Stinkoman 20X6

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[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]
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{{anewgamenav|stinkogame}}
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{{aboutgame}} {{forcharacter|Stinkoman}} {{for|time period|20X6}}
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[[Image:stinkogame.png|thumb|Always looking for a challenge and fighting and fighting that challenge.]]
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<blockquote>''"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"'' {{--}} [[Videlectrix]]</blockquote>
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''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description
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'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]]. The game [[Development of Stinkoman 20X6 Level 10|remained unfinished for 15 years]], until the [[Stinkoman 20X6 Walkthrough Level 10|final level]] was released alongside a [[Stinkoman Level 10 Launch Trailer|trailer]] on December 20, 2020.
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'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor "Japanese to English" translations (a.k.a. "[[Wikipedia:Engrish|Engrish]]") common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].
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[[The Brothers Chaps]] demonstrated the game at their [[NYU Talk - 1 Mar 2005|talk at NYU]] before it was released.
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[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released.
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As of the [[post-Flash site update]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] (including certain levels being unplayable) due to issues with [[Ruffle]]. The Brothers Chaps have promised that {{prs|1349884155576737793|14|Jan|2021|alt=the problem is being worked on}} and will be fixed someday in the future.
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]
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'''Cast (in order of appearance):''' {{film|Videlectrix Mascot}}, {{film|Stinkoman}}, {{film|Pan Pan}}, {{film|1-Up}}, {{film|Cheatball}}, {{film|Marzi-Mei}}, {{film|Z Sabre}}, {{film|Nebulon}}, {{film|Trogador}}, {{film|Vector Strong Bad}}, {{film|Sticklyman}}
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== Easter Eggs ==
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'''Date:''' Monday, March 21, 2005
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* Hover your mouse below "Controls" on the main menu to access the Instruction Booklet.
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** When you click it, "loading manuél" appears briefly.
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'''Page Title:''' Check out my new gameplay!
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* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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* Stay still long enough and Stinkoman will yawn.
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art. Deuce!]]
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** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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** On the Level 5 stages, 1-Up will fall asleep and blow a [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble snot bubble].
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==Updates and Announcements==
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*'''Debut:''' Monday, March 21, 2005 {{--}} Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
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*Tuesday, April 26, 2005 {{--}} Version 2.0 released, Level 4 added with Stinkomanual article, [[Site Components#NavBar|NavBar]] added
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*Monday, May 9, 2005 {{--}} Version 3.0 released, Level 5 added with Stinkomanual article
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*Monday, May 16, 2005 {{--}} Version 4.0 released, Level 6 added
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*Tuesday, May 24, 2005 {{--}} Level 6's Stinkomanual article added
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*Monday, July 4, 2005 {{--}} Version 5.0 released, Level 7 added
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*Wednesday, July 6, 2005 {{--}} Level 7's Stinkomanual article added
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*Monday, August 1, 2005 {{--}} Version 6.0 released, Level -0 added with Stinkomanual article
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*Monday, September 5, 2005 {{--}} Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
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*Saturday, January 6, 2018 {{--}} Level 10 teaser posted on Twitter, announcing release year of 2018
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*Friday, December 28, 2018 {{--}} Another Level 10 teaser posted on Twitter, announcing delay to 2019
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*Thursday, December 5, 2019 {{--}} Level 10 delay announced via Twitter; tentatively planned for 2020 release
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*Sunday, December 20, 2020 {{--}} Level 10 added with Stinkomanual article, New Mode difficulty added, [[Stinkoman 20X6 Intro Cinematic|intro cinematic]] added, [[Stinkoman 20X6 Trivia#Version 8.0 (Level 10)|other changes]]
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*Between January 14 and 19, 2021 {{--}} Version 8.0.1 released, addressing some issues caused by Ruffle
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==Levels==
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<gallery>
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Image:Stinkogame1-1.png|<center>Level 1: '''[[Stinkoman 20X6 Walkthrough Level 1|Go Home!]]'''<br>''"Stinkoman heads home after beating a gem-studded brainbot"''</center>
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Image:Stinkogame2-1.png|<center>Level 2: '''[[Stinkoman 20X6 Walkthrough Level 2|Pick a Bone!]]'''<br>''"Stinkoman goes after the chicken what choked him"''</center>
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Image:Stinkogame3-2.png|<center>Level 3: '''[[Stinkoman 20X6 Walkthrough Level 3|Dumb Wall!]]'''<br>''"Stinkoman overcompensates and has to collect random crap"''</center>
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Image:Stinkoman20X6 4.1.png|<center>Level 4: '''[[Stinkoman 20X6 Walkthrough Level 4|Fisticuff!]]'''<br>''"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone"''
