Duck Guardian One

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[[Image:Duck_Gaurd_One.PNG|thumb|400px|'''Duck Guardian''' start screen]]
[[Image:Duck_Gaurd_One.PNG|thumb|400px|'''Duck Guardian''' start screen]]
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== Summary ==
 
A game where you try to save the ducks from various hazards and lead them into a spaceship.
A game where you try to save the ducks from various hazards and lead them into a spaceship.
'''Page Title:''' Duck Guardian One! Save a Duck, Save THE WORLD!!
'''Page Title:''' Duck Guardian One! Save a Duck, Save THE WORLD!!
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'''Date:''' August 30, 2004
== Instructions ==
== Instructions ==

Revision as of 02:27, 2 January 2005

Duck Guardian start screen

A game where you try to save the ducks from various hazards and lead them into a spaceship.

Page Title: Duck Guardian One! Save a Duck, Save THE WORLD!!

Date: August 30, 2004

Contents

Instructions

Protect the ducks using a variety of rays! Use the mouse to move the ray target crosshairs, and the desired number key to fire a ray (The keys used are noted below). Use P or the Enter key to "paws" the game at any time. There are 33 Levels total.

Ray Types

  • Direction Ray (1): The ray you begin the game with. When fired at a duck, it will reverse the direction it is going in, useful for dodging falling robot heads.
  • Jump Ray (2): Earned in Level 3. Enables ducks to jump over pits and robot dogs.
  • Freeze Ray (3): Earned in Level 9. Freezes ducks solid, rendering them temporarily immune to robot dog attacks. Be warned that other ducks cannot pass frozen ducks, and robot heads still crush frozen ducks.
  • Double Jump Ray (2): Replaces the normal Jump Ray in Level 13. Enables ducks to jump in mid-air.
  • Hatch Ray (4): Earned in Level 17. Cracks open falling eggs, causing ducks to come out. Be warned that, if used on live ducks, it blows them up.
  • Armor Ray (5 or Space Bar): Earned in Level 27. Renders ducks immune to robot heads and dogs, but unable to jump.

Hazards

  • Robot Heads: Fall from the sky to crush your ducks. Only the armor ray renders your ducks immune to a Robot Head attack.
  • Spaceship Door: In certain levels, opens and closes. If closed, ducks cannot enter the ship.
  • Bombs: Fall from the sky to open pits in the ground. Will kill any ducks they fall on.
  • Pits: Holes in the ground created by Bombs and Hatched Eggs. Will kill any duck unlucky enough to wander into it.
  • Robot Dogs: Run from the left side of the screen to the right, eating any ducks unfortunate enough to get in their way. The Freeze and Armor rays protect your ducks from a Robot Dog attack. Can be jumped. {The city light will flash shortly before the Robot Dog comes out on the prowl.}
  • Falling Eggs: Fall from the sky and crush ducks. They remain on the ground and block ducks that walk up to them, but can be transformed into two or more ducks using the Hatch Ray, but will leave a pit in the ground. Can be jumped.

Fun Facts

  • The carton pack for this game is reminicent to the Pitfall! Atari 2600 game, using the graphic style from many of the Activision games of that era. Secret Collect also uses this style on its carton package.
  • This is making fun of the "Lemmings"-type games.
  • The eggs kinda look like Yoshi's egg. (from the Mario series.)
  • This game was first mentioned in the Email FAQ's, where one of the many things Strong Bad does is hold up a game and says "I gotta' play my new copy of Duck Guardian 2!" That also explains why this game is sometimes called Duck Guardian 1.
  • When you beat the game, a screen shows up that has an astronaut handing one of the ducks (dead) on a plate to a strange alien, and the text says "Well Done, Duck Guardian!! Now the people of Vexar VII will not go hungry!"
Player error
  • Users without Flash Player 7 installed receive an interesting note, which seems to cleverly reference player culture.
  • The hint for Level 11 is a reference to the old adage "A bird in the hand is worth two in the bush."
  • The hint for Level 31 is a possible reference to the Frog and Toad series of books.
  • This game was also referred to on Main Page 22, where two ducks walk across the screen and explode.

