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This is about Yoshi's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Yoshi.

NameYoshi in Super Smash Bros. Ultimate
Other Smash Bros. appearancesin SSB
in Melee
in Brawl
in SSB4
Final SmashStampede!
Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage. —Super Smash Blog, Super Smash Bros. Ultimate Official Site

Yoshi (ヨッシー, Yoshi) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018; he was the last veteran to be confirmed along with Luigi, appearing at the very end of the trailer. Yoshi is classified as fighter #05.

As in all previous Smash Bros. games, Kazumi Totaka's portrayal of Yoshi from Yoshi's Story and other games of the Mario series was repurposed for Ultimate.



Yoshi is a heavyweight fighter with above-average mobility, good frame data, and decent KO potential. He sports a unique shield in the form of a Yoshi Egg, which generally lasts longer than most shields and is larger in size; thus, it does a good job of protecting Yoshi from powerful attacks.

As said before, Yoshi sports excellent mobility: he has the 26th fastest walking speed, the 18th fastest dashing speed (with an above-average initial dash to boot), the single fastest air speed in the game, and the 14th highest air acceleration. Additionally, Yoshi sports the 17th highest jumping prowess in the game; this can be owed to his especially high double jump. However, his traction and gravity are only the 60th and 63rd highest in the game; further compounding this, his falling and fast-falling speeds are among the bottom 10 in the game. Thus, Yoshi is a very speedy, yet a bit floaty character, which is very unusual for his weight.

Complementing his high mobility, Yoshi's moveset possesses very good utility. Both hits of neutral attack can connect into each other, and the first hit can also be used to jab lock; forward tilt serves as a reliable combo starter at low-mid percents, due to its moderate base knockback and vertical launch angle; up tilt is an effective combo starter with low knockback growth, and leads to KO confirms at higher percents; and down tilt is his fastest tilt, sporting good range and serving as a reliable tech chasing option. Lastly, dash attack has a high reach and duration; this, combined with its decent knockback, makes it good for KOing opponents at later percents and punishing rolls or techs. Yoshi's smash attacks are also useful in their own right: forward smash has a powerful sweet spot that out prioritizes its slightly weaker sour spot - allowing it to KO at reasonable percents - and has decent start-up, can be angled, and grants Yoshi intangibility for its duration; up smash has good horizontal and vertical range, reasonable start-up, and a powerful sweet spot, allowing it to KO at percents as low as 120% provided the sweet spot hits; lastly, down smash is extremely quick in both start-up and ending lag which, coupled with its good range, makes it an adept option for punishing rolling opponents.

Although his grounded moveset comes with potent attacks, it is Yoshi's aerial attacks that possess high usefulness and make up his fantastic air game. Neutral aerial has a very fast sex kick with low all-around lag, decent range, and good power, allowing it to either KO at surprisingly early percents, serve as an effective combo breaker, be a tech-chase set-up, and be his primary out of shield option. Forward aerial also possesses high range and reasonable all-around lag, and comes with impressive damage; its tipper hitbox meteor smashes opponents, allowing for offstage KOs to occur as early as 20%. Back aerial boasts high speed and high power, with its first two hits being effective combo starters and its final hit KOing below 130%. Up aerial possesses high vertical range and a hitbox that hits behind the opponent which, in tandem with its impressive damage output and low all-around lag, makes it an effective juggling option. Lastly, down aerial serves as the most damaging aerial in the game; its hits can easily link into each other, with its high vertical knockback allows it to KO at reasonable percentages near the upper blast zone. His grab is also relatively decent: his grab release and throws grant invincibility during their animations, pummel is fast and deals average damage, forward and back throws are decent KO options by the ledge, up throw has combo potential into his up air at low percents, and down throw has little ending lag making it his most useful combo throw.

