Editing Talk:Where's an Egg?

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{{featuredarticle}}
 
==Character themes==
==Character themes==
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: Though sometimes it'll fail to play both themes together... --{{User:Jay/sig}} 16:57, 16 July 2007 (UTC)
: Though sometimes it'll fail to play both themes together... --{{User:Jay/sig}} 16:57, 16 July 2007 (UTC)
: Oh, yeah, and when you win, it'll play what sounds like all the themes together. --{{User:Jay/sig}} 17:03, 16 July 2007 (UTC)
: Oh, yeah, and when you win, it'll play what sounds like all the themes together. --{{User:Jay/sig}} 17:03, 16 July 2007 (UTC)
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:: Could someone decompile the seperate themes? [[User:Cyberdemon|Cyberdemon]] 23:27, 10 November 2009 (UTC)
 
==Multiple endings==
==Multiple endings==
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This is true, because all characters either always lie or always tell the truth [[User:68.54.84.110|68.54.84.110]] 19:40, 16 July 2007 (UTC)
This is true, because all characters either always lie or always tell the truth [[User:68.54.84.110|68.54.84.110]] 19:40, 16 July 2007 (UTC)
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'''HE'S BOTH!''' 13:52, 27 April 2009 (UTC)
 
== Painfully dumb question... ==
== Painfully dumb question... ==
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It seems rather clear thar "an egg" has an integral article--it is refered to as such even in situations where "the egg" would be more appropriate, as it is clear this egg is the only egg in the game. --[[User:71.221.232.189|71.221.232.189]] 17:22, 18 July 2007 (UTC)
It seems rather clear thar "an egg" has an integral article--it is refered to as such even in situations where "the egg" would be more appropriate, as it is clear this egg is the only egg in the game. --[[User:71.221.232.189|71.221.232.189]] 17:22, 18 July 2007 (UTC)
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I think it's a deliberate mistake by TBC, as it is dificult to determin in Russian, wether it's supposed to read "an egg" or "the egg".  Let me explain, this game is (presumably) supposed to look like it was made in Russia, then brought over here and had it's title poorly translated.  That is really a joke by TBC, as it parodies how forgin games often have poor translation - like all the "Engrish" that has been put into the Stinkoman games. [[User:MJN SEIFER|MJN SEIFER]] 16:39, 19 February 2008 (UTC)
 
== Translation Error ==
== Translation Error ==
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*If the suspect is a liar, the game randomly chooses a reply.
*If the suspect is a liar, the game randomly chooses a reply.
*The game first checks to make sure the randomly-chosen person is not the real answer to the question (otherwise the suspect wouldn't be lying).
*The game first checks to make sure the randomly-chosen person is not the real answer to the question (otherwise the suspect wouldn't be lying).
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*Then it checks to make sure the randomly-chosen <u>person</u> is not the same as the <u>item</u> at the current location. For example, "Is the man in the red hat equal to the pencil?" (Notice it doesn't ask whether the man ''has'' the pencil, but whether the man ''is'' the pencil.) <u>The answer to this question can never be true</u> (at least, not the way they intended; see ReverendTed's note below), and thus it is possible for a suspect to reply with their own face. For the question to make sense, the game should check whether the randomly-chosen person is the same as the <u>person</u> at the current location.
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*Then it checks to make sure the randomly-chosen <u>person</u> is not the same as the <u>item</u> at the current location. For example, "Is the man in the red hat equal to the pencil?" (Notice it doesn't ask whether the man ''has'' the pencil, but whether the man ''is'' the pencil.) <u>The answer to this question can never be true</u>, and thus it is possible for a suspect to reply with their own face. For the question to make sense, the game should check whether the randomly-chosen person is the same as the <u>person</u> at the current location.
When the game makes similar checks in other places, the code is correct:
When the game makes similar checks in other places, the code is correct:
*If you ask about an item and a liar replies with a place, the game checks to make sure the randomly-chosen place is not the current location.
*If you ask about an item and a liar replies with a place, the game checks to make sure the randomly-chosen place is not the current location.
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::::The goof does not make the liar lie. What's happening is that the program is trying to make sure the liar doesn't reply with his or her own face, but the goof prevents this check from ever happening. I would not characterize this as "virtually unnoticeable". In fact, when a suspect replies with his or her own face, it is ''very'' noticeable. In addition, we are looking at the code for clues about the actual gameplay, not nitpicking comments. The fact that the only way to discover that this is a goof is by looking at the code does not make it less of a goof. On the contrary, I think it makes it even more interesting. &mdash; [[User:It's dot com|It's dot com]] 16:52, 18 August 2007 (UTC)
::::The goof does not make the liar lie. What's happening is that the program is trying to make sure the liar doesn't reply with his or her own face, but the goof prevents this check from ever happening. I would not characterize this as "virtually unnoticeable". In fact, when a suspect replies with his or her own face, it is ''very'' noticeable. In addition, we are looking at the code for clues about the actual gameplay, not nitpicking comments. The fact that the only way to discover that this is a goof is by looking at the code does not make it less of a goof. On the contrary, I think it makes it even more interesting. &mdash; [[User:It's dot com|It's dot com]] 16:52, 18 August 2007 (UTC)
:::::You ask about an item and he lies and says he has it when he doesn't.  I don't see why that's such a big goof.  Yeah, the program's not supposed to let him reply with his own face, but why does it matter that it does?  It just makes him lie about something.--[[User:Antisexy|Antisexy]] 16:59, 18 August 2007 (UTC)
:::::You ask about an item and he lies and says he has it when he doesn't.  I don't see why that's such a big goof.  Yeah, the program's not supposed to let him reply with his own face, but why does it matter that it does?  It just makes him lie about something.--[[User:Antisexy|Antisexy]] 16:59, 18 August 2007 (UTC)
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::::::In my opinion, the fact that you can only know it's a goof by looking at the code only makes it irrelevant to the toon.  If we had a page that listed errors in the Flash files (do we?), that would be the place to list something like this.--[[User:Antisexy|Antisexy]] 17:03, 18 August 2007 (UTC)
 
