# Rabbit Algebra

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== Fun Facts == | == Fun Facts == | ||

* If solved, X equals ±9. | * If solved, X equals ±9. | ||

- | * The score, log<sub>x</sub>14, is dependent on x; moreover for every non- | + | * The score, log<sub>x</sub>14, is dependent on x; moreover for every non-zero integer n, x=14<sup>1/n</sup> (note that this is always positive) gives an integer score, namely n itself. |

* In the number of "mans", 2x=6, x is equal to 3. | * In the number of "mans", 2x=6, x is equal to 3. | ||

* The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = ±4. | * The version on Pay Plus has the problem x<sup>2</sup> + 28 = 44, which gives x = ±4. |

## Revision as of 13:58, 9 June 2005

**Rabbit Algebra** is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's "Reader Rabbit" and "Math Rabbit," and possibly the original "Stickybear Math" by Optimum Resource, where various animals teach elementary subjects.

## Fun Facts

- If solved, X equals ±9.
- The score, log
_{x}14, is dependent on x; moreover for every non-zero integer n, x=14^{1/n}(note that this is always positive) gives an integer score, namely n itself. - In the number of "mans", 2x=6, x is equal to 3.
- The version on Pay Plus has the problem x
^{2}+ 28 = 44, which gives x = ±4.