Talk:TROGDOR!

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(Differences in HTML5 version: some more differences)
(Differences in HTML5 version: playing the game on trogday)
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:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the "BURNINATE!" animation is slightly shorter and glitchier. This continues each time this happens.
:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the "BURNINATE!" animation is slightly shorter and glitchier. This continues each time this happens.
:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)
:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)
 +
::::It seems like the thing about gaining an extra an by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)

Revision as of 01:43, 15 January 2019

Ding! TROGDOR! is a featured article, which means it showcases an important part of the Homestar Runner body of work and/or highlights the fine work of this wiki. We also might just think it's cool. If you see a way this page can be updated or improved without compromising previous work, feel free to contribute.

Contents

after level 27?

The quotes for cut scenes "after level 27" don't look kosher to me. How could he say "Smote that Kerrek" if the arcade game predated the Kerrek Email?
MetaStar 21:09, 25 Sep 2004 (MST)

I'm not seeing anything that says the Trogdor game was created before the interview email. Dragon and Interview were only a month apart. Even so, TBC could still have added it in later. "Smote that Kerreck" is plainly there, just fast forward a little. He's also listed in the credits when you beat the game.

The Brothers E

The arcade game was first seen between SBEmails 66 and 67. Interview was number 62. The game does not precede Kerrek's e-mail. --Upsilon

Wowzers, ok. So, how does one "Fast forward"? is this a right-click-menu flash "forward" command or some other form of strangeness? :) Thanks!
MetaStar 12:11, 26 Sep 2004 (MST)

Please, anyone know how to fast-foward??? I'm desperate, and everyone's always talking about it. Tell me!!!

Fast-fowarding, *URGENT*

PPLLEEAASSEE!!! Won't somebody tell me how to fast-foward past level 27?!!? The whole game's a joke until you get there; it's IMPOSSIBLE!!! Please, anybody, notice this message board, and tell me how to FF past that one level. Thank you so much...I would be immensely obliged! -Justin Hack 10/09/04

As far as I know, any program that lets you fast forward won't let you actually play the levels. That said, they recently fixed level 27 (around Valentine's Day '05), so it is now beatable.

Not very urgent

I've tried to get past level 27 quites a few times and, while I don't know how urgent it is, I'm really trying to figure out to see the rest of the game too. Is there a code of some sort, or how does this "fastforwarding" thing work? -ShadowP13

Reply for everyone concerned about anything post-level 27

Please see this forum thread for information regarding the findings in this article. -- Tom 08:34, 12 Nov 2004 (MST)

OLD (original) version of Trogdor - anybody, anybody?

Does anyone have an archived version of the ORIGINAL Trogdor game as it was posted on the website the week the guys were "In Da Basement"? This original version lacked the impossible level 27, but it also lacked all cartoons post-level-20. I'm just curious if a copy's sitting out there somewhere...

[On another note, I'm pretty sure I've visited multiple treasure huts per game, contrary to what I've read on this website.]

I don't know where you might find the original version, but you might start by looking around some of the various mirror sites (see the Links page). As for the treasure huts, you can visit more than one per game, but only once the levels start to repeat. --68.12.101.60 08:47, 20 Feb 2005 (MST)

What is this about levels repeating? When does that happen?74.73.78.47 18:23, 9 January 2008 (UTC)

Check this out Chief!! Possible inspiration!!

http://www.abandonia.com/games/624/Aargh.htm

Look at this! This is a game where you play as a badly-drawn giant lizard and terrorize PEASENTS! IN THATCHED HUTS!!! It's not Trogdor... it's OLDER than Trogdor... but it looks so similar!!! Could it be related - anon

I don't see why it couldn't have been inspiration. It's related to Rampage, which the Chaps are known to like and have parodied on the site. — It's dot com 02:06, 14 Sep 2005 (UTC)
I can see why TBC pokes fun at Rampage (hint, hint: obvious sb_email reference), itsdotcom. El Trento 15:57, 11 August 2010 (UTC) [[P.S.: It's been awhile since there was any post on this section.]]

What? No heading?

Wish I could burninate the knights.--Jnelson09 23:15, 6 April 2006 (UTC)

Haven't heard some of the quotes

I haven't heard some of the Strong Bad quotes mentioned. I've played A LOT, too. In fact I played to level 100 just to see the animation, and I never heard the following quotes:

{laughing} "He's on fire! Look at 'em burning!"
STRONG BAD: "Beat that score, Strong Sad!"
STRONG SAD: "I don't even want to play that game."

Could they only have been in the old game? -Anne

I just heard the Strong Sad one. -Aaronak 23:13, 16 November 2006 (UTC)

Happened to me too. --68.145.103.189 01:21, 6 January 2007 (UTC)

Pause glitch

I just ran into this glitch, so apparently it hasn't been fixed. 24.13.252.150 08:54, 11 August 2006 (UTC)

If it's a glitch... Otherwise, you could click on the Flash file/game and try pressing the spacebar. --68.145.103.189 01:21, 6 January 2007 (UTC)

Paused Archers

I didn't see anything here about the trick where you freeze the archers by pausing when they're on the screen.