Glitches

  • If you pause the game, the Spaceship Door still opens and closes. So if the door is shut at the moment your duck arrives at the door, simply pause the game and wait for the door to open.
  • Sometimes, if you use the direction ray right when a duck is next to a closed spaceship door, they will go in.
  • You can armour then quickly unarmour ducks in midair, then make them double jump again! With this glitch, ducks can make it all the way across without even touching the floor. If robot heads are falling, simply armour them when they're up high, then unarmour them once the robot head has passed. Makes the game much easier.

Hints and Tips

  • Using the Direction Ray on a duck repeatedly agitates it, causing it to run faster and jump farther.
    • This technique can be used for a fun, little "cheat"; although it's not very effective on some levels. Fire the Direction Ray without releasing it close to the left side of the screen so that the ducks cannot pass, and "hold" them there for a bit (as long as you can). When you release the ray, the ducks sprint, and you can "shoot" all the ducks across the screen at once. (If they're fast enough, they will run right over holes in the ground!) Also fun: firing the Jump Ray immediately as you release the Direction Ray. Freeze them to protect from dogs and they'll retain their agitation. They'll all jump the whole screen to safety in one lightning fast swoop, as long as the door is open at the time, of course.
  • You can use the Direction Ray on ducks in mid-air. In fact, you can use all of the rays on ducks in mid-air. Armored ducks fall faster than frozen ducks because they're heavier.
  • On Level 12, if you ever get caught up with too many ducks you can freeze them and work on others (there are no robot heads to hurt the ducks). However, the duck may unfreeze before a robot dog comes and then the duck is toast.
  • If a duck reaches the spaceship while the door is closed, use the direction ray repeatedly and you can force him into the ship through the closed door. (You can also force ducks through eggs this way!)

Level Guide

Level One

GOAL: Save 5 Ducks out of 15
HINT: Shoot Ducks With The DIRECTION RAY To Turn Them Around.
RAYS: Direction Ray
HAZARDS: Robot Heads

Level Two

GOAL: Save 5 Ducks out of 10
HINT: Ducks Cannot Enter The Escape Ship When The Door Is Closed.
RAYS: Direction Ray
HAZARDS: Robot Heads, Closing Spaceship Door

Level Three

GOAL: Save 5 Ducks out of 10
HINT: You Now Have The JUMP RAY. Press 1 To Fire The DIRECTION RAY, Press 2 To Fire The JUMP RAY.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads

Level Four

GOAL: Save 5 Ducks out of 15
HINT: Use The JUMP RAY To Get Ducks Over Dangerous Pits.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit

Level Five

GOAL: Save 5 Ducks out of 25
HINT: Airborne Ducks Can Be Reversed With The DIRECTION RAY.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, 2 Bombs, 2 Pits, Closing Spaceship Door

Level Six

GOAL: Save 5 Ducks out of 20
HINT: The DIRECTION RAY Agitates Ducks With Repeated Use.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, 2 Bombs, 2 Pits

Level Seven

GOAL: Save 5 Ducks out of 15
HINT: Watch Out For Robot Dogs. They Love To Eat Ducks.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs

Level Eight

GOAL: Save 5 Ducks out of 12
HINT: The City Light Will Flash When A Robot Dog Is On The Prowl.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs, Closing Spaceship Door

Level Nine

GOAL: Save 15 Ducks out of 25
HINT: You Now Have The FREEZE RAY. Press 3 To Fire The FREEZE RAY And Freeze Ducks.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs

Level Ten

GOAL: Save 5 Ducks out of 15
HINT: Robot Dogs Don't Like Eating FROZEN Ducks. Not So Much, No.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1 Pit

Level Eleven

GOAL: Save 10 Ducks out of 35
HINT: A duck In The Ship Is Worth Two Somewhere Else.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits, Closing Spaceship Door

Level Twelve

GOAL: Save 10 Ducks out of 25
HINT: Today's Forecast: No Deadly Robot Heads Inexplicably Falling From The Heavens.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Dogs, 4 Bombs, 4 Pits

Level Thirteen

GOAL: Save 10 Ducks out of 20
HINT: You Now Have The JUMP RAY DOUBLE JUMP RAY Upgrade. Shoot An Airborne Duck A Second Time For Serious Duck Air.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits

Level Fourteen

GOAL: Save 5 Ducks out of 15
HINT: Falling Eggs Will Crush Unwitting Ducks, And Obstruct Them Once They've Landed.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit, 1 Egg

