Talk:Population: Tire

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{{featuredarticle}}
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==A Hole In Four==
==A Hole In Four==
Odd that the '4' in Compydore 64 hasn't got a hole in. Alarming attention to detail in this, though: the commands in the loading screen would load a game from disk on an actual Commie, and the "Population" bit of the logo is in the Commdore's infamous 2x1 resolution multicolour mode...
Odd that the '4' in Compydore 64 hasn't got a hole in. Alarming attention to detail in this, though: the commands in the loading screen would load a game from disk on an actual Commie, and the "Population" bit of the logo is in the Commdore's infamous 2x1 resolution multicolour mode...
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If you pause the game, the tire will still bounce while the background remains the same. This gives you the opportunity to bounce the tire above a bird/ The Cheat/ Strong Sad/ a balloon, and quickly hit play. This will give you extra point and time to aim for your target. -- [[User:Homeschool Winner|Homeschool Winner]] 01:58, 13 May 2005 (UTC)
If you pause the game, the tire will still bounce while the background remains the same. This gives you the opportunity to bounce the tire above a bird/ The Cheat/ Strong Sad/ a balloon, and quickly hit play. This will give you extra point and time to aim for your target. -- [[User:Homeschool Winner|Homeschool Winner]] 01:58, 13 May 2005 (UTC)
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How do you pause?
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==I Fell Asleep==
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==I Feel Asleep==
This question was asked as a comment in RWR.
This question was asked as a comment in RWR.
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I've never played the game, but a little googling turned up [http://www.gamefaqs.com/console/nes/review/R17462.html this]. -- [[User:tomstiff|tomstiff]] 17:01, 15 Jun 2005 (UTC)
I've never played the game, but a little googling turned up [http://www.gamefaqs.com/console/nes/review/R17462.html this]. -- [[User:tomstiff|tomstiff]] 17:01, 15 Jun 2005 (UTC)
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Here you go, from Zany Video Game quotes: http://zanyvg.overclocked.org/metalgear/mgearsleepy-feelasleep.gif
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Here you go, from Zany Video Game quotes: [[Image:mgearsleepy-feelasleep.gif|thumb|I feel asleep!]]
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<small><tt>[[User:Homestar Coder|<span style="color:#8B0000;">Aurora the Homestar Coder</span>]]</tt></small> 17:36, 15 Jun 2005 (UTC)
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==Bonus Clarification?==
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:Do the Strong Sad effects "2X" and "-2X" increase/decrease your multiplier by two, or double/half it? I'm pretty sure it's double/half, but it's been awhile and I just can't seem to hit those again. -[[User:GG Crono|GG Crono]]
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::Its Multiplier +/- two not double/half. its not hard to hit strong sad. you just suck. [[User:Xifihas|Xifihas]]
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== You forgot something. ==
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The name of this game comes from the song "Strong Badia National Anthem"
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The last thing in the song that Strong Bad sings is "Population Tire"
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:No, I don't think so. The stop sign in Strong Badia reads "Population: Tire". --[[User:24.17.187.18|24.17.187.18]] 22:13, 4 September 2006 (UTC)
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== someone has recoded this for nintendo DS :) ==
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http://www.mrphlip.com/ds/
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:Indeed. It was [[Weekly Fanstuff 2007#WF-2007-05-24|Weekly Fanstuff]] back in May 2007. [[User:Phlip|Phlip]] is also a sysop on this wiki.{{User:Loafing/sig}} 08:05, 15 July 2007 (UTC)
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== permanent fly? ==
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Did anybody else notice that on the Wii version, it automatically seems to start out with the tire on "fly"?  It disappears when you actually get "fly" and then it dies out. -TheTinyGiant
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== Something strange ==
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So I was just messing around and playing in the flash file, if you make the window taller than it is wide, a fps counter, a box saying input handler, and some text that reads 123456789X is shown when in gameplay. I thought it was kind of intresting, but is it worth being mentoned in the article?
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== Hardly a plot ==
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I don't think the plot makes any sense. I mean, there is this "faceless foe" terrorizing Strong Badia, but you don't do anything to stop the "faceless foe" and instead concentrate on bouncing the Tire. "Oh sure, bounce the tire up for as long as possible and forget the enemy attacking Strong Badia!" Who do you think theis "faceless foe" is, anyway?
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== DS Version ==
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The article should talk about the DS port. A lot better than the original (which one might expect. [[Special:Contributions/64.131.243.107|64.131.243.107]] 01:26, 15 January 2009 (UTC)
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:Though that was one of the coolest and best made fanstuffs ever (not to mention made by one of our own), the fact remains that it IS only fanstuff. {{User:DeFender1031/sig}} 11:54, 15 January 2009 (UTC)