Ah, I was using an old version, I think. Nevermind.

It's high time we did this.

I've just played a good game of Trogdor (Level 11! New record! WHOO!) and I think we should add something to the wiki: Trogdor Level Guide. Who's with me? --Color Printer 23:10, 10 February 2007 (UTC)

Well, what would we put in it? The movements of the peasants and enemies are random, so we couldn't put anything definite, other than "Avoid the enemies, stomp the peasants, burninate the cottages". Dr. Clash 23:12, 10 February 2007 (UTC)
No, like layouts and hints. --Color Printer 23:15, 10 February 2007 (UTC)

holding down the "G"

I've attempted this to no avail. Am I misunderstanding what "title page" means? Does this only work on certain browsers? (I'm using Firefox) is it holding down lower-case g? shift+g? help! (wants those 30 starting mans bad!)

It means the letter "G" in the word "TROGDOR!" in the title. Not the "G" on your keyboard. --Jay o'Lantern (Haunt) 00:00, 21 February 2007 (UTC)

No "B" on Wii

From frame 193: contraArrayKey = newArray (38, 38, 40, 40, 37, 39, 37, 39, 66, 65). The 66 value is not defined in sprite 387 like the rest of the keys, so therefore, the B value cannot be entered on a Wii. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 08:19, 12 March 2007 (UTC)

I'd test, but I never downloaded the Wii's internet browser... The Wii's controller DOES have a B button, though. --Jay o'Lantern (Haunt) 08:46, 12 March 2007 (UTC)
That said, it DOES work if you play the Wii version through Internet Explorer on an actual computer, but come to think of it, "Start" is pointing at the screen and presisng the Wii's "A" button... --Jay o'Lantern (Haunt) 08:49, 12 March 2007 (UTC)
But then again: If playing on a PC, the "A" key now functions as the pause button. Since 1 is the Pause button according to the title screen... ah, screw it. Leave it to someone who actually bothered to download the browser to test... --Jay o'Lantern (Haunt) 08:50, 12 March 2007 (UTC)
It is very likely that the Brothers Chaps were already aware of this little shortcoming. They removed the referrence to the "Secret Code?" on the Hints Page that pops up when you hold the A button (mouse button) on the letter G. It is also worthy of note that the Treasure Huts do still exist, but when I entered one when I played the game, I couldn't move. --President Cold One 10:40, 12 March 2007 (UTC)
The code should go something like: UUDDLRLR(something)1 if entered on the Wii. The complete button map looks something like this (according to Adobe and the decompiled ActionScript): --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 12:51, 12 March 2007 (UTC)
Wii-mote Button PC Key
  • Left
  • Up
  • Right
  • Down
  • 1
  • 2
  • A
  • B
  • +
  • -
  • Power and HOME are not modified
  • Left
  • Up
  • Right
  • Down
  • A
  • S
  • D (I don't quite see how this one works, but oh well)
  • Space
  • +/=
  • -/_
  • Not applicable.

Invincibility Disparity

Somewhere on this page (and possibly the Peasant's Quest one, too), it points out Trogdor's non-indestructibility in this game. Would it be worth noting the theory that this game's Trogdor is younger than the PQ one? Evil Egg 13:05, 2 October 2007 (UTC)

No, speculation is never worth pointing out. — Defender1031*Talk 15:50, 2 October 2007 (UTC)

It sounds vs. I sound

Okay, we've got conflicting information on this page. Does Strong Bad say, "It sounds so... realistic" or "I sound so... realistic" ? I suspect he's saying "it sounds" based on context, but I don't have the means to find out. Also, can anyone point me to some instructions on how to get the means to find out? I certainly ain't gonna attempt to play through the game anymore. I lost so many mans on lev 26 that I couldn't survive past lev 29. OptimisticFool 17:24, 26 October 2007 (UTC)

Turning to our friend Flash Decompiler for this particular problem, I can say with certainty that it's "I sound". --DorianGray 19:06, 26 October 2007 (UTC)

And in the night, there is time for ... Trogdor!

Never mind, didn't look closely enough at the article. Poopskin, Needlessly creepy x18™ 13:16, 30 January 2008 (UTC)

Miirror, anyone?

I still have the flash file for the wii version of TROGDOR! I was wondering, to which HRWiki staff member I have to send the .swf file, so it can be mirrored? --Darkangel Get offa me! 07:54, 29 March 2008 (UTC)

I'd suggest you send it to either It's dot com or Tom. Either of them would be both happy to receive it and able to do something with it. --DorianGray 07:59, 29 March 2008 (UTC)

Dubious Fact

  • If the player gets "Sworded" and "Arrowed" at the same time, the portmanteau "Swarrowed!" will appear on the screen. To acheive this is kind of a pointless challenge, because it is very hard to accomplish, and all it really "earns" you is one less life.

