Stinkoman 20X6 Playable Characters

From Homestar Runner Wiki

(Difference between revisions)
Jump to: navigation, search
m (affect)
(autoreplace: — → {{--}})
 
(includes 48 intermediate revisions)
Line 1: Line 1:
-
There are 6 playable characters and character variations in [[Stinkoman 20X6]].
+
There are two playable characters (with several variations) and one playable aircraft in [[Stinkoman 20X6]].  In general, you move with the arrow keys, jump with '''A''', and attack with '''S'''.
== Characters ==
== Characters ==
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
-
! Image !! Description !! width = 95 | Controls !! width = 100 | Idle animation !! Playable !! Game Over Screen
+
 
 +
! Image
 +
! Description
 +
! width = 120 | Controls
 +
! width = 120 | Idle animation
 +
! width = 120 | Levels
 +
! width = 120 | Ending Pose
|-
|-
-
| [[Image:stinkoman20X6normal.PNG|50px]] || '''[[Stinkoman]]''' is the main character of Stinkoman 20X6. He can run and jump fairly well. When he punches, he fires a long-ranged blast that sinks lower as it flies. You can hold the '''S''' button down to have him punch rapidly, although only three blasts can exist at a time. Note that prior to Level 9's release, his blasts had a much more limited range. || '''A''' - Jump<br />'''S''' - Fire || <center>Yawns</center> ||<center><small>[[Stinkoman 20X6 Walkthrough Level 1|1]], [[Stinkoman 20X6 Walkthrough Level 2|2]], [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|3.3]], [[Stinkoman 20X6 Walkthrough Level 6|6]]</small><br /><br /><br />[[Stinkoman 20X6 Walkthrough Level -0|-0]]</center> || <center>''MY STUMMY HURTS...''<br /><br />''SORRY, HAMBURGER''</center>
+
 
 +
| align=center style="padding:1em" | [[Image:stinkoman20X6normal.PNG|50px]]
 +
| '''[[Stinkoman]]''' is the main character. He can run and spin-jump, and his attack is a punch that fires a long-range blast, which slowly falls toward the ground as it flies. You can hold down the '''S''' key for rapid-fire, although only three blasts can exist at a time. ''(Note: The range of Stinkoman's blasts was dramatically increased when Level 9 was released.)''
 +
| '''A''' - Jump<br />'''S''' - Fire
 +
| align=center | Yawns
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 1|1]], [[Stinkoman 20X6 Walkthrough Level 2|2]], [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|3.3]], [[Stinkoman 20X6 Walkthrough Level 6|6]], [[Stinkoman 20X6 Walkthrough Level -0|-0]], [[Stinkoman 20X6 Walkthrough Level 10|10]]
 +
| [[Double Deuce]]
|-
|-
-
| <center>[[Image:FlyingStinkoman.png|50px]]</center> || '''Stinkoman''' somehow gains the ability to jump very high when he needs to get over a high wall. When flying upwards or falling back down, he can only move left and right along the screen. When he punches like this, it doesn't create the ranged blast that it does when he's on foot. The related boss fight takes place on the ground, with the normal Stinkoman. || '''A''' - Nothing<br /> '''S''' - Punch || <center>None</center> || <center>[[Stinkoman 20X6 Walkthrough Level 3#Stage 3.1 (Transcript)|3.1]], [[Stinkoman 20X6 Walkthrough Level 3#Stage 3.2 (Transcript)|3.2]]</center> || <center>''MY STUMMY HURTS...''</center>
+
 
 +
| align=center style="padding:1em" | [[Image:FlyingStinkoman.png|50px]]
 +
| When '''Stinkoman''' encounters a high wall in Level 3, he overcompensates and ends up jumping high into the sky. In the air, he can only move left and right, and his punching attack does not shoot.  He returns to normal once he's back on the ground for the boss fight.
 +
| '''S''' - Punch
 +
| align=center | None
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 3#Stage 3.1 (Transcript)|3.1]], [[Stinkoman 20X6 Walkthrough Level 3#Stage 3.2 (Transcript)|3.2]]
 +
| Cutscene
|-
|-
-
| [[Image:stinkoman20X6fist.PNG|50px]] || '''Stinkoman''' gains [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|Stlunko's]] fist after defeating him on Level 3. He uses this first throughout the following level. The giant fist slows Stinkoman down and extremely lowers his jumping capabilities. His giant fist can shield Stinkoman from attacks, and Stinkoman will automatically block lava flows whenever he gets close to one. Smashing his fist will kill any nearby enemies and make rocks drop, killing any enemies below. || '''A''' - Jump<br />'''S''' - Pound fist || <center>Leans on fist;<br /> sleeps</center> ||<center>[[Stinkoman 20X6 Walkthrough Level 4|4]]</center> || <center>''MY STUMMY HURTS...''</center>
+
 