Yoshi's special moves are also very effective tools for the character. Egg Lay is a command grab which traps the opponent in an egg for a short amount of time, allowing it to work as a damage racker, and when B-reversed is an effective surprise trapping option. Egg Roll travels decently fast on the ground and deals effective damage when running into an opponent, Yoshi Bomb gives Yoshi an option to escape juggles if the situation allows for it, can go through soft platforms, does high damage in both the ground and air, and the grounded version deals high shield damage. However, his best special move is easily his Egg Throw, his only but incredibly effective projectile. The trajectory of the move can be changed depending on the angle of the joystick, can bounce on the ground, and allow Yoshi to have an option for zoning.

Although Yoshi's strengths allow him to be effective in many instances, he has some noticeable weaknesses. Main problem being that his recovery is very limited: his double jump and airspeed make getting back onstage with him more plausible, but his double jump can only be used once and if his opponent has a move that breaks his super armor limit, then he'll be in a very bad situation for getting back onstage. His other recovery options outside of his double jump are very short-ranged and punishable, with Egg Throw only giving vertical distance upon its first three usages and directional air dodges having high ending lag.

His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by disjointed hitboxes. His grab is also very punishable when missed despite its invincibility and long-range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his certain situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground.

Overall, Yoshi is still a strong character despite his glaring weaknesses. With his fast speed and reliable attacks, he has the ability to combo, take out stocks, and play an effective neutral game. His tournament results have been very strong because of these attributes, with players such as Suarez, Ron, and Meme showing the potential that he has, and some players even consider him to be better than he was in Smash 64, although the latter is debatable.

Changes from Super Smash Bros. 4

Yoshi was greatly buffed in the transition to Ultimate. One of the biggest buffs was to his previously poor KO power for a heavyweight. His KO power has been noticeably improved, as has his ability to rack up damage at lower percents thanks to changes to moves like back air and forward tilt. All of his aerials have reduced landing lag, and the universal nerfs to air dodging make his edge guarding with both aerials and Egg Throw much more potent. His already excellent mobility was increased even more, as his walk and run speed are now faster, while Yoshi still has the fastest airspeed in the game (which itself was increased).

Yoshi's recovery received both buffs and nerfs. His increased airspeed allows him to better come back to the stage horizontally, while the reintroduction of directional air dodges allows him to mix up his recovery options; Egg Throw, Yoshi's up special, grants more diagonal distance during its first three uses. However, Yoshi's overall jump height - while still impressive - has nevertheless been lowered, hampering his vertical survivability offstage. Further compounding this, air dodges have more ending lag - making them considerably more punishable; thus, players have to cautiously use their air dodges in tandem with Yoshi's double jump and Egg Throw or face a guaranteed self-destruct.

Yoshi has received some minor nerfs. One nerf was to his up tilt, which has less range, no longer hitting opponents from up close. Another slight nerf is that while his dash attack was buffed overall, it is more punishable since it can't cross up shields. Lastly, Yoshi retains some significant flaws from SSB4, particularly his very underwhelming grab game and lack of effective recovery options other than his double jump, despite the buffs to Egg Throw.

Overall, Yoshi's buffs outweigh his nerfs, granting him a stronger competitive presence and lower learning curve. As such, Yoshi's buffs have resulted in a positive perception among the community. Most professionals consider him to be a high-tier character. As a result, Yoshi players such as Suarez, Meme, Ron, and Danbi have garnered strong results with Yoshi, with some even arguing that he is better than his Smash 64 iteration. In recent times, however, Yoshi’s placements have not been as strong and consistent compared to the early metagame. As such, while improved from SSB4, his viability is debatable.

Update history

In addition to a single glitch being fixed, Yoshi has received a mix of minor buffs and nerfs via game updates.


  • Yoshi can crawl.
  • Yoshi uses a Yoshi Egg as his shield, rather than a bubble like the rest of the cast. Rather than shrinking, his shield grows darker as it weakens, rendering him immune to shield stabbing.
  • Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.

For a gallery of Yoshi's hitboxes, see here.

On-screen appearance

Bursts out of a Yoshi Egg and strikes a pose.


  • Up taunt: Dances around in a circle, chanting "Yoshi!" as he finishes.
  • Side taunt: Chases his tail in circles, then lifts up an arm as he finishes.
  • Down taunt: Yoshi faces the screen and jumps up and down whilst chanting.

