Talk:Stinkoman 20X6 Glitches

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(undefined level: ergh.)
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I've done a similar thing with Forward, but cool! I'll check it out! -[[User:FaceCrap|FaceCrap]] 16:56, 20 January 2006 (UTC)
I've done a similar thing with Forward, but cool! I'll check it out! -[[User:FaceCrap|FaceCrap]] 16:56, 20 January 2006 (UTC)
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By which I meant, I'll check it out when I want to wait for the game to load. Dial-up sucks. Though I think I've had that before. Does it have a black background and the lives is UNDEFINED, then NAN?
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By which I meant, I'll check it out when I want to wait for the game to load. Dial-up sucks. Though I think I've had that before. Does it have a black background and the lives is UNDEFINED, then NAN? -[[User:FaceCrap|FaceCrap]] 17:02, 20 January 2006 (UTC)

Revision as of 17:02, 20 January 2006

Contents

Shooting

Are we still counting the change in the shooting mechanism as a glitch?---RatherAnnoying 20:10, 29 Sep 2005 (UTC)

I hope it's a glitch. I don't like it. We'll have to way til #10 to find out. - Joshua
It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." --phlip TC 03:56, 30 Sep 2005 (UTC)
Wait... I know why they changed it. When you play as the stinkowing you fire the same shots (well, the same code, they just look different) - so those shots would fall at the same speed. They had to change it so that the Stinkowing's shots flew straight, so they had to move the gravity stuff out of the bullet code and into the Stinkoman player code - they just put it in the wrong spot. I'm pretty sure it's a glitch now. --phlip TC 04:10, 30 Sep 2005 (UTC)
Yeah, I always figured it was something like that... Except I didn't know the technical stuff about it. Now I understand. Thanks for clearing that up. --DorianGray
P.S. I hope they do fix it soon, as it's pretty much impossible to hit the My Benj in levels 7 and -0 with the "new" mechanism.
The next version of my cheat program (due out soon, maybe a week or so) will let you switch between the two shooting mechanisms. --phlip TC 05:07, 30 Sep 2005 (UTC)
O-kay, look, the two different shots can't have the exact same script. The new normal ones do still drop a little, and the stinkowing shots don't. At all. I think they're completely seperate scripts, and they just decided to [ask Jonathon to] make the shots go down less and not disappear. And, as I've already stated bfore, the only thing I hate about the new shots is how hard to kill the my benj. -FaceCrap 15:10, 24 November 2005 (UTC)

Alleged Glitch

When fighting Ekersby, get hit by the spiked foot, and while you're immune, run through its foot under the fridge, and whichever way the door is open, go to the opposite foot's edge and face the door, then jump and fire and repeat. Watch out for the Uptant fire; jump to avoid it.

Can someone please tell me what this glitch is supposed to do? The article only says how to trigger it, not what it actually does, and I can't get it to work (unless the expected result is "you die from standing inside the boss" in which case I wouldn't call it a glitch)... --phlip TC 02:47, 13 October 2005 (UTC)

Hmm...you have a point. I tried it the other day and I didn't get much out of it except a big ol' death. I tried to shoot his fridge but it wouldn't seem to work, and then I died. I thought you could get Ekersby killed without using the teleporters, but what happened I already said. -FaceCrap 15:41, 25 November 2005 (UTC)

This isn't a glitch at all. It's just a strategy (but it doesn't really work). NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!!

How do you...

...get the stuck Terrel? Seek Bar

It's at random. You can't handle 'em!:) -FaceCrap 17:44, 24 November 2005 (UTC)

Every time I play the game, the Terrel doesn't get stuck at all. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!!

It's a kind of rare glitch, I've only had it happen a couple times. -FaceCrap 13:51, 28 December 2005 (UTC)

Unneeded glitch?

Um, I saw that listed as a glitch was the secret pill place on Mt.End-of-1.1. This isn't necessarily a glitch, and it is already listed in the transcript, as well as having been listed under easter eggs a while back. Also, I think it may have been a remark once, but I know that it certainly isn't a glitch, anyway. -FaceCrap 00:36, 27 November 2005 (UTC)

It is not a glitch. It's just a platform and a capsule hidden behind a tree. It's just an ordinary part of any ordinary level. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!!

Also, in level -0.3 running under the fridge and shooting Ekersby's fridge without using the warp pads isn't a glitch at all. It's just a strategy. Not a glitch NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!!

High quality

I expect we might find a jackpot of glitches if we right clicked and under Quality selected Medium or High, but I'm kind of scared of seeing the glitches for myself at first. Please answer. -FaceCrap 15:18, 26 December 2005 (UTC)

That's a great idea! I'll try it out. TheGreatLogini 12:56, 11 January 2006 (UTC)

I tried it but I couldn't find anything to do with the quality. However, I think I found a new glitch. If you play the swf, right click and click play on the game over screen. It will bring you to the more levels to come screen. Then right click and click play again, and it will start that stage over, except this time with 0 lives! If you die once again, it will bring you to the game over screen, and you can right click play twice again, and this time, You'll have -1 lives! (You can keep repeating this process and you will get -2 lives, -3 lives and so on) Tell me what you think. TheGreatLogini 04:02, 14 January 2006 (UTC)

I think I know that glitch and have used it before, and last time I checked, I think it was on the page! Or it should be... -FaceCrap 15:19, 14 January 2006 (UTC)

All right, I'm going in! Those games are at low quality for a reason! Transfer! Scanner! Loadtimes! Sinkomanization! -FaceCrap 15:22, 14 January 2006 (UTC)

You're right! All that happens is it runs slow! Well, that was their reason, then. I was really hoping for something exciting. -FaceCrap 15:30, 14 January 2006 (UTC)

undefined level

(in the swf) If you right click and click play in the intro cinematic, it brings you to the stinkomanual, right click play again, it brings you to the controls screen, right click play again, it brings you to the level select screen, right click play again, it brings you to the undefined level! Tell me what you think. TheGreatLogini 12:45, 20 January 2006 (UTC)

I've done a similar thing with Forward, but cool! I'll check it out! -FaceCrap 16:56, 20 January 2006 (UTC)

By which I meant, I'll check it out when I want to wait for the game to load. Dial-up sucks. Though I think I've had that before. Does it have a black background and the lives is UNDEFINED, then NAN? -FaceCrap 17:02, 20 January 2006 (UTC)

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