Rabbit Algebra

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m (Fun Facts)
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* If solved, X equals ±9.
* If solved, X equals ±9.
* The score, log<sub>x</sub>14, is dependent on x; Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score.
* The score, log<sub>x</sub>14, is dependent on x; Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score.
 +
* The score cannot be zero.
* In the number of "mans", 2x=6, x is equal to 3.
* In the number of "mans", 2x=6, x is equal to 3.
* The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = &plusmn;4.
* The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = &plusmn;4.

Revision as of 16:17, 9 June 2005

Rabbit Algebra

Rabbit Algebra is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's "Reader Rabbit" and "Math Rabbit," and possibly the original "Stickybear Math" by Optimum Resource, where various animals teach elementary subjects.

Fun Facts

  • If solved, X equals ±9.
  • The score, logx14, is dependent on x; Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score.
  • The score cannot be zero.
  • In the number of "mans", 2x=6, x is equal to 3.
  • The version on Pay Plus has the problem x2 + 28 = 44, which gives x = ±4.

Appearances

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