Idle poses

  • Performs a short dance.
  • Looks around.

Victory poses

  • Left: Does a flutter jump, spins once, and gives the V sign. Based on an animation from "Yoshi's Story" when a stage is completed.
  • Up: Punches the air twice, spins, and poses while standing on one foot. (Based on his "character chosen" animation from Smash 64 but has been drastically altered.)
  • Right: Angrily punches a few times, and then turns his back on the screen facing right. A reference to Akuma's pose after the successful use of the Shun Goku Satsu.

In competitive play

Yoshi was, for some reason, the only original eight-character to be excluded from the E3 demo build. It was difficult to find a pre-release consensus on Yoshi in Ultimate as those who did play the game early went to other characters first. When Yoshi eventually did release, however, numerous players of all skill levels took an interest; on top of his strengths, he was rather easy to play and learn the game with. Also helping his early representation was that he was an overall similar character to his SSB4 iteration, making the transition even easier. At the same time, however, this meant that methods on how to fight Yoshi didn't change either. Thus in the competitive scene, despite having the tournament popularity of a top-tier character, he was generally seen as a mid- to high-tier by most players.

In today's competitive scene, Yoshi remains very popular, mostly because of his ease of use. He has begun to fall off in the current meta as perceived higher tiers like Palutena are further optimized, but given his playstyle, he is one of the most popular characters to use below the top level. Even so, top Yoshis such as Suarez, Ron, Meme, and Raptor still get results at top levels of play, leading a continued advancement of Yoshi's metagame even as the character's initial hype has begun to cool off.

Notable players

Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.



  • DIO - Placed 17th at Sumabato SP and 25th at Sumabato SP 4 with both Yoshi and Snake. While he hasn't officially dropped Yoshi, he rarely uses him in the bracket and prefers to use Snake in all of his sets.
  • ESAM (#14) - Uses Yoshi as a secondary. Placed 1st at Battle of BC 3 and 2nd at Don't Park on the Grass 2018 using Yoshi as one of his characters. While he hasn't officially dropped Yoshi, he rarely uses him in the bracket and prefers to use Pikachu in all of his sets.

Classic Mode: Jurassic Journey

Yoshi's adversaries consist of playable dinosaur-like reptiles. His boss, Rathalos, also fits with the theme due to it being a classical draconic wyvern.

1Ivysaur Distant PlanetWorld Map - Pikmin 2Ivysaur's Pokémon Trainer is absent.
2Giant Ridley Great BayYoshi's Tale
3King K. Rool Jungle JapesWildlands
4Koopalings Yoshi's IslandFlower FieldThe Koopalings are fought in the order Mario faces them in Super Mario World (Yoshi's debut game).
5CharizardGarden of HopeBandit ValleyCharizard's Pokémon Trainer is absent.
6Giant BowserMushroom Kingdom UMelty Monster
Bonus Stage
FinalRathalosForest HillRoar/Rathalos

Note: With the exceptions of Rounds 1 and 6, a song from the Yoshi universe is played regardless of the stage.

Credits roll after completing Classic Mode. Completing it as Yoshi has Yoshi's Tale accompany the credits.

Character unlock tree

Yoshi's Classic Mode character unlock tree includes the following characters in order:

  1. Lucario
  2. Marth
  3. Ryu
  4. Ganondorf
  5. Lucina
  6. Ridley
  7. Chrom
  8. Ken

Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic.

Role in World of Light

Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby when Galeem unleashed his beams of light.

He can be found in a ribbon pathway to be awakened, which can be accessed in a short time after taking Sheik's route.

Fighter Battle

No. Name Type Power Stage Music
05 Yoshi Grab 3,600 Super Happy Tree (Ω form) Obstacle Course - Yoshi's Island


Yoshi's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Crafted World outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Yoshi makes an appearance in various Primary and Support Spirits.

