really have the time to start a new major project any time soon... being a full-time professional programmer means I do a lot less just coding for fun... rather spend my time away from work doing [[not]] exactly the same thing as at work, y'know? I do want to remake some more Videlectrix games at some point (people are always asking for Stinkoman 20X6) but don't hold your breath (unless your able to hold your breath for several years, in which case ''do'' hold it, and impress people). {{User:Phlip/sig}} 12:57, 11 May 2009 (UTC)
 
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::::::::Yeah.  Stinkoman would be too gard, though.  You have to be able to use the several different buttons at the same time, and even the invisable ones.  Thanks neway, and i will hold my breath...for several years...and probably die.
 
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== hey ==
 
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hey man, how do i make a new page very quick for a new toon? (like next week) {{unsigned|Deesejaiman|13:32, 1 June 2009 (UTC)}}
 
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:Easiest way I know of is to just copy the page of an earlier toon, and remove all the stuff... leaving basically just the headers and the formatting templates. I know there was a [[:Template:newsbemail|template]] to quickly set up pages for SBEmails, but I don't think there is a similar template for the other toon types. Maybe we should have one. {{User:Phlip/sig}} 14:26, 1 June 2009 (UTC)
 
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== subtitles ==
 
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Hey, I'm having a weird XML error and I was wondering if you could help me. (I know you're probably busy right now... :B) - {{User:Catjaz63/sig}} 23:45, 29 April 2015 (UTC) <br>
 
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"Error in XML: error on line 231 at column 14: Opening and ending tag mismatch: line line 0 and transcript"
 
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:Catjaz63: While I cannot help you with the issue itself, I am pretty sure that Phlip would ask for more information about your issue, such as: what page/toon were you on?  what tool were you using? (the greasemonkey script or the old php subtitles tool -- the latter is no longer maintained)  and what browser and version you are using.  Good luck! --[[User:Stux|Stux]] 23:50, 29 April 2015 (UTC)
 
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::I'm using Google Chrome and the Homestar-all-in-one. The page I'm on is [[I Killed Pom Pom]] and I'm using my own subtitles, which can be found [http://pastebin.com/uL5yd3JP here]. - {{User:Catjaz63/sig}} 00:03, 30 April 2015 (UTC)
 
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:::Ah! I see! That makes a lot more sense now.  And looking again at the error message I would suggest that you carefully look through your transcript XML and make sure that all your XML tags are matched (so each <code><nowiki><line></nowiki></code> tag has a matching <code><nowiki></line></nowiki></code> tag, and same for tags like sfx, strongbad, etc.)  Unlike HTML, XML is very unforgiving. --[[User:Stux|Stux]] 00:56, 30 April 2015 (UTC)
 
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::::''uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh'' <nowiki>222 <line start...>s and 229 </line>s.</nowiki> Fridge. -{{User:Catjaz63/sig}} 01:02, 30 April 2015 (UTC)
 
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:::::Fixed it! Sorry for posting on the talk page. :B - {{User:Catjaz63/sig}} 01:22, 30 April 2015 (UTC)
 
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::::::Sweet! Excellent news! I don't think Phlip would mind too much.  Glad you got it fixed and thanks for your hard work! :) --[[User:Stux|Stux]] 01:47, 30 April 2015 (UTC)
 
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== Me Being Annoying ==
 
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Still a little curious about [[User_talk:Phlip/Archive_3#mrphlip.com/wiki/|this]] after 9 years. Sorry this is probably annoying. Just feeling nostalgic. {{User:The thing/sig}} 02:46, 20 April 2016 (UTC)
 
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== Hey there Philp! ==
 
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I added a link to your DS Version of Population: Tire to the page for, well, Population: Tire! (in the external links section, of course)
 
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Also, the DS version of pop: tire CAN work using DS Download Play, since there's no DLDI crap going on there. Only side effect is that the Cold One's and those darn birds look all glitched up. -Crapfully, [[User:JeffyTheWikiMan|JeffyTheWikiMan]] 12:49, 20 August 2019 (UTC)
 
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Edit: Holy Craaap! you made a DS Version of Secret Collect, Too?! Man. You are just AMAZING.
 
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:Thanks for the thought, but we try to keep the main section of the wiki to official H*R stuff, and not fan-created works. It's just simpler that way. {{User:Phlip/sig}} 12:55, 20 August 2019 (UTC)
 

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