Talk:Space Circus Catastrophe

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Revision as of 08:21, 21 November 2008 by Belthazar (Talk | contribs)
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Shooting a performer, rescuing a clown?

When I shoot performers and rescue clowns, nothing happens. Nothing whatsoever. Though the laser's animation appears, the game acts as though I didn't do anything at all — indeed, it gives me the opportunity to switch to the other laser. I definitely don't see any score reduction or increased "to save" count. Does the PC version act differently? --Jay (Talk) 17:43, 18 November 2008 (UTC)

I just gave it a bit of a test run (PC version) and it acts exactly as described in the article. OptimisticFool 18:18, 18 November 2008 (UTC)
Which answers my question (I meant "differently than mine"; I have the Wii version.) Someone else with the Wii version wanna test? --Jay (Talk) 18:22, 18 November 2008 (UTC)
I observe something similar to this playing the PC version. If I shoot a laser, but respond quickly enough, I can fire a bubble instead and the bubble will take effect. Or vice-verse. The wrong missile still has an effect, it's just delayed. --Blu Aardvark (talk) (edits) 08:24, 19 November 2008 (UTC)

Strategy, anyone?

Anyone figure out a strategy for this game? My reaction time must suck.. I just can't seem to consistently dodge the stale circus treats. OptimisticFool 08:02, 21 November 2008 (UTC)

I didn't find this too hard - I managed to reach the awesomeness requirement on my very first attempt. =) It's just a matter of being able to dodge in the right direction fast. And recognise which direction is the right one fast. Use your bomb if you're in trouble. Not really sure what else to say but "improve your reaction time" - that's basically what this game is all about, a reaction-time tester. To be able to quickly recognise an object and take the appropriate response. --Belthazar 08:21, 21 November 2008 (UTC)
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