Stinkoman 20X6 Level 10

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[[File:Level10SneakPeek.png|thumb|200px|The beginning of the level, according to [[The Deleteheads Download]]]]
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{{rename}}
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The '''tenth level of [[Stinkoman 20X6]]''' has been delayed for {{yearssince|September 5 2005}} years, despite the first nine levels being created in less than half a year. This may have been because [[Jonathan Howe]] moved away after level 9. This hiatus has been referenced a few times in the [[Homestar Runner (body of work)|Homestar Runner]] body of work.
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==Information==
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[[File:Level10Logo.png|thumb|200px|The logo]]
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It will be released in 2018 and will be playable in [[Flash]], according to the preview posted to [[@StrongBadActual]]. It may be castle-themed (presumably taking place inside [[Shadowy Figure]]'s evil fortress), with blue stone walls in the background resembling [[The King of Town's Castle]]. The floor is made of gray shiny bricks. There are destructible floor blocks shaped like skulls, which can be jumped on three times to break them. Most of the enemies are also skull-themed. As revealed on @StrongBadActual and [[The Deleteheads Download]], these include:
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[[File:Stinkoman20X6 10.1.png|thumb|200px|That didn't take too long now, did it?]]
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*A skeleton that walks back and forth, wearing red clothes. Its clothes have two horizontal yellow lines on the side.
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{{about|[[running gag]] of Stinkoman 20X6's tenth level being delayed, along with information about its marketing and release}} {{for|walkthrough and cutscenes|Stinkoman 20X6 Walkthrough Level 10}}
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*The same enemy, but with a gun in place of eyes. Its clothes have three horizontal yellow lines on the side.
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The '''tenth and final level of [[Stinkoman 20X6]]''' was released on December 20, 2020, fifteen years after the previous level, despite the first nine levels being created in less than half a year. This hiatus had been referenced a few times in the [[Homestar Runner (body of work)|Homestar Runner]] body of work, and there have been multiple multiple trailers, release date announcements, and delays throughout the years.
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*A bigger, fatter version that spits out jumping wind-up skulls. Its clothes have only one yellow shape.
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*A running armless stick figure with a shiny red object for a head. Two bolts stick out of each side of its head.
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*A skull that rests on the ground, then springs up as its eyes open.
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*A hole in the ground that shoots shiny red objects.
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*A jumping stack of five green skulls.
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In a [[Sketchbook]] sketch, another enemy is seen: a walking [[robot]] with two antennae. Its game sprite has never been seen, however.
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According to the Deleteheads Download GIF, which may or may not reflect the final version of the level, the level starts on a platform consisting of four bricks, a destructible floor block, and eight more bricks. There is one platform above the player, which consists of two bricks, a destructible floor block, and ten more bricks, with four bricks stacked on top, and another four bricks on top of that. A regular skeleton enemy is on the left side. Above it is a six-brick platform with a ladder on the left side. Below the player is a left-and-right-floating metallic platform from level 5. You can jump on the destructible floor block to fall onto the floating platform, which takes you to a six-brick platform with another regular skull enemy.
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==Development==
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In 2007, the Brothers Chaps attributed the hiatus to the programmer, [[Jonathan Howe]], moving away after Level 9. Despite this, they were still discussing the level at that point, and stated that "[they] know ... exactly what's going to happen" and that the final boss will be "huge, very epic, and a nice end to the game". They've also discussed the idea of decreasing the game's difficulty, possibly creating an easier mode with mid-level checkpoints and additional extra lives. This mode was later implemented upon level 10's release.