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Image:Stinkoman20X6 5.1.png|<center>Level 5: '''[[Stinkoman 20X6 Walkthrough Level 5|Oh, the Moon!]]'''<br>''"1-Up proves he's not just a kid. But can he be the guy?"''
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Image:Stinkoman20X6 6.1.png|<center>Level 6: '''[[Stinkoman 20X6 Walkthrough Level 6|Stratosfear!]]'''<br>''"Recreational challenges on the token cloud level"''
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Image:Stinkoman20X6 7.1.png|<center>Level 7: '''[[Stinkoman 20X6 Walkthrough Level 7|Ice 2 Meet U]]'''<br>''"Everybody freeze! It's Stinkoman's slipperiest foe yet"''
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Image:Stinkoman20X6 -0.1.png|<center>Level -0: '''[[Stinkoman 20X6 Walkthrough Level -0|Negatory!]]'''<br>''"A glitch takes our hero where no Stinko should stink-go"''
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Image:Stinkoman20X6 9.1.png|<center>Level 9: '''[[Stinkoman 20X6 Walkthrough Level 9|Turbolence]]'''<br>''"Get that stinking feeling flying in a goofylookin ship!"''
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Image:Stinkoman20X6 10.1.png|<center>Level 10: '''[[Stinkoman 20X6 Walkthrough Level 10|Lastimost!]]'''<br>''"The final challenge awaits in an evil laircastle cavebase"''
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</gallery>
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==Story==
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Stinkoman wins a challenge against a robot named [[Stinkoman 20X6 Enemies and Items#tampo|Tampo]], which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. [[1-Up]] informs Stinkoman that [[Pan Pan]] has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, [[Stinkoman 20X6 Enemies and Items#brody|Brody]], he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, [[Stinkoman 20X6 Enemies and Items#stlunko|Stlunko]]. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's [[Power Crunch]] (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named [[Stinkoman 20X6 Enemies and Items#saargtsson|Saargtsson]], to Stinkoman's dismay.
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1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to [[the moon]] on his own, where he gets kidnapped by a shadowy figure {{--}} the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at [[Stinkoman 20X6 Walkthrough Level 10|level 10]], where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the [[Stinkoman 20X6 Playable Characters|Stinkowing]], to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.
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Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be [[Z Sabre]]. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", [[Mecha-Trogador]], but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with [[Marzi-Mei]] and [[Cheatball]] wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.
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==Easter Eggs==
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*Hover the mouse below "Controls" on the main menu to access the [[Stinkomanual]].
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**On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
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**As of the Level 10 update, the Stinkomanual is now a regular menu option.
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*Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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*Stay still long enough and Stinkoman will yawn.
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**On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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**On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
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**On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
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*The player can find various invisible platforms by jumping around on different parts of the levels.
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*Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
== Fun Facts ==
== Fun Facts ==
=== Trivia ===  
=== Trivia ===  
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* This is the first time we have seen [[Stinkoman's House]]. (Or any 20X6 character's house, for that matter).
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{{see|Stinkoman 20X6 Trivia}}
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* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.
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*This is the first complete platform game that Videlectrix have ever made, as of course [[Jonathan Howe|Jon Howe]] programmed it and composed the music, while the Chaps were simply the graphics designers.
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* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the "Game Over" screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game. Though the green tongue may be due to the fact that his "stummy hurts".
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**Just as well, 1-Up's "Game Over screen" has him standing with the caption "My tongue is green..."
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* In the bottom right-hand corner of the PLAY GAME! screen it says "V4.0 EPISODES 1-6"
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** It said "V3.0 EPISODES 1-5 THUS FAR" until May 16, 2005, when the sixth level was added.
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** It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
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** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
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* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
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=== Remarks ===
=== Remarks ===
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* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
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{{see|Stinkoman 20X6 Remarks}}
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*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.
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*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.
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*1-Up jumps higher than Stinkoman. This may be due to the fact that 1-Up's level is on [[The Moon|the moon]].
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* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
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*The head of the silhouette at the end of Levels 5 and 6 appears to match the head of [[20X6 Coach Z]] in the Games menu.
