Talk:Stinkoman 20X6 Glitches
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Um, I saw that listed as a glitch was the secret pill place on Mt.End-of-1.1. This isn't necessarily a glitch, and it is already listed in the transcript, as well as having been listed under easter eggs a while back. Also, I think it may have been a remark once, but I know that it certainly isn't a glitch, anyway. -[[User:FaceCrap|FaceCrap]] 00:36, 27 November 2005 (UTC) | Um, I saw that listed as a glitch was the secret pill place on Mt.End-of-1.1. This isn't necessarily a glitch, and it is already listed in the transcript, as well as having been listed under easter eggs a while back. Also, I think it may have been a remark once, but I know that it certainly isn't a glitch, anyway. -[[User:FaceCrap|FaceCrap]] 00:36, 27 November 2005 (UTC) | ||
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+ | It is that it's not a glitch. It's just a platform and a capsule hidden behind a tree. It's just an ordinary part of any ordinary level. {{User:Tampo/sig}} | ||
== High quality == | == High quality == | ||
I expect we might find a jackpot of glitches if we right clicked and under Quality selected Medium or High, but I'm kind of scared of seeing the glitches for myself at first. Please answer. -[[User:FaceCrap|FaceCrap]] 15:18, 26 December 2005 (UTC) | I expect we might find a jackpot of glitches if we right clicked and under Quality selected Medium or High, but I'm kind of scared of seeing the glitches for myself at first. Please answer. -[[User:FaceCrap|FaceCrap]] 15:18, 26 December 2005 (UTC) |
Revision as of 23:29, 27 December 2005
Contents |
Shooting
Are we still counting the change in the shooting mechanism as a glitch?---RatherAnnoying 20:10, 29 Sep 2005 (UTC)
- I hope it's a glitch. I don't like it. We'll have to way til #10 to find out. - Joshua
- It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." --phlip TC 03:56, 30 Sep 2005 (UTC)
- Wait... I know why they changed it. When you play as the stinkowing you fire the same shots (well, the same code, they just look different) - so those shots would fall at the same speed. They had to change it so that the Stinkowing's shots flew straight, so they had to move the gravity stuff out of the bullet code and into the Stinkoman player code - they just put it in the wrong spot. I'm pretty sure it's a glitch now. --phlip TC 04:10, 30 Sep 2005 (UTC)
- Yeah, I always figured it was something like that... Except I didn't know the technical stuff about it. Now I understand. Thanks for clearing that up. --DorianGray
- P.S. I hope they do fix it soon, as it's pretty much impossible to hit the My Benj in levels 7 and -0 with the "new" mechanism.
- O-kay, look, the two different shots can't have the exact same script. The new normal ones do still drop a little, and the stinkowing shots don't. At all. I think they're completely seperate scripts, and they just decided to [ask Jonathon to] make the shots go down less and not disappear. And, as I've already stated bfore, the only thing I hate about the new shots is how hard to kill the my benj. -FaceCrap 15:10, 24 November 2005 (UTC)
- Wait... I know why they changed it. When you play as the stinkowing you fire the same shots (well, the same code, they just look different) - so those shots would fall at the same speed. They had to change it so that the Stinkowing's shots flew straight, so they had to move the gravity stuff out of the bullet code and into the Stinkoman player code - they just put it in the wrong spot. I'm pretty sure it's a glitch now. --phlip TC 04:10, 30 Sep 2005 (UTC)
- It looks like a typo to me. Previously, the player's bullets would fall because of code specifically written for them - even though there was generic "gravity" code elsewhere. It looks like they tried to change it so that it used the normal gravity routines, but instead of putting the number in the "gravity" spot, they put it in the "initial speed" spot - so now instead of falling under gravity they drop down in a straight line. Whether this is intentional or an accident I still don't know, but I'm betting on the latter - in which case it's a case if "if it ain't broke, don't fix it." --phlip TC 03:56, 30 Sep 2005 (UTC)
Alleged Glitch
When fighting Ekersby, get hit by the spiked foot, and while you're immune, run through its foot under the fridge, and whichever way the door is open, go to the opposite foot's edge and face the door, then jump and fire and repeat. Watch out for the Uptant fire; jump to avoid it.
Can someone please tell me what this glitch is supposed to do? The article only says how to trigger it, not what it actually does, and I can't get it to work (unless the expected result is "you die from standing inside the boss" in which case I wouldn't call it a glitch)... --phlip TC 02:47, 13 October 2005 (UTC)
Hmm...you have a point. I tried it the other day and I didn't get much out of it except a big ol' death. I tried to shoot his fridge but it wouldn't seem to work, and then I died. I thought you could get Ekersby killed without using the teleporters, but what happened I already said. -FaceCrap 15:41, 25 November 2005 (UTC)
How do you...
...get the stuck Terrel? Seek Bar
It's at random. You can't handle 'em!:) -FaceCrap 17:44, 24 November 2005 (UTC)
Unneeded glitch?
Um, I saw that listed as a glitch was the secret pill place on Mt.End-of-1.1. This isn't necessarily a glitch, and it is already listed in the transcript, as well as having been listed under easter eggs a while back. Also, I think it may have been a remark once, but I know that it certainly isn't a glitch, anyway. -FaceCrap 00:36, 27 November 2005 (UTC)
It is that it's not a glitch. It's just a platform and a capsule hidden behind a tree. It's just an ordinary part of any ordinary level. Tampo (T/C)
High quality
I expect we might find a jackpot of glitches if we right clicked and under Quality selected Medium or High, but I'm kind of scared of seeing the glitches for myself at first. Please answer. -FaceCrap 15:18, 26 December 2005 (UTC)