# Rabbit Algebra

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**If ''x'' = –9, the score is the [[wikipedia:complex number|complex number]] 0.3945 – 0.5641''i''. | **If ''x'' = –9, the score is the [[wikipedia:complex number|complex number]] 0.3945 – 0.5641''i''. | ||

**If ''x'' = 3 ''(see below)'', the score is 2.4022. | **If ''x'' = 3 ''(see below)'', the score is 2.4022. | ||

- | *The score cannot be zero. | + | **The score cannot be zero. |

*In the number of "mans", 2''x''=6, ''x'' is equal to 3. | *In the number of "mans", 2''x''=6, ''x'' is equal to 3. | ||

*The version on HomestarRunner.com PAY PLUS! has the problem ''x''<sup>2</sup> + 28 = 44, which gives ''x'' = ±4. | *The version on HomestarRunner.com PAY PLUS! has the problem ''x''<sup>2</sup> + 28 = 44, which gives ''x'' = ±4. |

## Revision as of 04:14, 19 November 2006

**Rabbit Algebra** is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's Reader Rabbit and Math Rabbit, where various animals teach elementary subjects. It is not listed on Videlectrix's website and cannot be played.

## Fun Facts

- If solved,
*x*= ±9. - The score, log
_{x}14, is dependent on*x*- Setting
*x*to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. - If
*x*= 9*(see above)*, the score is 1.2011. - If
*x*= –9, the score is the complex number 0.3945 – 0.5641*i*. - If
*x*= 3*(see below)*, the score is 2.4022. - The score cannot be zero.

- Setting
- In the number of "mans", 2
*x*=6,*x*is equal to 3. - The version on HomestarRunner.com PAY PLUS! has the problem
*x*^{2}+ 28 = 44, which gives*x*= ±4.

## Appearances