Okay, i tried 10 games in a row to do this, and i either got one or the other. I don't think this is possible. On top of that, the part about "it's not worth trying" kinda makes me suspect that it's not true, as it discourages people from verifying it. Can someone please decompile the flash to verify this? also, if it IS true, a screenshot would be sweet. — Defender1031*Talk 03:24, 28 May 2008 (UTC)

I've decompiled the Flash file before, and don't recall anything like that. I can give it another check-through real quick to be sure, if anyone wants, but I'm already sure it'll return a negative result. --DorianGray 03:35, 28 May 2008 (UTC)
I was intriguèd by the thought, so I checked out the Flash file. No dice.. just "Arrowed!" and "Sworded!" Silly IP, sending us on a wild goose chase. Or maybe he/she was just hallucinating. =] OptimisticFool 06:29, 28 May 2008 (UTC)

SWORDTALITY!

Am I the only one who thinks that the blood-dripping "sworded" and "arrowed" text is a reference to Mortal Kombat games where the "fatality" text has a similar effect? -=-=-RYU-=-=-20X6-=-=- 01:28, 13 October 2008 (UTC)

Game Over?

When you beat a level before a scene, it will flash to the game over screen for a brief period then go to the scene. Would you consider that a glitch? --Pretztailfan95 17:05, 4 November 2008 (UTC)

8-Bit Is Enough

Should we mention the LARGE role this game has in 8-Bit Is Enough on this page? I think we should. Who agrees? -Tizye96

Wii version mirror doesn't work on the Wii

I'd just like to note that the mirror for the Wii version of the game doesn't work on an actual Wii... the D-pad just scrolls the screen around instead of controlling Trogdor. It's not like it matters though, since the Wii supports keyboards now so you can just use one of those...

Yes, that's why this and Duck Guardian were taken down. The Internet Channel got an update, which changed the use of the D-Pad (that's the way I hear it, anyway), and thus the games didn't function properly, and they took them offa list. --DorianGray 06:03, 10 January 2009 (UTC)

A squisha squisha squisha squisha squisha toniiight.

Has anybody ever heard that line? Does it actually exist? I know it's labeled as "rare" but I couldn't find it in the decomposed flash file, so I was wondering has anyone ever actually heard it? 203.184.0.147 12:37, 8 March 2009 (UTC)

I think I did. I used to ask myself the same question and I'm pretty sure that I spent a whole evening playing the game to hear it until I finally got to hear it on level 50 or something. But I won't even pretend to be 100% positive since I often have very realistic dreams of things I'm interested in at the time, so it might have been one of those. But I feel like I could give it another try today. Maybe I'll get lucky. --Cass from Germany 12:49, 8 March 2009 (UTC)

treasure huts?

I just played the game, and I didn't get the treasure hut in level 11. So I was thinking, how can you tell which huts are the treasure huts? -207.206.239.96 14:32, 3 December 2009 (UTC)
-I figured it out. You have to not burninate the huts -_- -24.218.122.7 15:24, 4 December 2009 (UTC)

I have tried to get the treasure huts in levels 11 and 16 so many times, and they never work! What am I doing wrong? Are these huts only in the Wii version? — 12.182.77.130 (Talk | contribs) 16:48, 11 August 2010 (UTC) (left unsigned)

This seems like great forum talk to me. cash money tc 18:00, 11 August 2010 (UTC)
Actually, i've always heard that the place to ask for help about games was on the respective wiki talk page. The Knights Who Say Ni 18:49, 11 August 2010 (UTC)
This talk page is about the contents of the article, so the forum would be the best place to ask for help. Loafing 20:54, 11 August 2010 (UTC)
then where did i hear otherwise? The Knights Who Say Ni 03:09, 12 August 2010 (UTC)
I wouldn't know. Certainly not here, though ;-) Loafing 11:19, 12 August 2010 (UTC)

Yeah, I guess that makes sense. I was wondering whether these huts actually exist, however, which is relevant to the article. If these huts are only in the Wii version of the game, or if they aren't in the levels mentioned, that is worth including in the article.