 +
| align=center style="padding:1em" | [[Image:stinkoman20X6fist.PNG|50px]]
 +
| '''Stinkoman''' gains one of [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|Stlunko's]] giant fists after defeating him on Level 3. He uses this fist to keep 1-Up from getting into trouble in the Lava Zone. The fist causes Stinkoman to run very slowly, and he can just barely jump. However, when he attacks, he smashes the giant fist into the ground, destroying nearby enemies and sending showers of rocks down on any enemies below him.  Stinkoman automatically blocks lava flows by standing underneath them and raising his fist. When he is not blocking lava, the fist can protect him from enemy shots.
 +
| '''A''' - Hop<br />'''S''' - Smash fist
 +
| align=center | Leans on fist;<br />falls asleep
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 4|4]]
 +
| 1-Up says "I wanna be the guy, too!"
|-
|-
-
| <center>[[Image:Better-1-Up.png|50px]]</center>|| '''[[1-Up]]''' runs and climbs ladders slower than Stinkoman, but he can jump much higher, although this may be from the fact that he is on [[The Moon|the moon]]. When he kicks, he doesn't send out a projectile. However, if you hold the '''S''' and left or right arrow buttons down together, you will cause him to stay put and do a continuous spinkick attack, protecting him from all sides from non-projectile attacks. If you make him jump while holding '''S''' he will do this spinkick in midair, and he can move around while doing it. || '''A''' - Jump<br />'''S''' - Kick || <center>Sleeps;<br />blows snot bubbles</center> || <center>[[Stinkoman 20X6 Walkthrough Level 5|5]]</center> || <center>''MY TONGUE IS GREEN...''</center>
+
 
 +
| align=center style="padding:1em" | [[Image:Better-1-Up.png|30px]]
 +
| '''[[1-Up]]''' runs and climbs ladders much more slowly than Stinkoman, but he can jump much higher (presumably because he's on [[the moon]]). His attack is a forward kick, and you can make him do a spin-kick by holding down '''S''' and the left or right arrow key simultaneously.  The spin-kick move protects 1-Up from all non-projectile, non-astromund attacks. He can move left and right while spin-kicking, as he can start a spin-kick in the air.
 +
| '''A''' - Jump<br />'''S''' - Kick  
 +
| align=center | Sleeps;<br />blows snot bubbles
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 5|5]]
 +
| 1-Up [[Trophy]]
 +
 
|-
|-
-
| align="centre" | [[Image:Stinkomanonice.png|50px]] || In the Ice Zone, '''Stinkoman''' has poor traction due to the ice everywhere. Additionally, the cold weather will cause him to shiver and freeze to square if he stays idle. Doing this costs him one unit of health. Otherwise, he behaves the same as the normal Stinkoman does. || '''A''' - Jump<br />'''S''' - Fire || <center>Freezes<br />to square</center> || <center>[[Stinkoman 20X6 Walkthrough Level 7|7]]</center> || <center>''MY STUMMY HURTS...''</center>
+
| align=center style="padding:1em" | [[Image:Stinkomanonice.png|50px]]
-
|-
+
| In the Ice Zone, '''Stinkoman''' is just as normal, with two exceptions: He has poor traction on the ice, and if he stands still too long, he will shiver and eventually turn into an ice block, costing him one unit of health.
-
| <center>[[Image:Stinkowing.png|50px]]</center> || The '''Stinkowing''' is Stinkoman's aircraft that he uses when he passes through the evil jungle. You move it around with all four arrow keys because gravity doesn't affect it. One unfortunate side effect is that the level automatically scrolls while using the craft, and you have to stay onscreen. It is possible to pass through walls, but doing so causes damage. Sometimes the Stinkowing - and the scrolling - will speed up at certains points of the level. You have no control over this. Its normal shots simply fly forward until they leave the screen. You can cheat by firing some shots before "warp speed" sections of the level. When you speed up these previously fired shots will not go faster, and you will move at about the same speed as them. You have a limited supply of shields that you can use to completely protect yourself from harm for about six seconds. You can refuel your supply by gathering powerups throughout the level. || '''A''' - Shield<br />'''S''' - Shoot || <center>None</center> || <center>[[Stinkoman 20X6 Walkthrough Level 9|9]]</center> || <center>''OUR STUMMIES HURTS...''</center>
+
| '''A''' - Jump<br />'''S''' - Fire
 +
| align=center | Shivers;<br />freezes;<br />loses 1 energy
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 7|7]]
 +
| Double Deuce
 +
 
