Talk:Stinkoman 20X6 Glitches

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<blockquote>When fighting Ekersby, get hit by the spiked foot, and while you're immune, run through its foot under the fridge, and whichever way the door is open, go to the opposite foot's edge and face the door, then jump and fire and repeat. Watch out for the Uptant fire; jump to avoid it.</blockquote>
<blockquote>When fighting Ekersby, get hit by the spiked foot, and while you're immune, run through its foot under the fridge, and whichever way the door is open, go to the opposite foot's edge and face the door, then jump and fire and repeat. Watch out for the Uptant fire; jump to avoid it.</blockquote>
Can someone please tell me what this glitch is supposed to do? The article only says how to trigger it, not what it actually does, and I can't get it to work (unless the expected result is "you die from standing inside the boss" in which case I wouldn't call it a glitch)... {{User:Phlip/sig}} 02:47, 13 October 2005 (UTC)
Can someone please tell me what this glitch is supposed to do? The article only says how to trigger it, not what it actually does, and I can't get it to work (unless the expected result is "you die from standing inside the boss" in which case I wouldn't call it a glitch)... {{User:Phlip/sig}} 02:47, 13 October 2005 (UTC)
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== How do you... ==
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...get the stuck Terrel? [[User:Seek Bar|Seek Bar]]

Revision as of 03:12, 16 October 2005

Shooting

Are we still counting the change in the shooting mechanism as a glitch?---RatherAnnoying 20:10, 29 Sep 2005 (UTC)

I hope it's a glitch. I don't like it. We'll have to way til #10 to find out. - Joshua
It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." --phlip TC 03:56, 30 Sep 2005 (UTC)
Wait... I know why they changed it. When you play as the stinkowing you fire the same shots (well, the same code, they just look different) - so those shots would fall at the same speed. They had to change it so that the Stinkowing's shots flew straight, so they had to move the gravity stuff out of the bullet code and into the Stinkoman player code - they just put it in the wrong spot. I'm pretty sure it's a glitch now. --phlip TC 04:10, 30 Sep 2005 (UTC)
Yeah, I always figured it was something like that... Except I didn't know the technical stuff about it. Now I understand. Thanks for clearing that up. --DorianGray
P.S. I hope they do fix it soon, as it's pretty much impossible to hit the My Benj in levels 7 and -0 with the "new" mechanism.
The next version of my cheat program (due out soon, maybe a week or so) will let you switch between the two shooting mechanisms. --phlip TC 05:07, 30 Sep 2005 (UTC)

Alleged Glitch

When fighting Ekersby, get hit by the spiked foot, and while you're immune, run through its foot under the fridge, and whichever way the door is open, go to the opposite foot's edge and face the door, then jump and fire and repeat. Watch out for the Uptant fire; jump to avoid it.

Can someone please tell me what this glitch is supposed to do? The article only says how to trigger it, not what it actually does, and I can't get it to work (unless the expected result is "you die from standing inside the boss" in which case I wouldn't call it a glitch)... --phlip TC 02:47, 13 October 2005 (UTC)

How do you...

...get the stuck Terrel? Seek Bar

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