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*Stinkoman "breaks the [[Fourth Wall Breaks|Fourth Wall]]" by saying (in Level 5) "No way! I helped you in Level 4!"
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*1-Up is slower at climbing ladders than Stinkoman is, perhaps due to his lack of visible arms.
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*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
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*On the first cutscene of Level 6, the game that Stinkoman is playing is probably the 5th level of this very game. You can hear the level 5 music, the dying sound, and the game over music.
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*This is the first new game not to use some sort of scoring system.
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*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.
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*If you type in the adress for volume 1, 2, 3 or 4, for a split second the page title will say "Old Stinkoman Game Page R.I.P." then it will take you to the current one.
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=== Goofs ===
=== Goofs ===
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*Manual inconsistancies:
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{{see|Stinkoman 20X6 Goofs}}
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**Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.
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**Old Sage is listed under level 2, but Old Sages already appear in level 1.
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**Level 3 is called "Dumb Wall" on the level select screen, but it's called "Up 'n' Down" in the instruction manual.
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**In Level 1 in the manual, the original version said "face treats" instead of "fave treats."
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**Level 3 is the only part to have its title constantly on the top of the page. All of the other Levels' titles disappear after the first page.
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**When v4 (Level 6) was first put up, The Brothers Chaps forgot to update the [[Stinkomanual]] to include Level 6. This has since been fixed.
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[[Image:level1.jpg|thumb|Level 1 or Level 1.1? ]]
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*In the Videlectrix catalogue, if you click Stinkoman 20X6, a screenshot of the game will appear. In the bottom left corner, it says "Level 1" and not "Level 1.1"
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* When you run right and jump, you will flip as if you were running left and jumping.
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*Any damage you took as Stinkoman in levels 3 and 4 will remain on 1-Up in level 5, even though they're not the same person.
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**Similarly, any damage you took as 1-Up in Level 5 will remain on Stinkoman when you progress to level 6.
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=== Glitches ===
=== Glitches ===
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[[Image:stinkogame slow.png|thumb|Glitch for Flash 6 and under.]]
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{{see|Stinkoman 20X6 Glitches}}
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* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko  arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.
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**This glitch is now fixed. However, if you play the swf you can still play 3.4
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**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.
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***Also, if you die once on level 4.4 there will be no ground when you return.
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* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.
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[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]
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* If you jump at the right time at the end of a level, you can do your victory pose in midair.
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* If you die with only one life left after defeating a boss, the usual "die" sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the "Game Over" screen will appear the next time he dies in the next stage.
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* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.
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** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files.
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*When Stinkoman is about to yawn, his sprite character moves down one pixel.
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[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]
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*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get "stuck" just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill. 
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**Another Terrell (the one above the second burner) on Level 2.1 can get stuck, also.
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*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.
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*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's Life Number is always either 8, or not there. Regardless, after he falls down once, the game over screen appears. It is just like a boss arena- the music is from the boss levels, and Stinkoman even shouts "Are you asking for a challenge?" as you enter. The items counter is also shown, as it is in level 3.1.
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*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.
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[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]
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*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.
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*If you die at the beginning of 5.2 before the ship at the top flies by, it will fly by on the Keep Try screen.
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**To try this out, get yourself down to one Energy before leaving 5.1
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***This also happens on level 5.1.
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*If you kill a boss, but die by one of its shots, the "Game Over screen" appears, but the cutscene appears afterwards and you continue with one life gone.
