Stinkoman 20X6 Remarks

From Homestar Runner Wiki

(Difference between revisions)
Jump to: navigation, search
m (Levels -0 and 9: changing the word is to are)
(General)
Line 10: Line 10:
*If you want to cheat there is a way to get infinite lives, anywhere there in extra life right click and press back after collecting it.
*If you want to cheat there is a way to get infinite lives, anywhere there in extra life right click and press back after collecting it.
*If you look closely, the main page takes you to the page for v2 of Stinkoman 20X6, which is set to redirect you to the page for the current version.
*If you look closely, the main page takes you to the page for v2 of Stinkoman 20X6, which is set to redirect you to the page for the current version.
 +
*On the main page, you can see to the bottom left a line stating "Flash 7 or Hire Required", rather than "Flash 7 or Higher Required".
== Levels 1 to 3 ==
== Levels 1 to 3 ==

Revision as of 22:05, 2 March 2006

These are some remarks regarding the Stinkoman 20X6 game.

Contents

General

  • This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in Hip Hop Dance.
  • To get capsules that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
  • This is the first new game not to use some sort of scoring system.
  • There are three kinds of ladders used in the game: Ladders with small rungs (1.1, 1.2, 5.2), ladders with large rungs (2.1, 2.2, 5.1, 6.1), and ladders with duck rungs (-0.1, -0.2).
  • If you type in the URL for volume 1, 2, 3, 4, 5 or 6, for a split second the page title will say "Old Stinkoman Game Page R.I.P." then it will take you to the current one.
  • All of the voice clips in the game have been taken from previous 20X6 'toons and sped up. ("20X6!"; "Are you asking for a challenge?"; Stinkoman's victory laugh; "I wanna be the guy too!")
  • If you want to cheat there is a way to get infinite lives, anywhere there in extra life right click and press back after collecting it.
  • If you look closely, the main page takes you to the page for v2 of Stinkoman 20X6, which is set to redirect you to the page for the current version.
  • On the main page, you can see to the bottom left a line stating "Flash 7 or Hire Required", rather than "Flash 7 or Higher Required".

Levels 1 to 3

  • In Level 2.3, if you listen closely, when Brody tries to peck you, you can hear him shriek. Also, Ekersby shrieks when he raises his arms.
  • The background music of the cutscene of level 1.1 is the same as the music in the background of the level 3.1 cutscene.

Level 4

  • On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to jump on the tiles.
  • In Level 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always left handed.
  • When 1-Up falls into the fiery lava below (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life. Is 1-Up still walking down there?
    • Stinkoman can also fall through the lava without getting hurt. That is until he reaches the bottom.
  • The 1-Up sprites in Level 4 are slightly different from the ones in Level 5 — they were not reused, as the Stinkoman ones are.

Levels 5 to 7

  • Before Level 4, 1-Up says he is taking a short cut. Before level 5, they are back at Stinkoman Headquarters. The "short cut" didn't go anywhere!
  • Stinkoman "breaks the Fourth Wall" by saying (in Level 5) "No way! I helped you in Level 4!"
    • He does it again at the end of Level -0 by saying that 1-Up and Pan Pan "are on Level 10."
  • The head of the silhouette at the end of Levels 5 and 6 and beginning of 7 and -0 appears to match the head of 20X6 Coach Z in the Games menu.
  • The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
  • At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.
  • There is no cutscene before level 7.3, the boss battle with An Ice Machine.

Levels -0 and 9

  • It is possible to get a ton of extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
  • The music for levels -0.1 and -0.2 contains portions of the music from the previous levels - the intro from level 1, then level 5, 2, 4, both 4 and 1 played at the same time, quite a bit of 6 (with a few notes changed), then a new riff to tie it into the next repeat. The music from levels 3 and 7 are not included.
  • Sackastanos and Semulades sport visors which are edited Browntant visors.
  • There is no cutscene before the boss battle on Level 9.3 against Harvax XVII.
  • Harvax XVII's hands are white, but his face is purple.
Personal tools