# Rabbit Algebra

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**If <math>x = 3</math> ''(see below)'', the score is 2.4022. | **If <math>x = 3</math> ''(see below)'', the score is 2.4022. | ||

**The score cannot be zero. | **The score cannot be zero. | ||

- | *In the number of [[ | + | *In the number of [[mans]], <math>2x = 6</math>, ''x'' is equal to 3. |

*The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math>. | *The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math>. | ||

## Revision as of 03:51, 21 May 2007

**Rabbit Algebra** is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's Reader Rabbit and Math Rabbit, where various animals teach elementary subjects. It is not listed on Videlectrix's website and cannot be played.

## Fun Facts

- If the problem seen in Peasant's Quest Preview is solved, it would yield .
- The score, log
_{x}14, is dependent on*x*.- Setting
*x*to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score. - If
*x*= 9*(see above)*, the score is 1.2011. - If
*x*= − 9, the score is the complex number 0.3945 − 0.5641*i*. - If
*x*= 3*(see below)*, the score is 2.4022. - The score cannot be zero.

- Setting
- In the number of mans, 2
*x*= 6,*x*is equal to 3. - The version on HomestarRunner.com PAY PLUS! has the problem
*x*^{2}+ 28 = 44, which yields .

## Appearances