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*A Jaro on one of the conveyor belts on level 5.1 can go behind the wall.
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=== Inside References ===
=== Inside References ===
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* "Check out my new gameplay!" is a reference to Stinkoman's quote "Check out my new cosplay!" in [[3 Times Halloween Funjob]].
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{{see|Stinkoman 20X6 Inside References}}
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* The gold nuggets in Level 3.1 reference [[Strong Bad]]'s [[Character Videos|Character Video]].
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* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]
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* The health-restoring pills are a reference to the capsule containing the "power crunch" from the Strong Bad Email [[time capsule]].
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**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.
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* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].
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* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].
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*The Rose Blake's description in the manual as a "'Lectric burner" is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].
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*The line "blast em up [[Dan]]!" is an adaptation of "fry 'em up, Dan!" from [[TROGDOR!]]
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*The sentence in the manual, "Falling from the skies and bove", references [[That Time of Year]].
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*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.
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*1-Up saying "I'm going this way!" is a reference to [[Meet Marshie]].
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*1 Up in the level 5 cut scene says "Mooooooon" just like a soy drunken Strong Bad did in [[personal favorites]].
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**The way "Now I'm on the Mooooooon!" is typed when 1-Up says it is also similiar to [[Under Construction]] when Stinkoman says "Eat pudding with a spooooon!"
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*When 1-Up defeats [[Nebulon]], he says no one likes his style just like Strong Bad did in [[New Boots]].
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*1-Up saying that he's just a kid, and maybe when he's older is a reference to [[japanese cartoon]].
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*The ship that flies by at the beginning of 5.1 and 5.2 is featured twice in "japanese cartoon" that was originally intended to be the 20X6 version of [[20X6 The Cheat|The Cheat]].
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*The background in Level 5 looks like the third background in the [[Scrolling Shooter Games Menu|Games menu]].
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*The Saargtsson intro cinema contains yet another appearance of Stinkoman's signature attack, the [[Double Deuce]], but this time uses a ''Single Deuce''.
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*"I deserve a break" is a reference to [[Under Construction]].
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*[[Ducks]] are inside references and are mentioned in the Stinkomanual level 6.
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=== Real-World References ===
=== Real-World References ===
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*There are many references to the ''Mega Man'' game series:
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{{see|Stinkoman 20X6 Real-World References}}
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** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt and Astromund.
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** In fact, the poses of the [[Videlectrix Mascot]] in the logo are taken directly from the NES ''Mega Man'' series.
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** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.
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***The chime noise for the main menu is taken from the first ''Mega Man X'' game.
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** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.
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** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.
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** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.
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** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.
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** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.
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**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.
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** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.
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**In one portion of level 5.2, if you jump off of the top of a platform, you will see a planet that has a C-shaped portion on its left side.  This portion bears a striking similarity to the stylized C in the title of "Chrono Trigger". 
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** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.
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***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down.
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** Greggos are similar to Mettaurs (also known as Metools, Mets, or Hard Hats), who were also invincible while ducking.
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** Stinkoman fights like Mega Man X by shooting at enemies while 1-Up fights like Zero with acrobatic melee attacks.
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* Stinkoman's becoming bored when idle is an old gag first found in the old PC game ''[[Wikipedia:Boulder Dash|Boulder Dash]]'', later emulated in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and countless other titles.
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* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.
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* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.
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* Stlunko is a combination of Gohdan from ''Legend of Zelda: The Wind Waker'' and Mazaal from ''Legend of Zelda: The Minish Cap''.