Yes, this part of your question is definitely relevant to the article. (I don't know the answer to that, though) Loafing 12:07, 13 August 2010 (UTC)
Okay, okay. This needs to go in the article, but not for the reason you think. The reason it needs to go? You can only get one treasure hut per game!!! (This could be a glitch, who can say?) There is a treasure hut in level 11 (I'm not restarting and playing to level 16 right now, thanks, so I'll take the article's word for it), but I'm 99% sure that you can only get it if you did not get the treasure hut in level 7. --Jay o'Lantern (Haunt) 21:23, 13 August 2010 (UTC)

Mortal Kombat II reference

When you get "SWORDED!!!" or "ARROWED!!!", blood drips from those words. So does the FATALITY icon in the Mortal Kombat series. Most notably Mortal Kombat II. I think this deserves a place in the Real World References section

Megaman

Does anyone think that the guy holding the shield on the title screen looks like the newer-styled megaman? 71.85.108.71 16:20, 20 March 2011 (UTC)

Nope. — Defender1031*Talk 09:29, 21 March 2011 (UTC)

Glitch?

I was playing TROGDOR! on September first and when I advanced a level, it played the game over music. I thought I was hearing things, so I paused Block Buster and played again and DISTINCTLY heard the game over music. Is this a glitch?

Yes and the glitch is already noted in the article under the Glitches section. — Ngamer01 18:09, 4 September 2012 (UTC)

Differences in HTML5 version

I noticed some differences while playing the new version of the game last night/today. The most obvious ones were:

  1. A peasant returning to the cottage does not dock a stomped peasant from the meter.
  2. There are more ways to get an extra man. Like, it's orders of magnitude easier to collect mans. Ways to do this now are:
    1. Score a multiple of 300 points
    2. Stomp the first X peasants in the level where X = floor(score/300) (I think that's what the formula was, anyway)
    3. Start a level (occasionally)
    4. Burninate a cottage or collect a bag of money (if the number of peasants stomped hasn't reached X yet)
I had scarcely been able to get past Level 26 before this, but now I was able to beat the entire game. I started with 30 mans, and because of all this, I finished with 1518 mans.
3. Level 27 was reverted to the impossible version.
4. The article says that you can only enter one cottage containing money per game, but I was able to enter all of them (except for Level 7 and its first duplicate, which I completed before accessing the money cottage)

What's going on? Do these differences belong in the article? The Knights Who Say Ni 20:05, 13 January 2018 (UTC)

Yeah, these should probably be in the article. Gfdgsgxgzgdrc 20:08, 13 January 2018 (UTC)
I meant, would someone play to see if they can replicate this information? Obviously they belong if this is part of the game, but I don't want to put them in the article if it's an isolated incidence. The Knights Who Say Ni 21:05, 13 January 2018 (UTC)
If Level 27 is reverted to the impossible version, how did you beat it? — Defender1031*Talk 21:21, 13 January 2018 (UTC)
Never mind. Realized that it's no longer quite as impossible if the meter doesn't go down. — Defender1031*Talk 21:23, 13 January 2018 (UTC)
Yup, it's all there when I play it. (Although, the "300 points = extra man" thing was there in the original.) Also...
5. The loading screen and Videlectrix screen are combined and changed. The instruction screen has also changed.
6. Click the title screen to go to the instruction screen, instead of waiting a few seconds.
7. There is no white border around the game.
8. The "pause" screen is slightly lighter.
9. The frame rate is smoother.
10. The fire above the "BURNINATE!" screen grows/shrinks horizontally and vertically, rather than just vertically.
11. The "LEVEL BEATEN!" text is white instead of red.
12. "Up up down down left right left right B A" doesn't work.
13. Originally, if the computer's clock was set to January 13th, the game over music played when you get to the next level. This is no longer the case.
Gfdgsgxgzgdrc 22:28, 13 January 2018 (UTC)
Gfdgsgxgzgdrc - What you wrote in parentheses: I didn't say "new ways to do this are:" because I knew that was already there; I just meant they didn't take it off. Your additions: I noticed #9 for sure, and I noticed #13 wasn't happening. As for #12: that worked fine for me.
DF - Having hundreds of mans also helped considerably; it took me a few tries on the duplicate level later in the game. The Knights Who Say Ni 22:55, 13 January 2018 (UTC)
It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is "the duplicate level" you're referring to. --JohnnyLurg 23:41, 14 January 2018 (UTC)
Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). The Knights Who Say Ni 01:37, 15 January 2018 (UTC)
I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? 99.48.86.26 02:09, 15 January 2018 (UTC)
Also it seems that Strong Bad says "The tables have turned" much more than he did before, and tends to also say "Advantage: Strong Bad," which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --JohnnyLurg 02:16, 15 January 2018 (UTC)
14. When Trogdor is at the top of the screen, the peasant meter is in front of him, not behind.
15. The knights' sword-swinging animation is slightly different and has an extra frame.
16. The graphics appear to be resized and blurrier.
17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the "BURNINATE!" animation is slightly shorter and glitchier. This continues each time this happens.
Gfdgsgxgzgdrc 01:32, 5 March 2018 (UTC)
It seems like the thing about gaining an extra an by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! The Knights Who Say Ni 01:43, 15 January 2019 (UTC)
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