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The boss, in the words of [[The Brothers Chaps]] during the [[Late Nite JengaJam Interview - 4 Oct 2007|Late Nite JengaJam]] interview, will be huge, very epic, and a nice end to the game.
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In 2008, sketches of Val Yancey and an unused robot enemy were shown in the [[Sketchbook]]. In 2017, the [[@StrongBadActual]] Twitter account posted an animated GIF of "Stinkoman level 10 relic[s]". This GIF showed the sprites of the enemies Denholm, Lorber, Thurgood Each and Rightade, Val Yancey, Growtan, Plonth and Soup Dib, and Yekop. One Twitter user known as [[twitter:jezzamonn|@jezzamonn]] responded to this Tweet, volunteering to code the rest of the game. @StrongBadActual replied with "[[@StrongBadActual Tweets 2017#906354200963112960|You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?]]". @jezzamonn replied that he was familiar with Actionscript, and went on to become the official programmer of Level 10.
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The first teaser trailer was released less than four months later, announcing the release year of 2018. This teaser also announced that the level would be playable in [[Flash]], and was later used as part of the opening cutscene for the level. However, no gameplay footage was shown until days later. In the first installment of [[The Deleteheads Download]], a GIF showed off the level's castle setting and destructible floor blocks. By the end of the year, another trailer was released to announce the delay to 2019, blaming [[Trogdor!! The Board Game]] for the delay. This trailer showed new graphics, as well as Stinkomanual drawings and names for Thurgood Each, Rightade, Plonth, and Soup Dib. This trailer also showcased the new "edge-fall respawn" feature, as well as a clip featuring Stinkoman becoming muscular and making small rocks float up off the ground, which would be used in the cutscene prior to level 10.3. At the end of 2019, it was once again delayed, citing an internal surplus of "not working on it enough/at all". The accompanying image implied a release year of "2020?". Another teaser image was posted nearly three months later, with a caption asking for difficulty suggestions. The image showed a portion of the level in which Stinkoman descends multiple floors, each one based on a previous level. This idea would later be expanded to the entirety of level 10.2.
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On May 28, 2020, Matt Chapman appeared on a [https://www.twitch.tv/videos/634914189 live stream] of the game Inhuman Conditions, and gave a more specific date:
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<blockquote>
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And right now, I'm finally drawing near to finishing a 15-year-old Flash game called Stinkoman 20X6 that we made Level 9 I think in 2005 and never finished Level 10, which was supposed to be the last one. And so we're actually nearing completion on that, so that's sort of what we're doing right now. Mere months before they kill Flash completely forever. [...] Yeah, that's sort of the idea. We thought about putting it out like literally the day that they [discontinue Flash].<br>
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[...]<br>
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If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.
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</blockquote>
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In a later [[Trogdor!! The Board Game]] [https://www.twitch.tv/videos/705321887 live stream] on August 9, 2020, Matt stated the following:
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<blockquote>
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The big thing we're doing is we're finishing a Flash game that we started fifteen years ago, and trying to finish it before Flash dies forever in your browsers. So we've been working on Stinkoman Level 10 for a Flash game that came out in like 2004 or something. But it's fun, there's going to be a whole awesome animated intro for it, we're treating it like it's the [[Sega]] CD re-release of this game that finally finished the game. So it'll have a super compressed [[wikipedia:QuickTime|QuickTime]]-looking intro, and big end bosses, and some other fun stuff. And as long as we finish it before December 31st at 12:59 or whatever, the day that Flash is supposed to finally die, hopefully people can play it and enjoy it. And then maybe we'll find a way to play it in some other format.
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</blockquote>
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The level was finally released on December 20, 2020, and the game was updated with a new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]], easier new mode, and a number of other small updates. @StrongBadActual has teased that a [[Videlectrix]] album will be released on streaming services following level 10. The account also revealed that, while there is no clear plan for preserving the game after Flash stops being supported, Videlectrix wants to make it playable for everybody.