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:::::::While playing the game, I wondered if they meant for it to work the way it does. Now, looking at the code, I can see that it was most likely a mistake, which is rightly noted in this article. &mdash; [[User:It's dot com|It's dot com]] 17:13, 18 August 2007 (UTC)
 
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::::::::Well, how 'bout if we at least reword it?  "A programming error allows a liar to answer with their own picture when questioned about an item that isn't theirs" makes it sound like it's obvious that they're not supposed to answer with their own face, but I don't think it's that obvious.  How about "A liar isn't supposed be able to answer with their own picture when questioned about an item that isn't theirs.  A programming error allows them to do this."--[[User:Antisexy|Antisexy]] 17:20, 18 August 2007 (UTC)
 
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:::::::::It was my wording in the first place, so perhaps I'm a bit biased, but I think the original wording of the Goof ("A programming error allows a liar to answer with their own picture when questioned about an item that isn't theirs") was the most succinct way to describe it accurately.  The new wording says basically the same thing but takes a good deal longer to get the point across, though I suppose I can see the benefit of alluding to the other checks that DO function correctly. -{{User:ReverendTed/sig}} 16:25, 19 August 2007 (UTC)
 
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:One clarification to It's dot com's description above (as if this issue wasn't confounding enough already) - The person, item, and location IDs are simply numerical indexes of 1 through 9, so asking if "Person X" is Equal to "Item Y" could <i>sometimes</i> be true - it's just that the offending check eliminates one <i>random</i> person (the character whose personal ID matches the randomly-selected number of the liar's item ID) instead of eliminating the <i>intended</i> person (the number of the liar's personal ID). -{{User:ReverendTed/sig}} 16:38, 19 August 2007 (UTC)
 
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Regarding the timer, Phlip made {{p|l=http://www.hrwiki.org/index.php?title=Where%27s_an_Egg%3F&diff=481346&oldid=481345 this edit}} moving it to the goofs section, and I'm assuming he had a reason for putting it there instead of glitches. I'm bringing it up here so that perhaps he or someone can shed some light on what specifically makes this a goof. &mdash; [[User:It's dot com|It's dot com]] 19:19, 18 August 2007 (UTC)
 
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::Ok, so here's what I've found.  Some aspects of the code are a little out of my league, but this is my understanding of the issue:
 
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::*The timer graphic begins as plain text "000".
 