In Spirit battles

As the main opponent

Spirit Battle parameters Inspiration
No. Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
38 Hammer Brothers Super Mario series •Yoshi Grab 3,400 Golden Plains (Battlefield form) Assist Trophy Enemies (Hammer Bro) •Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors up specials
Ground Theme - Super Mario Bros. 3 (Remix)
60 Wiggler Super Mario series Attack 1,600 Yoshi's Island (Melee) •Attack Power ↑
•Item: Lip's Stick
•The enemy becomes powerful when badly damaged Ground Theme - Super Mario World
77 Plessie Super Mario series •Giant Yoshi Grab 2,100 Great Bay N/A •The enemy is giant Slide
156 Rattly Donkey Kong series Grab 3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey
167 Kip Donkey Kong: Barrel Blast •Tiny Yoshi Team (x4) Shield 1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber
182 Like Like The Legend of Zelda series •Yoshi Grab 4,000 Great Bay (Battlefield form) •Sudden Damage
•Item: Food
•Hazard: Sticky Floor
•The floor is sticky
•You'll occasionally take sudden damage after a little while
•The enemy favors grabs and throws
Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)
218 Dimitri The Legend of Zelda series •Yoshi
Young Link
Shield 1,700 Great Bay N/A •The enemy favors neutral specials Tal Tal Heights
318 Spirit Who Loves Surprises Yoshi series •Yoshi Team (×4) Grab 2,000 Super Happy Tree •Hazard: Screen Flip •The screen will suddenly flip after a little while Yoshi's Story (64)
321 Yarn Yoshi Yoshi series •Yoshi Team (×4) Grab 9,200 Super Happy Tree •Easy to Launch •All fighters are easy to launch Main Theme - Yoshi's Woolly World (Remix)
395 Leon Powalski Star Fox series •Yoshi
•Ally: Falco
Attack 3,700 Venom (Ω form) N/A •You lose if your CPU ally is KO'd Star Wolf's Theme / Sector Z (for 3DS / Wii U)
405 Tricky Star Fox series Shield 1,600 Garden of Hope (Battlefield form) •Earthquake •Periodic earthquakes will shake the stage Break: Through the Ice
424 Metapod Pokémon series Shield 2,500 Distant Planet (Ω form) •Defense ↑
•Hazard: Sticky Floor
•The floor is sticky
•Timed battle
•The enemy has increased defense after a little while
Road to Viridian City - Pokémon Red / Pokémon Blue
459 Eevee Pokémon series •Yoshi (×3) Neutral 1,400 Yoshi's Island N/A •Only certain Pokémon will emerge from Poké Balls (Eevee)
•Reinforcements will appear during the battle
Main Theme - Pokémon Red & Pokémon Blue (Melee) Vaporeon (blue costume), Jolteon (yellow costume), Flareon (red costume)
514 Cresselia Pokémon series •Yoshi Shield 9,200 Spear Pillar •Defense ↑ •The enemy has increased defense after a little while Battle! (Dialga/Palkia) / Spear Pillar
544 Zygarde Pokémon series •Giant Yoshi Team
•Tiny Yoshi (×7)
Grab 2,100 Frigate Orpheon N/A •Reinforcements will appear after an enemy is KO'd
•The enemy is giant
•Defeat an army of fighters
Battle! (Team Flare) Zygarde Cell (Tiny Yoshi)
743 Pyoro WarioWare series Grab 3,700 Balloon Fight (Battlefield form) •Item: Deku Nut •The enemy is easily distracted by items WarioWare, Inc.
810 Bulborb Pikmin series •Giant Yoshi Shield 4,400 Distant Planet •Attack Power ↑ •Timed Stamina battle
•The enemy has increased attack power
•The enemy favors neutral specials
Main Theme - Pikmin (Original)
837 Gracie Animal Crossing series •Yoshi Shield 4,100 Smashville (Battlefield form) •Item: Transforming Types
•Hazard: Slumber Floor
•The floor is sleep-inducing Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
1,201 Pig Cubivore: Survival of the Fittest • (×6) Neutral 2,000 Duck Hunt •Item Tidal Wave •The enemy becomes more powerful after eating
•Certain items will appear in large numbers after a little while
•The enemy is easily distracted by items
Gourmet Race (Brawl)
1,231 T-Rex Fossil Fighters series •Giant Yoshi Attack 4,400 Coliseum (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy is giant
Battle Start - Fossil Fighters: Frontier
1,232 Nibbles Fossil Fighters series •Yoshi
Attack 1,800 Arena Ferox •Item: Pitfall •Defeat the main fighter to win
•Reinforcements will appear during the battle
Battle Start - Fossil Fighters: Frontier

