Stinkoman 20X6 Walkthrough Level 6

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Level 6 - STRATOSFEAR

"Recreational challenges on the token cloud level."

Stage 6.1 (Transcript)

Stinkoman deserves a break!

{Cut to Stinkoman's House Interior, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}

STINKOMAN: {subtitled} I WONDER HOW 1-UP IS DOING?

{a slight pause}

STINKOMAN: {subtitled} I'M DONE WONDERING NOW.

{Cut to the TV. The words "GAME OVER!" flash three times. Cut to Stinkoman's face as the Game Over music plays.}

STINKOMAN: {subtitled} THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT! {different music plays} I DESERVE A BREAK!

{Then we see Stinkoman pondering.}

STINKOMAN: {subtitled} BUT WHERE SHOULD I TAKE MY VACATION...

{Stinkoman suddenly raises his fist}

STINKOMAN: {subtitled} OF COURSE! PINK CLOUD ZONE!!

{Cut to Stinkoman in his Double Deuce pose.}

STINKOMAN: {subtitled} VACATION DEUUUUUUUUUCE!!

{After a few seconds, he flies off}

{Cut to the Level Start scene. As the level starts, these same words are projected across the screen:}

START PLAY!

Stage 6.1 (Guide)

  • You start off on a white cloud. Jump onto the blue cloud on its right.
  • Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears.
  • Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.
  • Quickly jump straight up to the next blue cloud, and then to the white platform with a moving blade.
  • Try to jump over the blade when it is next to you and low. Jump onto the small white cloud and you are safe.
  • When the moving saw is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.
  • Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.
  • Using cautiousness, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.
  • You will now have to fight the Socket enemy. Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its legs. Again, it will have two "blink-red" lives, but now it shoots tiny zaps. If you are lucky, you may be able to jump over both of the bolts.
  • Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.
    • If you are in need, you may go get the power crunch nearby.
  • Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the Plug enemy.
    • Please note that it is invincible.
  • Jump to the next white cloud, then upleft to the blue cloud, and then upright to the next blue one.
  • Jump to the wide white cloud, and yet again avoid the Plug enemy.
  • Jump upright a few blue clouds, and then you face the Bluetants.
  • Jump to the blue cloud directly horizontal from the Bluetant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Bluetant again, and repeat the process until it is dead.
    • If you are tired, the clouds the Bluetants are originally on are safe spots to rest.
  • For the third Bluetant, just use the second Bluetant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.
  • Go to the next white cloud, and jump and shoot until the Bluetants are defeated.
    • If you are in need, you may go down the ladder and jump on the blue cloud and take the power crunch. If you do so, make sure to quickly jump off of this cloud after you take the power crunch.
  • Go back up and climb the original ladder. While avoiding the Plug enemy, jump onto the next ladder, and climb all the way up.
    • Some helpful advice is to go shoot the Socket enemy until his legs are gone so he does not bother you later.
  • Then go up the left ladder, and jump along the clouds.
  • You will reach a white cloud. Jump to the moving white cloud when you can. Jump up to the blue clouds, and jump along them until you are at the top.
  • Jumping to the right edge of the higher white cloud is a safe spot. Avoid the thunder clouds and the Plug enemy, jump on the blue cloud, and then onto the white cloud.
  • Run along the platform cautiously. Jump to the bottom white cloud.
  • Use jump and shoot techniques to defeat the two Bluetants.
  • Jump onto the upper Bluetant's white cloud. Go upleft onto the top of the white cloud nearby. *Avoid the moving saw, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.
  • Jump onto the moving cloud, and onto the next one, avoiding the Plug enemy. Jump down to the white cloud.
  • Shoot the Socket enemy until it loses its legs. Then jump up to the white cloud it was bothering.
  • Jump onto the white cloud with a ladder attached to it. Jump upright to the blue cloud, and then upright again to the white cloud.
  • Jump up-left to the flag, and Level 6.1 is beaten.
START PLAY!

Stage 6.2 (Guide)

In progress.

\\\\\\\\\\\\\\\\\\\\\\\

1. At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the 3-prong. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the socket.

2. Knock out the socket's legs, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the socket is dead (3 shots after you take out its legs).

3. Run straight and avoid falling through the next cloud. Jump over the drill and the saw.

4. You have the choice to jump over a hole and face a 3-prong, or fall through and land next to a socket. Land next to the socket. Destroy the Gaspeau, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud.

5. Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. If you're low on health, climb to the second or third cloud from the top, jump to the trap door (you'll need to time it pretty carefully), grab the power crunch, and jump off to the clouds on the right. If you have full health, climb up to the top. Wait for the first circular saw, run under it while it disappears, back up if necessary to avoid the second circular saw, run to the right, and jump so you don't get hit by the second saw when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.

6. Once on the solid clouds on the right, proceed to go up the SWs instead of down. You'll be faced with several lightning clouds. When the first once fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.

7. Jump over the socket, then run straight-don't jump into the flying 3-Prong. Kill the Bluetant to get a power crunch; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards.

First path: There's a stack of EV's near the spot at which the 3-prong was flying. If you take this route, start jumping when the 3-prong is at its lowest point, directly over the cloud in the middle. There will be another 3-prong halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the saw. You'll come to a lightning cloud and a circular saw; run as soon as the lightning is done firing and jump to avoid the saw when it comes back up. Kill the Bluetant.

Second path: There's a set of EV's and floating clouds to the right of where the bluetant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a saw, a Bluetant shot or to avoid falling. Kill the Bluetant and continue.

8. Time it so you're following the flying 3-prong to the right after the first bolt starts. The 3-prong doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.

9. Once on the last SW, you're safe, except for the two EVs and the trap door next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trap door. If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against a tornado with glasses.

Stage 6.3 (Transcript)

{Stinkoman walking}

STINKOMAN: {subtitled} THIS IS THE BEST VACATION EVER!

STINKOMAN: {subtitled} I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!

{A strong wind starts a-blowing}

STINKOMAN: {subtitled} AHHH! WINDY TIMES!!

{A tornado with sunglasses rises up. Its glasses glint in the sunlight.}

After defeating the tornado:

{The tornado flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down.}

STINKOMAN: {subtitled} HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!

{The mouse falls down, and Stinkoman kicks it. The mouse flies into the distance and "blinks" away, with Stinkoman in the foreground. This image of Stinkoman is seen on a TV. The shadowy figure is watching it.}

SHADOWY FIGURE: {subtitled} MUU HOO HA HAAA!

{We pan over and see 1-Up and Pan-Pan}

1-Up {subtitled} STINKOMAN HAS THAT SAME TV!

MORE LEVELS TO COME!

Stage 6.3 (Guide)

The end level boss is a tornado with sunglasses. The tornado starts by spinning with a wind that sucks you toward it and spitting out three raindrops. Avoid these drops and the tornado. Then, the tornado hops from one side of the screen to the other. Don't get hopped on.

The easy way to beat it is as follows: When the tornado gets to one side of the screen, start shooting at it. Run up next to the tornado before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far. The drops will be spit out far and then move in toward the tornado. There is space for you between the closest drop and the tornado. Stay there. Then, the wind will stop and the tornado will back up for a second before bouncing toward the other side. When it hits the furthest point in it's backup, run toward it. This will get you under the bounce. Then, chase it to the other side, firing at it, and repeat. After you hit the tornado ten times, the tornado will start spewing out five drops - but the method of staying between the closest one and the tornado won't get any more difficult. The tornado needs 14 hits to be defeated.

Occasionally, the sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen.

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