# Rabbit Algebra

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==Fun Facts== | ==Fun Facts== | ||

- | *If the problem seen in Peasant's Quest Preview is solved, it would yield <math>x = \pm 9</math> | + | *If the problem seen in Peasant's Quest Preview is solved, it would yield <math>x = \pm 9</math>. |

- | *The score, <math>\log_x 14</math>, is dependent on ''x'' | + | *The score, <math>\log_x 14</math>, is dependent on ''x''. |

**Setting ''x'' to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. | **Setting ''x'' to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. | ||

**If <math>x = 9</math> ''(see above)'', the score is 1.2011. | **If <math>x = 9</math> ''(see above)'', the score is 1.2011. | ||

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**The score cannot be zero. | **The score cannot be zero. | ||

*In the number of "mans", <math>2x = 6</math>, ''x'' is equal to 3. | *In the number of "mans", <math>2x = 6</math>, ''x'' is equal to 3. | ||

- | *The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math> | + | *The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math>. |

==Appearances== | ==Appearances== |

## Revision as of 14:07, 20 April 2007

**Rabbit Algebra** is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's Reader Rabbit and Math Rabbit, where various animals teach elementary subjects. It is not listed on Videlectrix's website and cannot be played.

## Fun Facts

- If the problem seen in Peasant's Quest Preview is solved, it would yield .
- The score, log
_{x}14, is dependent on*x*.- Setting
*x*to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. - If
*x*= 9*(see above)*, the score is 1.2011. - If
*x*= − 9, the score is the complex number 0.3945 − 0.5641*i*. - If
*x*= 3*(see below)*, the score is 2.4022. - The score cannot be zero.

- Setting
- In the number of "mans", 2
*x*= 6,*x*is equal to 3. - The version on HomestarRunner.com PAY PLUS! has the problem
*x*^{2}+ 28 = 44, which yields .

## Appearances