Current revision as of 18:05, 6 August 2012

Ding! Population: Tire is a featured article, which means it showcases an important part of the Homestar Runner body of work and/or highlights the fine work of this wiki. We also might just think it's cool. If you see a way this page can be updated or improved without compromising previous work, feel free to contribute.


Contents

[edit] A Hole In Four

Odd that the '4' in Compydore 64 hasn't got a hole in. Alarming attention to detail in this, though: the commands in the loading screen would load a game from disk on an actual Commie, and the "Population" bit of the logo is in the Commdore's infamous 2x1 resolution multicolour mode...

[edit] Background sky

The sky in the background changes according to your system clock. Change it to 5:00 AM and you'll see orange sunrise. Change it to a midday time, and you'll see blue sky. Change it to night time and the sky will be dark.

[edit] Kinda Cheating

If you pause the game, the tire will still bounce while the background remains the same. This gives you the opportunity to bounce the tire above a bird/ The Cheat/ Strong Sad/ a balloon, and quickly hit play. This will give you extra point and time to aim for your target. -- Homeschool Winner 01:58, 13 May 2005 (UTC) How do you pause?

[edit] I Feel Asleep

This question was asked as a comment in RWR.

Can somebody pleaSE explain how "I FEEL ASLEEP!" is a reference to the original "Metal Gear" game for NES.

I've never played the game, but a little googling turned up this. -- tomstiff 17:01, 15 Jun 2005 (UTC)

Here you go, from Zany Video Game quotes:
I feel asleep!

Aurora the Homestar Coder 17:36, 15 Jun 2005 (UTC)

[edit] Bonus Clarification?

Do the Strong Sad effects "2X" and "-2X" increase/decrease your multiplier by two, or double/half it? I'm pretty sure it's double/half, but it's been awhile and I just can't seem to hit those again. -GG Crono
Its Multiplier +/- two not double/half. its not hard to hit strong sad. you just suck. Xifihas

[edit] You forgot something.

The name of this game comes from the song "Strong Badia National Anthem" The last thing in the song that Strong Bad sings is "Population Tire"

No, I don't think so. The stop sign in Strong Badia reads "Population: Tire". --24.17.187.18 22:13, 4 September 2006 (UTC)

[edit] someone has recoded this for nintendo DS :)

http://www.mrphlip.com/ds/

Indeed. It was Weekly Fanstuff back in May 2007. Phlip is also a sysop on this wiki. Loafing 08:05, 15 July 2007 (UTC)

[edit] permanent fly?

Did anybody else notice that on the Wii version, it automatically seems to start out with the tire on "fly"? It disappears when you actually get "fly" and then it dies out. -TheTinyGiant

[edit] Something strange

So I was just messing around and playing in the flash file, if you make the window taller than it is wide, a fps counter, a box saying input handler, and some text that reads 123456789X is shown when in gameplay. I thought it was kind of intresting, but is it worth being mentoned in the article?

[edit] Hardly a plot

I don't think the plot makes any sense. I mean, there is this "faceless foe" terrorizing Strong Badia, but you don't do anything to stop the "faceless foe" and instead concentrate on bouncing the Tire. "Oh sure, bounce the tire up for as long as possible and forget the enemy attacking Strong Badia!" Who do you think theis "faceless foe" is, anyway?

[edit] DS Version

The article should talk about the DS port. A lot better than the original (which one might expect. 64.131.243.107 01:26, 15 January 2009 (UTC)

Though that was one of the coolest and best made fanstuffs ever (not to mention made by one of our own), the fact remains that it IS only fanstuff. — Defender1031*Talk 11:54, 15 January 2009 (UTC)
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