==Appearances==
==Appearances==
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*[[Stinkoman 20X6]] &mdash; At the end of [[Stinkoman 20X6 Walkthrough Level -0|level -0]], [[Stinkoman]] finds out that [[1-Up]] and [[Pan Pan]] are on level 10. At the beginning of [[Stinkoman 20X6 Walkthrough Level 9|level 9]], [[Shadowy Figure]] asks if Stinkoman thinks he can fly straight to level 10.
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*[[Stinkoman 20X6]] &mdash; At the end of [[Stinkoman 20X6 Walkthrough Level -0|level -0]], [[Stinkoman]] finds out that [[1-Up]] and [[Pan Pan]] are on level 10. At the beginning of [[Stinkoman 20X6 Walkthrough Level 9|level 9]], [[Z Sabre]] asks if Stinkoman thinks he can fly straight to level 10.
*[[Georgia Tech - 26 Apr 2007]] &mdash; In reply to someone's question, [[Matt Chapman]] says level 10 is in the works, and will probably will come before a [[Peasant's Quest]] [[Peasant's Quest Proposed Sequels|sequel]] is made.
*[[Georgia Tech - 26 Apr 2007]] &mdash; In reply to someone's question, [[Matt Chapman]] says level 10 is in the works, and will probably will come before a [[Peasant's Quest]] [[Peasant's Quest Proposed Sequels|sequel]] is made.
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*[[Late Nite JengaJam Interview - 4 Oct 2007]] &mdash; [[The Brothers Chaps]] say that level 10 will be released before [[homestarrunner.com]] comes off the internet. They mention they talked with [[Jonathan Howe]] earlier that day about how the end boss would work.
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*[[Late Nite JengaJam Interview - 4 Oct 2007]] &mdash; [[The Brothers Chaps]] say that level 10 will be released before [[homestarrunner.com]] comes off the internet. They mention [[Jonathan Howe]] moving, and that they talked earlier that day about how the end boss would work.
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*[[Sketchbook 2008#SK-2008-04-17|Sketchbook]] &mdash; The April 17, 2008 sketch shows proposed enemies for level 10.
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*[[Sketchbook]] ([[Sketchbook 2008#SK-2008-04-17|17 Apr 2008]]) &mdash; The April 17, 2008 sketch shows proposed enemies for level 10.
*[[8-Bit is Enough]] &mdash; [[Strong Bad]] claims there is a level 10.5, with [[Sticklyman]] as the secret boss.
*[[8-Bit is Enough]] &mdash; [[Strong Bad]] claims there is a level 10.5, with [[Sticklyman]] as the secret boss.
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*Email [[sbemail206]] &mdash; The [[floppy disk container]] reads "level 10". Also notable is the fact that this email was similarly teased and anticipated, being the first [[Strong Bad Email]] in over five years.
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*Email [[sbemail 206]] &mdash; The [[floppy disk container]] reads "level 10". Also notable is the fact that this email was similarly teased and anticipated, being the first [[Strong Bad Email]] in over five years.
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*[[@StrongBadActual]] &mdash; July 29, 2017 &mdash; Strong Bad says he was saving a fan's fanart to use in level 10, which has been delayed to 20X6.
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*{{postref|891516427890458625|29|Jul|2017}} &mdash; Strong Bad says he was saving a fan's fanart to use in level 10, which has been delayed to 20X6.
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*[[@StrongBadActual]] &mdash; September 8, 2017 &mdash; Strong Bad says the titular boss from the [[Skills of an Artist]] episode [[End Boss]] wasn't a "level 10 relic", and posts a GIF of several enemies.
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*{{postref|906297547584569344|8|Sep|2017}} &mdash; Strong Bad says the titular boss from the [[Skills of an Artist]] episode [[End Boss]] wasn't a "level 10 relic", and posts a GIF of several enemies.
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*[[@StrongBadActual]] &mdash; January 6, 2018 &mdash; A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a "prodigious beard", and Pan Pan had a hundred babies.
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*{{postref|949767712670089217|6|Jan|2018}} &mdash; A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a "prodigious beard", and Pan Pan had a hundred babies.
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*[[The Deleteheads Download]] Vol. 1 &mdash; [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring a "destructible floor block".
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*[[The Deleteheads Download#Vol. 1 (January 24, 2018)|The Deleteheads Download Vol. 1]] &mdash; [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring the destructible floor block.
