Stinkoman 20X6 Walkthrough Level 7

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(Stage 7.1 (Guide))
(There is no wall of ice cubes at the beginning of stage 7.1. Maybe you mean 7.2?)
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[[Image:Stinko20X6 Lvl7.png|thumb|Don't freeze to square!]]
[[Image:Stinko20X6 Lvl7.png|thumb|Don't freeze to square!]]
* First order of business: DON'T STAND STILL IN THIS LEVEL! If you do, Stinkoman will eventually freeze into an ice cube, costing him a unit of life. Additionally, the entire level has poor traction, making it difficult to both start and stop moving.
* First order of business: DON'T STAND STILL IN THIS LEVEL! If you do, Stinkoman will eventually freeze into an ice cube, costing him a unit of life. Additionally, the entire level has poor traction, making it difficult to both start and stop moving.
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* Don't read any of the below instructions until you do this: Chances are you are low on health from the previous boss battle, so if you keep attacking the wall full of frozen cubes (Biztars), they will shatter and reveal a Health Capsule!
 
* Destroy or avoid the three My Benj, and make your way past the Ditmars when it stops. Destroy the Biztar in front of you by hitting it six times.
* Destroy or avoid the three My Benj, and make your way past the Ditmars when it stops. Destroy the Biztar in front of you by hitting it six times.
* Climb the retractable ladder when it comes down, and then destroy the Biztar above you and to the left. There may be a Capsule below, but the upper path is easier in this case.
* Climb the retractable ladder when it comes down, and then destroy the Biztar above you and to the left. There may be a Capsule below, but the upper path is easier in this case.

Revision as of 04:11, 4 August 2005

Contents

Level 7 - ICE 2 MEET U

"Everybody freeze! It's Stinkoman's slipperiest foe yet."
A trap! The mysterious shadowy figure zaps Stinkoman onto an unbearably cold glacier. Oh well, look on the bright side... what platformer is complete without an ice level?

Stage 7.1 (Transcript)

{Cut to Stinkoman walking in the Pink Cloud Zone.}

STINKOMAN: {subtitled} I SHOULD PROBABLY FIND PAN PAN AND 1-UP SO THEY CAN BUY ME A DINNER CRUNCH.

{Cut to the shadowy figure in his lair.}

SHADOWY FIGURE: {subtitled} MMMM HMMM HMMM...

{Close up of the shadowy figure's finger pushing a red button.} {subtitled} PUSH!

{Cut back to Stinkoman, who gets hit by a bolt of blue lightning.}

STINKOMAN: {subtitled} AAAAAHH! RED BUTTON LIGHTNING!!

{Stinkoman disappears and is transported to the Ice Zone.}

{Close-up on Stinkoman.}

STINKOMAN: {subtitled} WHERE IN CHORCH'S NAME AM I?!?

{Stinkoman shivers.}

STINKOMAN: {subtitled} BRRRR! IT'S COLD! I BETTER KEEP MOVING OR I ELSE I'LL FREEZE TO SQUARE!

{Stinkoman runs off to the right.}

STINKOMAN: {subtitled} MAN, WHEN I FIND WHOEVER RED BUTTONED ME, I'M GONNA CHALLENGE THE CRAP OUT OF THEM.

START PLAY!

Stage 7.1 (Guide)

Don't freeze to square!
  • First order of business: DON'T STAND STILL IN THIS LEVEL! If you do, Stinkoman will eventually freeze into an ice cube, costing him a unit of life. Additionally, the entire level has poor traction, making it difficult to both start and stop moving.
  • Destroy or avoid the three My Benj, and make your way past the Ditmars when it stops. Destroy the Biztar in front of you by hitting it six times.
  • Climb the retractable ladder when it comes down, and then destroy the Biztar above you and to the left. There may be a Capsule below, but the upper path is easier in this case.
  • Be prepared for the Fullbide when it flies by; destroy it so it doesn't come back. Head right and destroy the two Biztars and the My Benj behind them.
  • Keep going forward on the upper path. Another Fullbide will bother you. Beat or avoid it, and destroy the next Biztar in your path. It will reveal a Seeper Mo; wait for the platform to arrive (jump in place or keep attacking air to avoid freezing) and jump over the Seeper Mo to it.
  • From this platform, jump down to the next, watching out for the Fullbide. Drop to the below platforms when the Ditmarses aren't blowing, and then jump past the last Ditmars.
  • Destroy the Biztar to reveal a Capsule (a Fullbide may appear here), and trash the My Benj behind it. Then, destroy the Biztar over the trap door. Jump to it as the trap is coming up; don't worry about the above ladder.
  • Jump to the right, destroying or avoiding the My Benj. Make your way past the Ditmarses when they're inactive. At the cliff, jump to the lowest platform and then the right platform next to the wall. Hop onto the moving platform when it's within reach.
  • A Stothos is waiting for you above. Either take it out, or quickly rush through it if you have energy to spare (there's a Capsule beneath.)
  • Jump down to the Capsule if you need it while avoiding the Seeper Mo.
  • Climb the two retractable ladders and carefully destroy the Stothos.
  • Jump down to the moving platform, and then to the flag to end the level.

