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- 23:28, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Smoky Office) (Page cleanup and stub removal.)
- 23:21, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (I'm going to clean up these pages and remove the stub tags. I think the articles are sufficiently filled; if a future attractive player finds any undocumented responses, they can always add.)
- 15:49, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Be nice to me. I battled a robot today!)
- 15:45, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (The Sun) (→After defeating Uzi Bazooka: Not a hint, but not documented here.)
- 15:31, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Dangeresque, astronaut and expensive bionic man.)
- 15:16, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (The absent-minded detective needs reminders once in a while.)
- 14:41, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Cutesy's House) (→Knife → Flowers: Don't just get her a flower! Get her some rare flower from the tallest mountain.)
- 14:14, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Strongborneo) (→Knife → Plants: Try it twice, just to be sure.)
- 14:10, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Something else I *cough* forgot to pick up.)
- 14:05, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Brainblow City) (→Stickanee Tree: Looks like Stickanee flowers are out of season.)
- 13:42, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Another hint with the same context.)
- 13:34, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (I didn't collect all the evidence I needed to catch Perducci... yet.)
- 03:53, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (When the hatchback is a rocking, it's best not to stand on top of it.)
- 03:35, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Cutesy Buttons should know that revealing one's plans is the opposite of being stealthy.)
- 03:05, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Catacombs) (→Renaldo: I should put together a slideshow of all the places I've held Renaldo at nunchuck-point.)
- 02:54, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (World Locations) (→Renaldo: Nunchucking Renaldo... again...)
- 02:38, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: It's a good thing I'm not playing SPY FOX. Then the blueprints would be edible, and Perducci might have eaten them.)
- 02:13, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Are you telling me that Perducci... dun dun dun... cheats?)
- 02:09, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Old Club) (Redundant, but more complete!)
- 02:04, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Lingering around too long makes a crooked cop antsy and restless.)
- 01:54, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Brainblow City) (→Renaldo → Baron Darin Diamonocle: This conversation exists in a very tight space that most players intuitively won't check.)
- 01:32, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Brainblow City) (→Renaldo: A conversation easily missed; a story about bad first impressions.)
- 01:26, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: I've postponed this meeting long enough.)
- 01:24, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Smoky Office) (→Renaldo: A conversation that only exists in a narrow space between event flags that most players don't find.)
- 01:17, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Looks like we're not ending this episode early.)
- 00:44, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Interrogating plants that can't speak isn't as effective as you might think.)
- 00:38, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Safety scissors aren't sharp enough to kill anybody. But Dangeresque tells me he needs them.)
- 00:25, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: The cake was a health hazard, and Dangeresque doesn't drink Diet Brown.)
- 00:00, 30 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Brainblow City) (→Renaldo: Dangeresque has quite a trigger... boxing glove.)
- 23:58, 29 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Dangeresque installs a new location on his map, and I choose not to go there.)
- 23:42, 29 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Wait around too long after the monster dies, and an angrier monster may appear.)
- 23:32, 29 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (Strongborneo) (→Renaldo: Renaldo gives the same (or similar) reactions in most locations when nunchucked, but I list it here for completeness sake.)
- 21:53, 29 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: I hope Dangeresque doesn't charge by the hour. He tends to dither on simple actions.)
- 21:09, 29 June 2019 (hist) (diff) Dangeresque 3: The Criminal Projective Responses (→Hints: Who's going to be at this party? No one, if I keep the door closed.)
- 14:22, 29 June 2019 (hist) (diff) Strong Bad Email (→Not Quite Strong Bad Emails: April Fools is now official. But there's checking emails sent from Twitter, and then checking emails ON Twitter.)
- 14:16, 29 June 2019 (hist) (diff) Mario (We have an article for Mario Paint, but it's not linked here. We also have an article for plain ol' paint.)
- 13:25, 29 June 2019 (hist) (diff) Litigation Jackson (Went back into the Twitter archive and wrote down every date where Litigation Jackson gets a nod. I don't know how to link directly to a Tweet, but at least the next editor knows where to look.)
- 12:54, 29 June 2019 (hist) (diff) Litigation Jackson (Litigation Jackson gets more screen time on Twitter that he has ever gotten on the website.)
- 12:51, 29 June 2019 (hist) (diff) @StrongBadActual Tweets 2019 (I normally check Twitter on Sursdai. Then I miss a whole bunch of updates on Frijah nicht.)
- 21:33, 28 June 2019 (hist) (diff) Talk:Strong Badia the Free Responses (→Hints: Hints can be both common yet elusive. There's no telling where you might find one.) (top)
- 21:23, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (→Hints: This is what attractive people like myself call "dialogue checking".)
- 03:44, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (Marzistar) (→Lighter → Model UN: I've said it before, but this is a matter of completeness.)
- 03:18, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (The Castle) (→Homestar Runner → The King of Town: I forgot the colons.)
- 03:17, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (The Castle) (→Homestar Runner → The King of Town: Keep those lines of communication open.)
- 03:01, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (→Hints: I'm trying to do the right thing. I just don't know what the right thing is. Hint Hint.)
- 02:43, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (The Castle) (→Strong Sad: This is one of those dialogue options that only exists at a very specific point in time most players never find.)
- 01:48, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (Homsar Reservation) (→Lighter → Mysterious Bush: Setting fire to things already on fire.)
- 01:47, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (Homsar Reservation) (→Lighter → First aid kit: Only funny the first time?)
- 00:59, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (→Hints: I never know what form of inaction may trigger a hint. That's why I procrastinate even on the most obvious of actions.)
- 00:40, 28 June 2019 (hist) (diff) Strong Badia the Free Responses (→Hints: I deliberately avoid plot-relevant conversations long enough for Strong Bad to tell me to talk to people.)
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