Rabbit Algebra
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== Fun Facts == | == Fun Facts == | ||
* If solved, X equals ±9. | * If solved, X equals ±9. | ||
- | * The score, log<sub>x</sub>14, is dependent on x; | + | * The score, log<sub>x</sub>14, is dependent on x; Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. |
* In the number of "mans", 2x=6, x is equal to 3. | * In the number of "mans", 2x=6, x is equal to 3. | ||
* The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = ±4. | * The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = ±4. |
Revision as of 15:08, 9 June 2005
Rabbit Algebra is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's "Reader Rabbit" and "Math Rabbit," and possibly the original "Stickybear Math" by Optimum Resource, where various animals teach elementary subjects.
Fun Facts
- If solved, X equals ±9.
- The score, logx14, is dependent on x; Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score.
- In the number of "mans", 2x=6, x is equal to 3.
- The version on Pay Plus has the problem x2 + 28 = 44, which gives x = ±4.