Trogdor!! The Board Game Items
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Take turns stacking meeples until one of the following occurs:</center> | Take turns stacking meeples until one of the following occurs:</center> | ||
*The stack topples over. The toppler loses. | *The stack topples over. The toppler loses. | ||
- | *One player has no choice but to play a 3rd consecutive Peasant. They lose. | + | *One player has no choice but to play but<!-- sic --> a 3rd consecutive Peasant. They lose. |
*All meeples are successfully stacked. A draw! | *All meeples are successfully stacked. A draw! | ||
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Revision as of 03:43, 26 August 2019
Trogdor!! The Board Game comes with many items, such as game pieces, tiles, and cards.
Contents |
Game Pieces
Meeple | Miniature | Name | Role | Amount |
---|---|---|---|---|
Trogdor | The controllable main character. Controlled by every player, with the ability to burninate tiles, peasants, and cottages. Alternate dragon meeples can be used in its place. | 1 | ||
Peasants | The player must burninate or eat them all. They move once each turn, sometimes repair tiles, and occasionally spawn at cottages. If burninated, they spread a path of burnination and cause chain reactions with other peasants. If eaten, they add to Trogdor's health. | 7 | ||
Flame Helmet | It may be put on a peasant when it is burninated. It does not contribute to gameplay. | 1 | ||
Thatched-Roof Cottage | The player must burninate all three. The surrounding area must be burninated before the cottage itself. Peasants can respawn at unburninated cottages. | 3 | ||
Knights | They hurt Trogdor if they are on the same tile. They make three to five moves each turn and repair cottages. | 2 | ||
Archers | They hurt Trogdor if Trogdor is on the same row or column as the archers when they shoot. They shoot along and opposite the direction of their last movement. They make three to five moves each turn. | 1 | ||
Troghammer | The third knight. It comes into the game when the player draws a Troghammer card, which are shuffled into the deck upon Trogdor's first damage. He moves every time a movement card or Troghammer card is drawn. | 1 |
Tiles
Images | Description | Amount | Notes |
---|---|---|---|
Cottage | 3 | Cottages are placed on these three tiles. The tiles themselves can be burninated like any other tile, but the cottage must be surrounded by burnination in every direction before it can be burninated. | |
Green tree | 4 | ||
Mountains | 2 | Trogdor can use an action point to hide from enemies during their actions here. | |
Orange tree | 3 | ||
Tunnel | 2 | Trogdor can use an action to burrow from one Tunnel tile to the other. | |
Tree stump | 2 | The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles. | |
Forest | 4 | ||
Boulders | 2 | The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles. | |
Flowers | 2 | The "Smell the Daisies" card allows the player three more Action points if they end their turn on one of these tiles. | |
Lake | 1 | The Lake extinguishes burninated Peasants. Tiles orthogonally adjacent to the Lake must be burninated before the Lake can be burninated. |
Cards
Action Cards
Image | Name | Description | AP | Amount in Deck |
---|---|---|---|---|
Trogdor with a burst around him, blocking a knight from entering | Block | During the Knights' and Archer's actions, Trogdor can't take damage from them on this turn. | 4 | 2 |
Consummate V's | Trogdor gains diagonal movement for this turn. | 4 | 2 | |
Four shaded tiles adjacent to Trogdor being flipped | Flip 'em Up Dan | After Trogdor's actions, he may burninate any number of adjacent tiles to the North, South, East, or West. | 4 | 1 |
Four shaded tiles diagonal to Trogdor being flipped | Flip 'em Up Fran | After Trogdor's actions, he may burninate any number of diagonally adjacent tiles. | 4 | 1 |
Trogdor hiding in the mountains | Hidey Hole | After Trogdor's actions, he may burrow to a Mountain tile and hide there for free. | 4 | 1 |
Trogdor roaring and flexing his beefy arm | High Energy | Behold the field in which I grow my Action Points. See how it is rich in nutrients and loam. | 7 | 2 |
Trogdor, drawn with dotted lines, behind a knight | Invisibility | During Trogdor's actions, Trogdor can't take damage from the Knights on this turn. (Does not apply to Knights' movement.) | 4 | 2 |
Jhonka whacking a peasant with a spiked club | Jhonka Help | Before Trogdor's actions, he may chomp any Peasant on the board for free. | 5 | 1 |
Trogdor in front of the board, surrounded by majesty lines | Majesty | Before Trogdor's actions, he may burninate any tile on the board for free. | 4 | 2 |
Trogdor burninating a path of tiles (east, north, east, east) | Path o' Burnination | Take no actions this turn, even if you have AP. Draw a Movement card; without moving, Trogdor burninates everything in that path. | 0 | 1 |
Shot Put | After Trogdor's actions, he may burninate a tile, Peasant, or eligible Cottage from up to 2 tiles away in any single direction. | 5 | 2 | |