As a minion

Spirit Battle parameters Inspiration
No. Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
118 Wanda Super Mario series •Tiny Palutena
Shield 1,500 Green Greens (Battlefield form) N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Mario Paint Medley Yoshi
128 Ballyhoo & Big Top Mario Party series Mario
Shield 1,600 Mario Circuit •Item Tidal Wave •Certain items will appear in large numbers after a little while Pandemonium Yoshi
299 Baby Mario Yoshi series •Tiny Mario
Yoshi (×8)
Neutral 8,800 Yoshi's Island N/A •Defeat the main fighter to win
•The enemy shields often
Yoshi's Island (Brawl) Yoshis
525 Cobalion, Terrakion, & Virizion Pokémon series Lucario
Duck Hunt
Neutral 9,000 Kalos Pokémon League N/A •The enemy's melee weapons have increased power
•The enemy can unleash powerful critical hits at random
•The enemy starts the battle with a Beam Sword
N's Castle Cobalion
1,301 River Survival Super Mario series Bowser
Rosalina & Luma
Shield 5,500 Kongo Falls (Ω form) Bob-omb Festival
•Item Tidal Wave
•Item: Food
•Survive until the timer runs out
•Bob-ombs will rain from the sky after a little while
Slide Yoshi

Alternate costumes




Character Showcase Video



  • Yoshi is the only "Original 8" member:
    • Who is currently a sole fighter of their series.
    • That was not playable in the |E3 demo, and by extension, did not have his Final Smash revealed at E3.
    • That did not appear before Ultimate's title was revealed.
    • To not be seen in King K. Rool's trailer and to an extension Banjo & Kazooie's trailer.
    • To not appear in the World of Light trailer or any CGI trailer in general.
      • However Yoshi was seen during in-game footage revealing newcomers.
    • To face a boss from a third-party franchise in his Classic Mode route.
  • Due to the aforementioned traits, Yoshi has the lowest representation of any “Original 8” universes.
    • He was also the last "Original 8" fighter to receive an entry on Ultimate's Super Smash Blog.
  • Yoshi has the most stages out of all playable sole representatives in a single game, with 4.
  • Yoshi is among the few voiced fighters in Ultimate whose voice clips are sourced from their own games rather than specifically recorded for a Smash game. He shares this trait with Daisy, Rosalina & Luma, Inkling, Sonic, Banjo & Kazooie, Young Link and Toon Link.
  • Given that Giant Bowser is his penultimate opponent before Rathalos, Yoshi is one of two characters who fight a minor boss from Melee's Adventure Mode. The other is Joker who faces a Giant Kirby in Round 2 of his Classic Mode route with Mr. Game & Watch as an ally.
    • Giant Bowser as an opponent for Yoshi is likely a reference to the Yoshi's Island sequels when Kamek transforms Bowser into a giant upon the latter's defeat.
  • Yoshi is the only character of the Mario sub-universes not to appear in Donkey Kong's Classic Mode.
  • Yoshi's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
  • Yoshi is the only character to have an alternate costume based on a game after Ultimate was released.
    • As a result, this is the second time the Yoshi universe has had, in some way, representation from an upcoming game; Woolly World appeared as a stage in Super Smash Bros. for Wii U before Yoshi's Woolly World released.
  • Alongside Mr. Game & Watch, R.O.B. and Bowser Jr., Yoshi is one of four characters with a Spirit battle where all of his alternate costumes appear in a single Spirit fight, due to the presence of the Baby Mario spirit.
  • Prior to 4.0.0, when Yoshi charged his forward smash, he pushed opponents so far it actually caused some moves to miss him entirely. [1]
  • Yoshi's Crafted costume is the only one that does not appear during his Final Smash, although its texture was added to the palette of the Yoshis that appear.[2]

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