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::*The internal timer itself is initialized at 999, the internal timer function calls itself (I think?), then a CallBack function is started at a 1 second interval.
 
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::*The CallBack function (apparently after the first 1 second interval) immediately decrements the timer by 1 (to 998) and then calls the function to draw the timer.
 
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::Unfortunately, my Windows search function is acting up, making it difficult to trace relations in the various script files, but it appears to me that the code is <i>supposed</i> to update the timer graphic immediately after initializing the internal timer to 999 by calling itself, but calling itself doesn't actually update the graphic (and accomplishes nothing, as far as I can tell, though this is one of those aspects of the code that I'm not entirely confident with) - since the CallBack function uses different code for that. So, I think it's a programming <u>goof</u>, and not necessarily a <u>glitch</u>.  -{{User:ReverendTed/sig}} 18:10, 19 August 2007 (UTC)
 
== Why are you reverting these edits? ==
== Why are you reverting these edits? ==
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* The three spaceships that fly by are all russian made.
* The three spaceships that fly by are all russian made.
* The three spaceships are a reference to Tetris, a russian video game.
* The three spaceships are a reference to Tetris, a russian video game.
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* The wiki itself explains that the game has russian references (read the *WHOOPS!* article, especially the trivia section!)
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* The wiki itself explains that the game has russian references (read the damn article, especially the trivia section!)
The edits were...
The edits were...
* The fact the game is in Russian meaning you can't understand what's going on and have to make guess work.
* The fact the game is in Russian meaning you can't understand what's going on and have to make guess work.
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::::::::::Hmm... Well, I went up to read the opening summary as it is now to see how we might be able to fit all that in, but now that I look at it, the direct quote from Videlectrix does a pretty good job at summing up confusion and foreign language/bad translation.  So then... I guess it's fine as is.  I still think the original edit "The game recreates the trial-and-error aspects and confusion of playing games in another language" would look nice and pretty in remarks, but I guess I'm the only one.--[[User:Antisexy|Antisexy]] 22:04, 16 August 2007 (UTC)
::::::::::Hmm... Well, I went up to read the opening summary as it is now to see how we might be able to fit all that in, but now that I look at it, the direct quote from Videlectrix does a pretty good job at summing up confusion and foreign language/bad translation.  So then... I guess it's fine as is.  I still think the original edit "The game recreates the trial-and-error aspects and confusion of playing games in another language" would look nice and pretty in remarks, but I guess I'm the only one.--[[User:Antisexy|Antisexy]] 22:04, 16 August 2007 (UTC)
:::::::::::Meh, it seems to obvious for a full-fledged remark. &mdash; [[User:It's dot com|It's dot com]] 22:20, 16 August 2007 (UTC)
:::::::::::Meh, it seems to obvious for a full-fledged remark. &mdash; [[User:It's dot com|It's dot com]] 22:20, 16 August 2007 (UTC)
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==Russian dialogue==
 
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Why is the dialogue in Russian? [[User:MHarrington|MHarrington]] 07:00, 13 November 2007 (UTC)
 
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:Why not? =3 --[[User:DorianGray|DorianGray]] 07:02, 13 November 2007 (UTC)
 
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== Tron ==
 
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Does anyone think that [[:Image:Where's an Egg - Suspects - Mechanic.png|one of the men]] is Tron? I think he looks a lot like a pixelated version of him. {{User:Homestar-winner/sig}} 21:45, 30 January 2008 (UTC)
 
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:no way to really tell. {{User:DeFender1031/sig}} 21:47, 30 January 2008 (UTC)
 
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::I disagree with both of you. I think it's easy to tell that he doesn't look like Tron all that much at all. &mdash; [[User:It's dot com|It's dot com]] 00:01, 1 February 2008 (UTC)
 
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== Heavy plays "Where's an Egg?" ==
 
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In ''[[Poker Night at the Inventory]]'', the Heavy reveals that he only plays one video game.  To [[Strong Bad]]'s surprise, it's ''Where's an Egg?''  Should this be mentioned in the article? - [[User:SnakeBoxer202|SnakeBoxer202]] 23:32, 28 November 2010 (UTC)
 
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:It already is. [[User:Flicky1991|Flicky1991]] 09:08, 29 November 2010 (UTC)
 

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