Rabbit Algebra

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**If <math>x = 3</math> ''(see below)'', the score is 2.4022.
**If <math>x = 3</math> ''(see below)'', the score is 2.4022.
**The score cannot be zero.
**The score cannot be zero.
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*In the number of [[Mans|mans]], <math>2x = 6</math>, ''x'' is equal to 3.
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*In the number of [[mans]], <math>2x = 6</math>, ''x'' is equal to 3.
*The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math>.
*The version on [[HomestarRunner.com PAY PLUS!]] has the problem <math>x^2 + 28 = 44</math>, which yields <math>x = \pm 4</math>.

Revision as of 03:51, 21 May 2007

"Solve for X!!"

Rabbit Algebra is a Videlectrix educational title, shown in the Peasant's Quest Preview. It is a "game" where algebra is taught by a rabbit. This is a parody of The Learning Company's Reader Rabbit and Math Rabbit, where various animals teach elementary subjects. It is not listed on Videlectrix's website and cannot be played.

Fun Facts

  • If the problem seen in Peasant's Quest Preview is solved, it would yield x = \pm 9.
  • The score, logx14, is dependent on x.
    • Setting x to 14 or any integer root of 14 (e.g. square root, cube root, etc) yields an integral score.
    • If x = 9 (see above), the score is 1.2011.
    • If x = − 9, the score is the complex number 0.3945 − 0.5641i.
    • If x = 3 (see below), the score is 2.4022.
    • The score cannot be zero.
  • In the number of mans, 2x = 6, x is equal to 3.
  • The version on HomestarRunner.com PAY PLUS! has the problem x2 + 28 = 44, which yields x = \pm 4.

Appearances


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