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*[[@StrongBadActual]] &mdash; April 7, 2018 &mdash; Strong Bad Tweeted a GIF from Twitter user @jezzamonn (the new programmer for Stinkoman 20X6) of a Stinkoman game sprite punching a picture of Bubs off screen (referencing [[The Next April Fools Thing]]), with the text "'And then Stinkoman comes up and punches Bubs in the face.' Thanks for this [[twitter:@jezzamonn|@jezzamonn]]! Now get back to work on level 10 before I get that Videlectrix guy to give you one of his 'good graphics' pep talks!!"
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*{{postref|982586862241042432|7|Apr|2018}} &mdash; Strong Bad Tweets a GIF from Twitter user [[twitter:jezzamonn|@jezzamonn]] (the new programmer for Stinkoman 20X6) of a Stinkoman game sprite punching a picture of Bubs off screen (referencing [[The Next April Fools Thing]]). Strong Bad thanks the user and tells them to "get back to work on level 10".
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*{{postref|1037111351209025541|4|Sep|2018}} &mdash; Strong Bad Tweets some inspiration for level 10 enemy names.
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*{{postref|1078803198125723648|28|Dec|2018}} &mdash; Another trailer for level 10 is posted to announce the delay to 2019, revealing new graphics, [[Stinkomanual]] drawings, and enemy names.
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*{{postref|1202631603228426242|5|Dec|2019}} &mdash; A second delay is announced, with the level tentatively planned for a 2020 release.
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*{{postref|1232082655447068678|25|Feb|2020}} &mdash; A teaser image is posted, alongside a request for suggestions on how to make the game easier.
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*{{postref|1325946582433476608|9|Nov|2020}} &mdash; Another teaser image is posted, this time seemingly depicting the aforementioned animated intro, with the caption "You peoples have no idea what's in store..."
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*{{postref|1329442761536319488|19|Nov|2020}} &mdash; An image is posted of the pile of Stobats in level 10.2.
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*{{postref|1333919966484172803|1|Dec|2020}} &mdash; Another teaser image is posted of the intro cinematic, in response to doubts that the level would release.
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*[[Stinkoman 20X6 Walkthrough Level 10|Stinkoman 20X6 Level 10]] &mdash; The opening cutscene references the long gap between levels 9 and 10, as does the level's [[Stinkoman Level 10 Launch Trailer|launch trailer]].
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:SK-2008-04-17.png|Proposed Level 10 baddies
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File:SK-2008-04-17.png|Proposed level 10 baddies
File:TwitterLevelTenemies.gif|Level 10 relics
File:TwitterLevelTenemies.gif|Level 10 relics
File:TwitterLevel10Preview.png|An image of the teaser trailer
File:TwitterLevel10Preview.png|An image of the teaser trailer
File:Stinkoman level 10 preview.gif‎|The Deleteheads Download GIF
File:Stinkoman level 10 preview.gif‎|The Deleteheads Download GIF
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File:TwitterLevel10Preview2.png|An image from the second trailer
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File:TwitterLevel10Medley.jpg|An image from a Tweet
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File:TwitterWhatsInStore.jpg|A teaser for the intro cinematic
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File:TwitterLevel10ChickenPile.jpg|An image of chicken piles
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File:TwitterStinkoTeaser.jpg|Another teaser for the intro cinematic
</gallery>
</gallery>
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[[Category:Stinkoman 20X6]][[Category:Entertainment running gags]]
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==External Links==
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*[[twitter:StrongBadActual/status/906297547584569344|View enemy GIF on Twitter]]
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*[[twitter:StrongBadActual/status/949767712670089217|View teaser trailer on Twitter]]
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*[[twitter:StrongBadActual/status/1078803198125723648|View delay trailer on Twitter]]
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*[[twitter:StrongBadActual/status/1202631603228426242|View second delay on Twitter]]
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*[[twitter:StrongBadActual/status/1232082655447068678|View teaser image on Twitter]]
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*[[twitter:StrongBadActual/status/1340863605621862400|View release announcement on Twitter]]
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{{Stinkoman 20X6}}
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[[Category:Stinkoman 20X6|Level 10]]
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[[Category:Entertainment running gags]]