Level Fifteen

GOAL: Save 5 Ducks out of 30
HINT: Videogames Are Just As Good As Reading A Book.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads

Level Sixteen

GOAL: Save 5 Ducks out of 15
HINT: Airborne Ducks Can Be FROZEN, But FROZEN Ducks Cannot JUMP.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit, 2 Eggs

Level Seventeen

GOAL: Save 10 Ducks out of 20
HINT: You Now Have The HATCH RAY. Shoot An Egg With The 4 Key To HATCH 'Em Up.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, Robot Dogs, 0-1 Pits, 1 Egg

Level Eighteen

GOAL: Save 10 Ducks out of 20
HINT: Don't Let Ducks Die Or Perhaps You Will Lose The Game.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 0-2 Pits, 2 Eggs, Closing Spaceship Door

Level Nineteen

GOAL: Save 15 Ducks out of 35
HINT: Attempting To HATCH A Live Duck Is Not Recommended.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS:Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg, Closing Spaceship Door

Level Twenty

GOAL: Save 15 Ducks out of 60
HINT: Why Don't Robot Dogs Fall In The Pits? It's Not Really Fair.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 4 Bombs, 4 Pits

Level Twenty-One

GOAL: Save 10 Ducks out of 10
HINT: Phew. Take A Breather!
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: None

Level Twenty-Two

GOAL: Save 10 Ducks out of 20
HINT: Press Enter For Pause If You Find Yourself Getting Too Excited.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1-2 Pits, 1 Egg

Level Twenty-Three

GOAL: Save 5 Ducks out of 40
HINT: You Can REFREEZE Ducks To Keep Them In Place.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit

Level Twenty-Four

GOAL: Save 30 Ducks out of 50
HINT: The Next Gun Is Pretty Awesome.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1-3 Pits, 2 Eggs

Level Twenty-Five

GOAL: Save 5 Ducks out of 40
HINT: Special Goal: DOUBLE JUMP 5 Ducks Into Ship To Advance.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits

Level Twenty-Six

GOAL: Save 25 Ducks out of 50
HINT: Avoid Repetitive Stress Disorder By Taking Frequent Rest Breaks Or Through The Healing Power Of Meditation.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit

Level Twenty-Seven

GOAL: Save 10 Ducks out of 12
HINT: You Now Have The ARMOR GUN. Press SPACE Or 5 To Fortify Your Duck With Vitamins And Minerals.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs

Level Twenty-Eight

GOAL: Save 10 Ducks out of 20
HINT: Shoot An ARMORED Duck A Second Time To Remove Its ARMOR.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg

Level Twenty-Nine

GOAL: Save 5 Ducks out of 25
HINT: Special Goal: Jump 5 FROZEN Ducks Into Ship To Advance.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg

Level Thirty

GOAL: Save 5 Ducks out of 20
HINT: Special Goal: Save 5 ARMORED Ducks To Advance. No Refund On Flesh Ducks.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, 3 Bombs, 3 Pits

Level Thirty-One

GOAL: Save 5 Ducks out of 15
HINT: ARMORED Ducks And Robot Dogs Are The Best Of Friends.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1 Pit

Level Thirty-Two

GOAL: Save 5 Ducks out of 4
HINT: To Make An Omelet, You Have To Break A Few Eggs.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, 0-4 Pits, 4 Eggs

Level Thirty-Three

GOAL: Save 5 Ducks out of 15
HINT: This Is Pretty Much The Last Round. You Are Doing Great.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2-4 Pits, 2 Eggs

External Links

Play Duck Guardian

View the flash file for Duck Guardian

Level Select

(Note: They're mirrors, and therefore take some time to load)

Level One
Level Two
Level Three
Level Four
Level Five
Level Six
Level Seven
Level Eight
Level Nine
Level Ten
Level Eleven

Level Twelve
Level Thirteen
Level Fourteen
Level Fifteen
Level Sixteen
Level Seventeen
Level Eighteen
Level Nineteen
Level Twenty
Level Twenty One
Level Twenty Two

Level Twenty Three
Level Twenty Four
Level Twenty Five
Level Twenty Six
Level Twenty Seven
Level Twenty Eight
Level Twenty Nine
Level Thirty
Level Thirty One
Level Thirty Two
Level Thirty Three

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