Trogdor burninating an adjacent tile | Sidewise | Once during Trogdor's actions, he may burninate an adjacent tile to the North, South, East, or West for free. | 5 | 2 |
Slantwise | Once during Trogdor's actions, he may burninate a diagonally adjacent tile for free. | 5 | 2 | |
Trogdor surrounded by flowers | Smell the Daisies | If Trogdor ends this turn on a flower tile, the next player gets 3 extra AP. | 4 | 2 |
A stump and rock | Stump and Rock | Once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain 4 more AP. | 4 | 2 |
A tunnel | Tunnel Warp | Before Trogdor's actions, you may swap one Tunnel tile with any tile that doesn't contain a Cottage. (Pieces on these tiles move with them, including Trogdor.) | 4 | 1 |
Wingaling | Before Trogdor's actions, he may jump to any tile. | 4 | 1 | |
Trogdor on the left side of the board, with an arrow wrapping around to the right side | Wraparound | Trogdor gains wraparound movement this turn. | 5 | 2 |
The Troghammer | Troghammer | Move the Troghammer, then draw another card. | N/A | 7 |
Movement Cards
Peasants Spawned | Peasant Movement | Repair? | Movement Path |
---|---|---|---|
0 | South | No | North-North-East-East-North |
0 | Southwest | Yes | East-East-South-West-South |
4 | East | No | East-East-North-North-West |
2 | South | Yes | West-West-North-West |
0 | East | No | West-West-South-South-East |
2 | West | No | North-East-East-North-North |
2 | Southwest | Yes | South-West-West-North |
0 | Southeast | Yes | South-South-West-South |
0 | North | No | North-East-East-South |
2 | Northeast | No | East-East-South-South-West |
0 | South | Yes | West-West-North-North-North |
3 | Southwest | No | East-South-South-East |
2 | Southwest | No | West-West-South-South |
4 | South | No | North-West-West-North |
2 | Northeast | Yes | East-North-North-East |
1 | East | Yes | North-North-East-North |
1 | East | Yes | South-East-East-South |
3 | Northwest | No | West-South-South-West |
2 | North | Yes | West-West-South-West |
2 | South | Yes | South-South-West-West |
4 | East | Yes | North-West-North-East-East |
1 | Northwest | No | North-North-West-North |
4 | Southwest | No | West-West-North-North |
4 | East | No | North-North-West-West-North |
1 | North | No | West-West-South-East-South |
0 | West | Yes | North-North-East-East |
0 | Southeast | Yes | North-West-West-North-North |
1 | South | No | South-East-East-South-South |
1 | North | No | East-East-South-South-South |
2 | West | Yes | West-West-North-North-East |
2 | South | No | East-East-North-West-North |
1 | West | No | West-North-North-West |
3 | North | No | South-South-East-East |
4 | Northwest | No | East-East-North-North-North |
1 | North | Yes | South-South-West-West-South |
1 | East | No | West-North-North-East |
3 | Southeast | No | East-East-South-South |
0 | Northwest | Yes | South-East-South-West-West |
1 | Northwest | Yes | North-North-West-West |
3 | Northeast | No | East-East-North-East |
2 | Northeast | No | North-East-North-West-West |
3 | Southeast | No | West-West-South-South-South |
0 | Southeast | No | South-West-West-South |
4 | Northwest | No | East-South-South-West |
2 | Southwest | No | South-South-East-East-South |
0 | Northeast | No | East-East-North-North |
0 | West | Yes | South-South-East-South |
1 | North | Yes | North-East-East-North |
3 | Southeast | No | West-West-North-East-North |
4 | West | No | East-East-South-East |
3 | Northeast | Yes | West-West- |
1 | West | No |
Keeper Cards
Image | Name | Ability | Description |
---|---|---|---|
Galgabudge | You may treat Mountain tiles as if they were also Tunnels. | Don't listen to what their mom says, Galga IS some kind of moleperson. It's not just a stolen mascot costume from a local school. Like at all. | |
Cranjegg | On your turn, Trogdor may move diagonally. | Cranjegg is a fortieth-generation Keeper of Trogdor and feels the pressure. He'd rather pursue his dream of homebrewing "artisanal Old Man Rub." | |
Hegeltha | On your turn, Trogdor may also use the hide action on any unburninated Forest tile. | Hegeltha joined the Keepers of Trogdor just to get out of the house a couple nights a week. I heard those antler-lanterns are full of peasant teeth. Eww! | |
Stonklar | On your turn, Trogdor has wraparound movement. | Stonky acts like he can't understand you unless you talk in that backwardsy syntax. "The chicken wings to me please pass." Ugh. That guy. | |
Worchex | Knights cannot repair Cottages during your turn. | Worchex has hated Knights since he was refused a high-five at a joust by his fav Knight. Oh, and those wings are just a cool backpack. | |
Yubbitz | You may trade Action cards with other players, either on your turn or theirs. | Yubbitz's favorite drink is powdered milk mixed with lemonade, but NOT powdered lemonade mixed with milk. That's gross! | |
Crangolev | On your turn, gain +1 Action Point. | Crangolev is the cool older sister of straight-laced Archer twins Mendelev and Dongolev. She probably ends sentences by going "yesss?" a lot. | |
