Talk:Stinkoman 20X6 Enemies and Items

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*They're Mets, and maybe. [[User:Homestar Coder|Aurora Szalinski]] 11:48, 25 Mar 2005 (MST)
*They're Mets, and maybe. [[User:Homestar Coder|Aurora Szalinski]] 11:48, 25 Mar 2005 (MST)
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*I'm positive it's a reference to Metools, seeing as the entire game's graphic system is based off of the old Megaman games. The only difference is the Metools would try to shoot at you, and that was when their weak spot was shown. That was always a pretty bad design on Dr. Wily's behalf. [[User:Nevrmore|Nevrmore]] 10:11, 27 Mar 2005 (MST)
I love how the smaller, automatically-generated thumbnail image for Stlunko is about twice as big filesize-wise as the original, larger picture.  [[User:sekhmet|sekhmet]] 14:48, 25 Mar 2005 (MST)
I love how the smaller, automatically-generated thumbnail image for Stlunko is about twice as big filesize-wise as the original, larger picture.  [[User:sekhmet|sekhmet]] 14:48, 25 Mar 2005 (MST)

Revision as of 17:11, 27 March 2005

This page is a mess. There's already the manual transcript. Is this needed? --Joshua 05:11, 24 Mar 2005 (MST)

I think it is a necessity for a Homestar Encyclopedia, especially with actual pictures of the characters, and possible strategies. --Dex 06:45, 24 Mar 2005 (CST)

  • Alright, but it needs MAJOR work. --Joshua 07:19, 24 Mar 2005 (MST)

I'll start adding pics. --Color Printer 09:44, 24 Mar 2005 (MST)

I'd appreciate it if someone would turn this into a table. I have no idea how to do it.--It's-a me

I don't see how this could be turned into a table and look nice. I think it's fine as it is, but if you could describe what you're thinking about, I'd be happy to do it. →[[User:FireBird|FireBird]]

Well, we could divide it through the levels, and one section could be the image, the next could be the name, and the last could be how to a description and how to kill it.

Oh, I see what you're saying. I'll get to work on it! →[[User:FireBird|FireBird]]

Thank you.--The guy who's name you know

Oh, and I'd also like to thank 207.177.0.9, for doing so much work on the page.

Don't mention it, I needed to kill an hour, but would someone please find an accurate number of how many shots it takes to kill those things. Wow, now that I look at this, I should have stopped by here earlier, could've sped the whole thing up a lot. And thanks to that dude thats adding pics, but whoever made the table got rid of a pic, might want to fix that..... That didn't take long. Maybe you could include what levels the enemies are found in in the table.

Yeah, I got sort of lost during that. If you'd like to add them, go ahead. If you need any help, just ask me or anyone else. →[[User:FireBird|FireBird]]

Could you add a New Colum for me, After description, entitled 'In Level(s)' otherwise I'll add it to the discription.

Done. To add to it, simply put a space after the description, then add "||", another space, and then the level. Good luck! →[[User:FireBird|FireBird]]

Thanks, got that done, but somethings up with the Stobat

I fixed it.→[[User:FireBird|FireBird]]

Thanks, I think my part in this is done, at least until they add more levels, 'cause I can't do anything about the pictures.

I should be working right now, so naturally I'll go snap some shots of the un-pictured baddies. sekhmet 11:07, 25 Mar 2005 (MST)

Okay, looks like just about everything is in place now. Also added a couple of hazards which weren't in the manual, and the items from level 3.2. I didn't remember if the spork things showed up in level 2.1 or 2.2, so if someone could go fix that up, that'd be great. sekhmet 12:54, 25 Mar 2005 (MST)

Um, aren't the Greggo thingys supposed to imitate that enemy with the construction helmet in the old Megaman games? I think it was called Metall. Exact same behavior. Boos only moved if you weren't looking in their direction, but Greggos seem to move until you make direct eye contact on their plane. weirdguy

  • I'm positive it's a reference to Metools, seeing as the entire game's graphic system is based off of the old Megaman games. The only difference is the Metools would try to shoot at you, and that was when their weak spot was shown. That was always a pretty bad design on Dr. Wily's behalf. Nevrmore 10:11, 27 Mar 2005 (MST)

I love how the smaller, automatically-generated thumbnail image for Stlunko is about twice as big filesize-wise as the original, larger picture. sekhmet 14:48, 25 Mar 2005 (MST)


Images

I think an effort should be made to make all the images the same width. As it stands now, it makes my eyes hurt. - Dr Haggis - Talk 17:49, 25 Mar 2005 (MST)

I agree. Same width = page format goodness. -- Tom 14:00, 26 Mar 2005 (MST)
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