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* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster or power up your weapon. In this game, holding  S (which is like a B button) allows you to rapid fire.
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* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.
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* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.
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* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of Andross, which had the same weak point (medulla).
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* The manual mentioning this game has no "weepy princess crap" is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.
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** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.
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* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.
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**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.
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*The pose with the large fist is a direct reference to the old NES game Battletoads.
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*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.
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**P most likely stands for "power" in these games.
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*Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].
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* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.
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*Saargtsson is most likely a reference to [http://www.zeldauniverse.net/content/view/62/46/ Moldorm] from ''The Legend of Zelda'' video games, who was almost exactly the same in terms of appearance, and having a weakness in its tail.
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**This is more accurately a combination of Moldorm and [http://www.flyingomelette.com/kidicarus/kidicarusenemies.html Hewdraw] from ''Kid Icarus''.
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*1-Up's spin kick bears a resemblance to the [[wikipedia:Street Fighter|''Street Fighter'']] move "Tatsumaki Senpuu Kyaku" (otherwise known as the Hurricane Kick), which Homestar uses in [[dangeresque 3]].
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* The [[Wikipedia:Piedmont_(United States)|Piedmont]] region of the United States is the area between the Atlantic coastal plain and the Appalachian mountains.  Atlanta, home of the Brothers Chaps, lies in this region. [[Wikipedia:Piedmont|Piedmont]] is also a region in Northern Italy
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*Level 4's concept is more than likely a reference to the Earthworm Jim level For Pete's Sake. In that level, you are charged with protecting a puppy who walks mindlessly forward like 1-Up, ignoring all major obstacles like enemies and pits.
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*The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.
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**This was common practice among sprite-based games. To get the most use out of the graphics ROMs, designers would re-use game graphics by drawing them with any of several palettes. An object drawn with a different palette from the same graphic looks identical to the original except for its colors, like Gaspeau and Frotzer, or like Browntant and the still-unnamed blue lookalike on Level 6.
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*The "pink cloud zone" in level 6 could be a reference to countless video games with cloud zones, but is most likely to Earthbound, where the the sixth Your Sanctuary location (in Dalaam) is called Pink Cloud.
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*Liekand could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called "Fryguy", along with the fat mouse refering to the first boss, "Mouser". The bubble sprite used for Liekand's attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.
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*Firey-Hot is a lot like the fire coming out of the cannons in the airship levels on Super Mario Bros. 3.
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*Gaspeau's decription in the Stinkomanual "In like a lion and out like Gaspeau" refers to the saying, "In like a lion, out like a lamb."
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*Level four is a reference to many such levels in classic period games, (now often called "protect-the-idiot levels"), in which a character would keep walking with no A.I. at all--right towards all sorts of enemies and such traps! Many gamers became annoyed with this, as it would be hard to protect this weakling, and if it died, they died. This design is still used today. "Protect-the-idiot levels" are implemented in all kinds of current games, from the escort missions in Resident Evil all the way to the microgames in the WarioWare series.
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== See Also ==
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=== Fast Forward ===
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*[[Stinkomanual]]
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{{see|Stinkoman 20X6 Fast Forward}}
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*[[Stinkoman 20X6 Enemies]]
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*[[Stinkoman 20X6 Walkthrough]]
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== External Links ==
== External Links ==
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* [[HR:stinkogame/v4/stinkogame.html|Play Stinkoman 20X6]]
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{{nextlinks|action=play|stinkogame|old=stinkogame/v7/stinkogame}}
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* [[HR:stinkogame/v4/stinkogame.swf|Play the Game (flash file)]]
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*[[oldhr:stinkogame/v7/objectLibrary.swf|view the Stinkoman 20X6 object library]]
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* [[HR:stinkogame/v4/objectLibrary.swf|See the Stinkoman 20X6 object library]]  
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*listen to the game music ([[videlectrix:songs/stinkoman_level1.mp3|Level 1]], [[videlectrix:songs/stinkoman_level2.mp3|Level 2]], [[videlectrix:songs/stinkoman_cutscene.mp3|cutscene]])
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{{Stinkoman 20X6}}
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{{VidelectrixGames}}
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[[Category:Stinkoman 20X6]]
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[[Category:Stinkoman 20X6|*]]