Brovelade | Peasants cannot repair burninated tiles during your turn. | Brovelade is the starting toss-monger for the Keepers of Trogdor's official fast-pitch goatball team earning a record of 8 fatalities last season! | |
Hardybardy | You have no special powers. Absolutely none. | Hardybardy makes up for his uselessness with cool costumes, pyrotechnics, and a deep, overlordy voice. Available for parties and metal bands. | |
The for REAL Keepers of Trogdor — use at your own risk! | |||
Strong Bad in a robe with croissant-like horns and an open mouth with fangs and a forked tongue, holding an arrow | Lord Pastryhorn of Fangleburg | On your turn, Archer arrows kill Peasants in their path but Knights block them. Add any skewered Peasants to the Trog-Meter. | None |
Strong Mad in a robe with scars on his face, pounding something with his fist | the Haunchgurgler | On your turn, during Trogdor's actions, he may pound one adjacent Knight in any direction into the ground. Knock over the Knight for this turn only, and don't move the Knight this turn. | None |
The Cheat making a mildly nervous expression, surrounded by "majesty" lines | Just The Cheat | Duh, you can cheat. What this means exactly is up to you. | None |
100% EXTRA BEST Keeper of Trogdor — Use at your own risk! | |||
Pom Pom with a robe, an afro with chicken feet coming out of it, and a black beard shaped like two forks | Staplength von Forkbeard | You may skip the first step of any or all Knights' movement path. | None |
Senor Cardgage's head with tentacles and a puddle below them | Prentilimost | When drawing your action card, you may choose from the top 3 cards in the discard pile. Once used, discard to the BOTTOM of the discard pile. | None |
Item Cards
Image | Name | Use | Recharge |
---|---|---|---|
A flask | Ye Flask of Dennis | For the rest of your turn, any burninated Peasants that would go to the Void are added to Trogdor's health instead. | When Trogdor visits the Lake. |
A pouch | Distracto's Pouch | After you draw a Movement card, you may choose the direction of the Peasant movement. | When Trogdor hides. |
That Dog Tennis Ball Thing, 'cept with Fireballs | Burninate any tile or eligible Cottage. | When Trogdor visits the corner store. I mean tile. Any corner tile. | |
Ring of Voip | Teleport Trogdor to any tile. | When a Cottage or Cottage tile is burninated. | |
Two Gross Beans | Gain +2 Action Points. | When Trogdor visits the center tile. | |
A cracked stone shaped like a diskette | Disk of Healing | Return a Peasant from the Void to the Trog-Meter. | None |
Shield of Cumberdale | Prevent Trogdor from taking a point of damage from a Knight. | When Trogdor gains health. | |
The Super Trinket from Peasant's Quest | Super Trinket | Prevent Trogdor from taking a point of damage from the Archer. | When Trogdor visits the Archer or vice versa. |
Various baubles and gems | Baubles of Astray | During Trogdor's actions, move a Knight to an empty tile. | When Trogdor visits a Tunnel. |
#1 way ^way better Items of Trogdor — use at your own risk! | |||
An oozing tube of ointment reading "RUB" | Old Man Rub | Trogdor, Peasants, Knights, and the Archer are all slathered up with Old Man Rub. For the whole game, on everyone's turns, they automatically use Tunnels for free when they land on them. | Doesn't need one. But if you want, perform a 30 second infomercial for Old Man Rub. |
A keyswordtar | Keyswordtar | On your turn, if any Knight crosses paths with Trogdor during their movements, go get a six-sided die from some other board game. If you roll a 4 or higher, you block the attack! | If bagels happen. |
A floatation device with Trogdor's head and beefy arm | Trog Floaty | Before Trogdor's actions, teleport Trogdor and one Peasant to the lake for a pool party. | When somebody takes a bath... Okay, fine. Or a shower. |
SUPER-GREAT Item of Trogdor — Use at your own risk! | |||
An open, spilt bottle of hot sauce with a flaming knight's foot on it | Hot Greaves Sauce | If Trogdor ends his turn adjacent to a Knight, he may light said jerk's foot on fire. On that Knight's next movement, they burninate all tiles AND cottages in their path! (but not peasants) | If ANY player burninates four or more tiles in one turn. |
Trogdor breathing fire into a tunnel | Lozenge of Tunnel Breath | When Trogdor is on a Tunnel tile, he may burninate THROUGH the Tunnel for free, burninating the other Tunnel tile (if applicable) PLUS any one tile adjacent to that Tunnel in any direction. | If someone has breath mints and shares them with everyone. |
The Void
Front | Back |
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Stack 'Em to the Heavens!
Front | Back |
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A classic two-player stacking game. Rules on back. | Put Peasants, Knights, and Troghammer meeples in bag. Shake 'em up and dump 'em out. Face DOWN meeples will be stacked flat. Face UP meeples (and meeples that land on an EDGE) will be stacked upright, rotated however you like. You CANNOT stack more than 2 Peasants on top of each other. Take turns stacking meeples until one of the following occurs:
|