Current revision as of 15:52, 25 February 2021

The logo
That didn't take too long now, did it?
This article is about the running gag of Stinkoman 20X6's tenth level being delayed, along with information about its marketing and release. For the walkthrough and cutscenes, see Stinkoman 20X6 Walkthrough Level 10.

The tenth and final level of Stinkoman 20X6 was released on December 20, 2020, fifteen years after the previous level, despite the first nine levels being created in less than half a year. This hiatus had been referenced a few times in the Homestar Runner body of work, and there have been multiple multiple trailers, release date announcements, and delays throughout the years.

Contents

[edit] Development

In 2007, the Brothers Chaps attributed the hiatus to the programmer, Jonathan Howe, moving away after Level 9. Despite this, they were still discussing the level at that point, and stated that "[they] know ... exactly what's going to happen" and that the final boss will be "huge, very epic, and a nice end to the game". They've also discussed the idea of decreasing the game's difficulty, possibly creating an easier mode with mid-level checkpoints and additional extra lives. This mode was later implemented upon level 10's release.

In 2008, sketches of Val Yancey and an unused robot enemy were shown in the Sketchbook. In 2017, the @StrongBadActual Twitter account posted an animated GIF of "Stinkoman level 10 relic[s]". This GIF showed the sprites of the enemies Denholm, Lorber, Thurgood Each and Rightade, Val Yancey, Growtan, Plonth and Soup Dib, and Yekop. One Twitter user known as @jezzamonn responded to this Tweet, volunteering to code the rest of the game. @StrongBadActual replied with "You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?". @jezzamonn replied that he was familiar with Actionscript, and went on to become the official programmer of Level 10.

The first teaser trailer was released less than four months later, announcing the release year of 2018. This teaser also announced that the level would be playable in Flash, and was later used as part of the opening cutscene for the level. However, no gameplay footage was shown until days later. In the first installment of The Deleteheads Download, a GIF showed off the level's castle setting and destructible floor blocks. By the end of the year, another trailer was released to announce the delay to 2019, blaming Trogdor!! The Board Game for the delay. This trailer showed new graphics, as well as Stinkomanual drawings and names for Thurgood Each, Rightade, Plonth, and Soup Dib. This trailer also showcased the new "edge-fall respawn" feature, as well as a clip featuring Stinkoman becoming muscular and making small rocks float up off the ground, which would be used in the cutscene prior to level 10.3. At the end of 2019, it was once again delayed, citing an internal surplus of "not working on it enough/at all". The accompanying image implied a release year of "2020?". Another teaser image was posted nearly three months later, with a caption asking for difficulty suggestions. The image showed a portion of the level in which Stinkoman descends multiple floors, each one based on a previous level. This idea would later be expanded to the entirety of level 10.2.

On May 28, 2020, Matt Chapman appeared on a live stream of the game Inhuman Conditions, and gave a more specific date:

And right now, I'm finally drawing near to finishing a 15-year-old Flash game called Stinkoman 20X6 that we made Level 9 I think in 2005 and never finished Level 10, which was supposed to be the last one. And so we're actually nearing completion on that, so that's sort of what we're doing right now. Mere months before they kill Flash completely forever. [...] Yeah, that's sort of the idea. We thought about putting it out like literally the day that they [discontinue Flash].
[...]
If you download Flash Player—which you should all get ready. Go find it, and find a secure version, 'cause by the end of the summer, you're gonna be able to play a game we should've finished 15 years ago. And not because we took 15 years to add all this awesome stuff; because we literally didn't work on it for 15 years. We're finally just, like, finishing it before Flash dies.

In a later Trogdor!! The Board Game live stream on August 9, 2020, Matt stated the following:

The big thing we're doing is we're finishing a Flash game that we started fifteen years ago, and trying to finish it before Flash dies forever in your browsers. So we've been working on Stinkoman Level 10 for a Flash game that came out in like 2004 or something. But it's fun, there's going to be a whole awesome animated intro for it, we're treating it like it's the Sega CD re-release of this game that finally finished the game. So it'll have a super compressed QuickTime-looking intro, and big end bosses, and some other fun stuff. And as long as we finish it before December 31st at 12:59 or whatever, the day that Flash is supposed to finally die, hopefully people can play it and enjoy it. And then maybe we'll find a way to play it in some other format.

The level was finally released on December 20, 2020, and the game was updated with a new intro cinematic, easier new mode, and a number of other small updates. @StrongBadActual has teased that a Videlectrix album will be released on streaming services following level 10. The account also revealed that, while there is no clear plan for preserving the game after Flash stops being supported, Videlectrix wants to make it playable for everybody.

[edit] Appearances

[edit] Gallery

[edit] External Links

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