 +
|-id="Stinkowing"
 +
| align=center style="padding:1em" | [[Image:Stinkowing.png|50px]]
 +
| Stinkoman flies the '''Stinkowing''' through a dense jungle on his way to the Evil Fortress. You can move the Stinkowing in all four directions, and your shots travel straight forward at a constant speed, regardless of how fast the level scrolls. (This can provide a handy cheat if timed correctly for when the level speeds up.)  It has a limited number of shields that will protect it from all enemies and hazards for about six seconds. It is possible to travel through walls, though you will take damage if you are not using a shield (unless it is a previous level wall {{--}} only possible in custom levels or the cheat version).  You can pick up extra shields along the way.
 +
| '''A''' - Shield<br />'''S''' - Fire
 +
| align=center | None
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 9|9]]
 +
| Warps offscreen as Stinkoman says "Yeah!"
 +
 
 +
|-id="PowerCrunch"
 +
| align=center style="padding:1em" | [[Image:StinkomanPowerCrunch.png|50px]]
 +
| In true Japanese cartoon style, '''Stinkoman''' powers up with a [[Power Crunch]] before facing the final boss. In this form Stinkoman can jump higher than normal Stinkoman, but also is a larger target with his many muscles.  
 +
| '''A''' - Jump<br />'''S''' - Fire
 +
| align=center | Unknown
 +
| align=center | [[Stinkoman 20X6 Walkthrough Level 10#Stage 10.3 (Transcript)|10.3]], [[Stinkoman 20X6 Walkthrough Level 10#Stage 10.4 (Transcript)|10.4]]
 +
| Cutscene
|}
|}
-
{{Template:Stinkoman 20X6}}
+
 
-
[[Category:Stinkoman 20X6]]
+
== See Also ==
 +
*[[:Category:20X6 Characters|List of 20X6 Characters]]
 +
 
 +
{{Stinkoman 20X6}}
 +
[[Category:Stinkoman 20X6|Playable Characters]]

Current revision as of 03:23, 4 November 2022

There are two playable characters (with several variations) and one playable aircraft in Stinkoman 20X6. In general, you move with the arrow keys, jump with A, and attack with S.

[edit] Characters

Image Description Controls Idle animation Levels Ending Pose
Stinkoman is the main character. He can run and spin-jump, and his attack is a punch that fires a long-range blast, which slowly falls toward the ground as it flies. You can hold down the S key for rapid-fire, although only three blasts can exist at a time. (Note: The range of Stinkoman's blasts was dramatically increased when Level 9 was released.) A - Jump
S - Fire
Yawns 1, 2, 3.3, 6, -0, 10 Double Deuce
When Stinkoman encounters a high wall in Level 3, he overcompensates and ends up jumping high into the sky. In the air, he can only move left and right, and his punching attack does not shoot. He returns to normal once he's back on the ground for the boss fight. S - Punch None 3.1, 3.2 Cutscene
Stinkoman gains one of Stlunko's giant fists after defeating him on Level 3. He uses this fist to keep 1-Up from getting into trouble in the Lava Zone. The fist causes Stinkoman to run very slowly, and he can just barely jump. However, when he attacks, he smashes the giant fist into the ground, destroying nearby enemies and sending showers of rocks down on any enemies below him. Stinkoman automatically blocks lava flows by standing underneath them and raising his fist. When he is not blocking lava, the fist can protect him from enemy shots. A - Hop
S - Smash fist
Leans on fist;
falls asleep
4 1-Up says "I wanna be the guy, too!"
1-Up runs and climbs ladders much more slowly than Stinkoman, but he can jump much higher (presumably because he's on the moon). His attack is a forward kick, and you can make him do a spin-kick by holding down S and the left or right arrow key simultaneously. The spin-kick move protects 1-Up from all non-projectile, non-astromund attacks. He can move left and right while spin-kicking, as he can start a spin-kick in the air. A - Jump
S - Kick
Sleeps;
blows snot bubbles
5 1-Up Trophy
In the Ice Zone, Stinkoman is just as normal, with two exceptions: He has poor traction on the ice, and if he stands still too long, he will shiver and eventually turn into an ice block, costing him one unit of health. A - Jump
S - Fire
Shivers;
freezes;
loses 1 energy
7 Double Deuce
Stinkoman flies the Stinkowing through a dense jungle on his way to the Evil Fortress. You can move the Stinkowing in all four directions, and your shots travel straight forward at a constant speed, regardless of how fast the level scrolls. (This can provide a handy cheat if timed correctly for when the level speeds up.) It has a limited number of shields that will protect it from all enemies and hazards for about six seconds. It is possible to travel through walls, though you will take damage if you are not using a shield (unless it is a previous level wall — only possible in custom levels or the cheat version). You can pick up extra shields along the way. A - Shield
S - Fire
None 9 Warps offscreen as Stinkoman says "Yeah!"
In true Japanese cartoon style, Stinkoman powers up with a Power Crunch before facing the final boss. In this form Stinkoman can jump higher than normal Stinkoman, but also is a larger target with his many muscles. A - Jump
S - Fire
Unknown 10.3, 10.4 Cutscene

[edit] See Also

Personal tools