Stage 7.2 (Transcript)

{The same level start scene is shown with the words, "TRY LEVEL 7.2" at the bottom.}

{As the level begins, the following words are projected across the screen for a few seconds.}

START PLAY!

Stage 7.2 (Guide)

  • If you just came from the last level, there's a Capsule behind the lowest Biztar in the "wall" to your left.
  • Destroy the Biztar and collect the game's very first extra life! Nice, but you can start at the beginning of the level as often as you like anyway, so it's a little pointless.
  • Jump across the platforms, destroy or avoid the My Benj, and destroy the Stothos.
  • On the next platform, watch out for the Fullbide. Avoid the Ditmarses and the My Benj as you continue.
  • After the next platform, do not destroy the two Biztars. Instead, jump on them and keep yourself occupied until the moving platform comes down. As it moves up, you can grab the Capsule if you need it.
  • When the platform reaches its highest point, jump down to the next platform, and then to the ground. Carefully jump over the Seeper Mos and past the Ditmarses. (don't bother to stop, because your momentum will likely carry you into the next one anyway if you do, and you'll reach the Ditmarses while inactive if you keep moving.) Don't worry too much if you get hit once or twice because another Capsule is coming up.
  • Jump to the moving platform and grab the Capsule. Climb the retractable ladders (you can reach the first one even if it's retracted) while watching out for Fullbides. Don't destroy any Biztars!
  • Climb down the Biztars. While standing on the last, try to destroy the two Biztars to the right to make your life easier.
  • Jump down and try to kill the Stothos. Space is limited here, so make sure your jumps count.
  • If you didn't destroy those two Biztars to the right yet, do it now. Jump to the Stothos' platform, and then to the floating platforms to the right. Climb up the platforms while dodging or destroying the Fullbides that fly from both sides.
  • At the top, destroy the My Benj to the right and jump to their platform. Drop down and climb the ladder down, destroying all Fullbides on the way. (Don't drop down the ladder!)
  • Climb low enough that you can see the moving platform. When the platform is just about to reach its leftmost position, climb to the top and quickly jump down and to the right, so that you land on the platform.
  • Jump to the ground to the right to end this level.

Level 7 Boss: An Ice Machine (Transcript)

After defeating An Ice Machine:

{An Ice Machine starts to explode as Stinkoman runs away.}

STINKOMAN: {subtitled} WHHAAAAAAAAAAA!!

{It explodes.}

STINKOMAN: {subtitled} NOW TO GET REVENGE ON WHOEVER RED BUTTONED—

{The blue lightning zaps him again and he's teleported away.}

STINKOMAN: {subtitled} CRAP.

Level 7 Boss: An Ice Machine (Guide)

He's going to open the battle by throwing ice cubes at you while shooting a powerful water jet at the platform in front of him. For the time being, jump the ice cubes (he'll shoot between two and four; specifically, his pattern is 3, 3, 4, 3, 4, 2, 4.) When he stops shooting cubes, the jet will also stop, so the moment the retractable ladder comes down, climb up immediately and hit his eyes. You can only hit him once, so drop down to more easily avoid the icicles that are about to come your way (you can avoid them on the platform, but you'll have to watch them closely and jump down quickly to avoid the jets). Repeat the pattern from the beginning. Seven shots will do him in once and for all.

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