Talk:Where's an Egg?

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(Painfully dumb question...)
(Item Talk)
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I have noticed, if people talk about an item when you question them about the egg, talk about the item. They will then tell you a person, and a place. If the person is at that place with the item, they usually have the egg. If they ARN'T at that spot, the one who gave you the info usually has the egg. Anyone have this not happen? (Notice I said USUALLY)--[[User:Bobmuffins|Bobmuffins]] 18:35, 16 July 2007 (UTC)
I have noticed, if people talk about an item when you question them about the egg, talk about the item. They will then tell you a person, and a place. If the person is at that place with the item, they usually have the egg. If they ARN'T at that spot, the one who gave you the info usually has the egg. Anyone have this not happen? (Notice I said USUALLY)--[[User:Bobmuffins|Bobmuffins]] 18:35, 16 July 2007 (UTC)
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This is true, because all characters either always lie or always tell the truth [[User:68.54.84.110|68.54.84.110]] 19:40, 16 July 2007 (UTC)
== Painfully dumb question... ==
== Painfully dumb question... ==

Revision as of 19:40, 16 July 2007

Contents

Character themes

I just noticed something. Every character has their own variation on the theme that plays in that person's presence. Whenever you ask a character about another character, or they answer a question about that character, that character's theme will be played along with the theme of the character you're speaking with. But when only items and places are involved in the question (or the occasional super-bad liar who answers a question with him/herself when it's patently not true), you'll hear only the one character's theme. --Jay (Talk) 16:53, 16 July 2007 (UTC)

Though sometimes it'll fail to play both themes together... --Jay (Talk) 16:57, 16 July 2007 (UTC)
Oh, yeah, and when you win, it'll play what sounds like all the themes together. --Jay (Talk) 17:03, 16 July 2007 (UTC)

Multiple endings

I've found that depending on how quickly I finish the games. So far, I've found four:

  • Fireworks only — 900 seconds or less left
  • Fireworks and a white satellite-looking spaceship — 901-940 seconds left
  • Fireworks, a white satellite-looking spaceship, and a yellow/brown spaceship — 941-970 seconds left
  • Fireworks, a white satellite-looking spaceship, a yellow/brown spaceship, and a gray/green spaceship with an alien coming out — 971 or more seconds left

I'm unsure whether there are any other endings for amounts of time left much smaller than the above. Trey56 17:12, 16 July 2007 (UTC)


My guess is that the 3rd one is a space lab and the "alien" that comes out is a cosmonaut performing a space walk.
I managed to win a few times just by shooting at everyone immediately. My best time is 994 and all I get is the sputnik, the rocket and the space lab.
Nsayer 18:08, 16 July 2007 (UTC)

Locations, suspects, and items

Here are my attempts at identifying the locations, suspects, and items. I'm not sure of all of them, especially the ones with question marks. Trey56 18:36, 16 July 2007 (UTC)

Locations

  • Aquarium
  • Forest
  • Museum (?)
  • Siberia (thanks, 70.116.132.84)
  • City
  • Desert
  • Beach
  • Movie theater
  • Pier

Suspects

Items

  • Egg
  • Potted plant
  • Strawberry
  • Beer
  • Pencil
  • Bomb
  • Ring (???)
  • Monkey wrench
  • Slingshot
  • Cat

Item Talk

I have noticed, if people talk about an item when you question them about the egg, talk about the item. They will then tell you a person, and a place. If the person is at that place with the item, they usually have the egg. If they ARN'T at that spot, the one who gave you the info usually has the egg. Anyone have this not happen? (Notice I said USUALLY)--Bobmuffins 18:35, 16 July 2007 (UTC)

This is true, because all characters either always lie or always tell the truth 68.54.84.110 19:40, 16 July 2007 (UTC)

Painfully dumb question...

How do you play the game if you don't speak or read Russian?

Actual game play requires no knowledge of Russian, since it done completely with pictures. The Russian writing is meaningless or poorly done, anyway. wbwolf (t | ed) 19:21, 16 July 2007 (UTC)

The Russian text is only used for the title screen and the "congraturatory" address. "Dialogue" in the game itself is handled through pictograms ("Blue Rabbit's Climate Chaos" comes to mind, although this is much more simplistic). Basically, you go around "investigating" each area, confirming which characters are where and which items they're holding, and questioning the characters about other characters and items; if you find someone who's lying, odds are he/she is the culprit, and you do what any good renegade Russian detective would: you shoot them! ^_^--Tenka Muteki 19:22, 16 July 2007 (UTC)

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