Current revision as of 03:23, 4 November 2022

Game Category: New Game
play 50K Racewalker Thy Dungeonman 3
This article is about the game. For the character, see Stinkoman. For the time period, see 20X6.
Always looking for a challenge and fighting and fighting that challenge.
"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"Videlectrix

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era, similar to those that appear on the current Games Menu. The game remained unfinished for 15 years, until the final level was released alongside a trailer on December 20, 2020.

The Brothers Chaps demonstrated the game at their talk at NYU before it was released.

As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on and will be fixed someday in the future.

Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman

Date: Monday, March 21, 2005

Page Title: Check out my new gameplay!

Stinkoman 20X6 box art. Deuce!

Contents

[edit] Updates and Announcements

  • Debut: Monday, March 21, 2005 — Game released as version 1.0 with Levels 1, 2, and 3, and their Stinkomanual articles
  • Tuesday, April 26, 2005 — Version 2.0 released, Level 4 added with Stinkomanual article, NavBar added
  • Monday, May 9, 2005 — Version 3.0 released, Level 5 added with Stinkomanual article
  • Monday, May 16, 2005 — Version 4.0 released, Level 6 added
  • Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
  • Monday, July 4, 2005 — Version 5.0 released, Level 7 added
  • Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
  • Monday, August 1, 2005 — Version 6.0 released, Level -0 added with Stinkomanual article
  • Monday, September 5, 2005 — Version 7.1 released, Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
  • Saturday, January 6, 2018 — Level 10 teaser posted on Twitter, announcing release year of 2018
  • Friday, December 28, 2018 — Another Level 10 teaser posted on Twitter, announcing delay to 2019
  • Thursday, December 5, 2019 — Level 10 delay announced via Twitter; tentatively planned for 2020 release
  • Sunday, December 20, 2020 — Level 10 added with Stinkomanual article, New Mode difficulty added, intro cinematic added, other changes
  • Between January 14 and 19, 2021 — Version 8.0.1 released, addressing some issues caused by Ruffle

[edit] Levels

[edit] Story

Stinkoman wins a challenge against a robot named Tampo, which makes him want to go home. On his journey home, he fights Tampo's brain. Upon arrival at his house, he gets a bowl of chicken soup with a dumpling. 1-Up informs Stinkoman that Pan Pan has been kidnapped, and Stinkoman chokes on a chicken bone. He is determined to challenge the chicken whose bone he choked on. After beating the chicken, Brody, he goes outside and encounters a short wall. He jumps into space to get over the wall, which turns out to be another robot, Stlunko. After beating the robot, Stinkoman takes its stone fist and uses it as his powerup. 1-Up goes out to rescue Pan Pan, and takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone. To save his favorite Power Crunch, Stinkoman must protect 1-Up from above. His powerup fist breaks while he fights a lava snake named Saargtsson, to Stinkoman's dismay.

1-Up still wants to save Pan Pan, and Stinkoman isn't willing to help, so 1-Up goes to the moon on his own, where he gets kidnapped by a shadowy figure — the same one that kidnapped Pan Pan. Meanwhile, Stinkoman takes a vacation to the Pink Cloud Zone for recreational challenges. The shadowy figure presses a red button to teleport Stinkoman to an icy place, then inside a wall. He blasts a section out of the wall and escapes to the Negative Zone, a glitchy level. There, he finds out that 1-Up and Pan Pan are at level 10, where the red button is. This leads Stinkoman to believe that they red buttoned him, so he goes to level 10 to get revenge. An evil jungle separates him from level 10 (an evil fortress), so he uses his ship, the Stinkowing, to fly through. The shadowy figure tries to stop him by sending a fleet of robotic sea creatures. Eventually, Stinkoman finally makes it to the evil fortress.

Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z-Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador, but Stinkoman destroys the robot and escapes with the others as the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction, and now has a mouth.

[edit] Easter Eggs

  • Hover the mouse below "Controls" on the main menu to access the Stinkomanual.
    • On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
    • As of the Level 10 update, the Stinkomanual is now a regular menu option.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
  • The player can find various invisible platforms by jumping around on different parts of the levels.
  • Upon completing the end credits, a link for the HD uncompressed version of the intro appears.

[edit] Fun Facts

[edit] Trivia

See Stinkoman 20X6 Trivia

[edit] Remarks

See Stinkoman 20X6 Remarks

[edit] Goofs

See Stinkoman 20X6 Goofs

[edit] Glitches

See Stinkoman 20X6 Glitches

[edit] Inside References

See Stinkoman 20X6 Inside References

[edit] Real-World References

See Stinkoman 20X6 Real-World References

[edit] Fast Forward

See Stinkoman 20X6 Fast Forward

[edit] External Links


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