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			<title>Talk:Stinkoman 20X6</title>
			<link>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Mod==&lt;br /&gt;
I am surprised nobody's done this yet, I am making a mod for the game. It is called &amp;quot;Stickly Man Adventures.&amp;quot; The only thing is, I can't get it to work after I export it, even though I have the object library in the same file and all that. It'll continuously repeat the loading phrase. Any ideas on how to fix this? I can send the &amp;quot;fla&amp;quot; file if you email me your email address at sportyman27@hotmail.com or sportyman27@excite.com, I can't send you the swf decompiler, because it is too big to email.(Note you'll need flash mx 2004)-Quinn&lt;br /&gt;
&lt;br /&gt;
==ZSNES Project==&lt;br /&gt;
Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).&lt;br /&gt;
&lt;br /&gt;
==New Flash File==&lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Clicky]]&lt;br /&gt;
&lt;br /&gt;
Don't work. -Neverending Soda&lt;br /&gt;
&lt;br /&gt;
:Your powers of perception astound me. I'm glad someone noticed, or everyone would be confused, thinking it worked, but not seeing the game. Perhaps you could use those powers of perception to see that this is an old post, and then see that it says &amp;quot;v3&amp;quot; in the url, but according to the [[Stinkoman 20X6#External Links|article]] it's up to v4 now. {{User:phlip/sig}} 12:31, 5 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that this isn't intentional. It's very likely that the Brother's Chaps were trying to mimic the NES's inability to quickly draw frames. It's already obvious that this is a Mega Man clone. Maybe they're pushing it further than that. --[[User:NFITC1|NFITC1]]&lt;br /&gt;
&lt;br /&gt;
:I've also had a slow frame rate when walking, but it's not that bad, is it? If it is, then yes, your computer is crappy. [[User:Kvb|Kvb]] 19:30, 24 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
: *sigh* No, your computer isn't crappy, they ALL do that. It's not an imitation either, Flash is actually that slow. Also when the meteors crash, they aren't emulating anything! Flash is just that slow!&lt;br /&gt;
&lt;br /&gt;
::How do I fix it? &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 01:31, 4 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
&lt;br /&gt;
==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
*It's not as hard as you think. I suck garbage (expletive deleted) at video games, but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.&lt;br /&gt;
**Dear whoever, this was written mighty long ago, and I have since then beaten levels 1.1-5.1. I just can't beat level 5.2 now! I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:26, 10 May 2005 (UTC)&lt;br /&gt;
Dude, I can defeat Nebulon like cake, man. I wrote the walkthroughs for level 5 (except for the cutscenes, boss and part of level 5.2) I still can't get past anything on level 4 because if I press a button too long it gets stuck in running position. [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
:Whoa- you missed my point. I haven't even fought Nebulon. I can't get by the point where there is like 4 Downtants in a row. They always deplete my health fast! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  23:48, 16 May 2005 (UTC)&lt;br /&gt;
Okay, I just want to start with, HELLO! This is a stinkon' easy game when you practice, by learning timing from experience or taking altrnative routes. (these will help on level 6. It took me a while until I beat the mouse.)-Amy Whifflepoof, not signed in.&lt;br /&gt;
By the way acekirby(whoever you are). I can beat 5.2 easily. All you have to do is stand on the edge and make sure NOTHING is under one foot. Then, to avoid Downtant fire, simply jump. Actually, the truth is, I can beat it easily because my lappy is extremely slow and old. [[User:Maestro|Maestro]].&lt;br /&gt;
&lt;br /&gt;
Why would you want to fight Nebulon? Nobody likes his style. -Neverending Soda&lt;br /&gt;
&lt;br /&gt;
I hope you finally got there acekirby, because that cloud level is ''WAY'' harder! [[User:Kvb|Kvb]] 12:35, 5 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with one life lost on the last boss:&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:23 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
02:52 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:29 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
05:45 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:09 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:41 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
10:52 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
11:30 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
12:04 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
14:34 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
17:12 end level 4.2&amp;lt;br&amp;gt;&lt;br /&gt;
19:59 end level 4 boss&amp;lt;br&amp;gt;&lt;br /&gt;
22:05 end level 5.1&amp;lt;br&amp;gt;&lt;br /&gt;
24:31 end level 5.2&amp;lt;br&amp;gt;&lt;br /&gt;
27:23 end level 5 boss (1 life lost here)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives. --[[User:Gooblies|Gooblies]] 01:45, 13 May 2005 (UTC)&lt;br /&gt;
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I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof&lt;br /&gt;
&lt;br /&gt;
You guys have way too much free time. I can beat Level 1-1 In 10 mins and lose 2 lives!! --[[User:kerrek slaya|kerrek slaya]] 21:04, 15 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I timed 139 measures of music in 5.2 a minute ago. I can't say how that compares with your score since I timed it in measures of music, not seconds. (I and noticed that I shaved about 3 measures of music taking the bottom path when the top has the huge conveyor belt, even when jumping against the belt and taking a shortcut to the bottom, and even though the bottom path has a short wait time to get the stupid platform within jumping distance. Less fall time, no ladders. I also took the bottom path when it split into four tiers - less fall time, and there's a forward-moving conveyor belt that doesn't lead to a spike along the way.) --{{User:Jay/sig}} 08:03, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
New!&lt;br /&gt;
I have a swf decompiler and can easily get the music off them, email me at sportyman27@hotmail.com and ask me for the file you want - Quinn&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
I'm pretty confident that it's a [[time capsule]] reference myself. It DOES look exactly the same, and Stinkoman interacted with that capsule too. Don't name individual video games, though. --{{User:Jay/sig}} 08:13, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
*Not really. On my computer, I can save a Peasant's Quest game for months, no matter how screwy it really is. [[User:Amy Whifflepoof|Amy Whifflepoof]] 15:36, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v4, those links have become outdated. The new ones are [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|here]]. --{{User:Venusy/Sig}}, 19:57, 23 May 2005 (BST) &amp;lt;br&amp;gt;'''EDIT:''' Moved all links to my user page.&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::: Pertmywert has sent me the new version: http://phlip.websiteallies.com/Stinkoman_20X6_Install_v3.exe - I'll keep the v2 one up incase anyone's interested. --[[User:phlip|phlip]] 23:44, 9 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game, a new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
:If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --[[User:Gooblies|Gooblies]] 20:17, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
superjoe30@gmail.com&lt;br /&gt;
&lt;br /&gt;
*The cutscenes don't work... And you can't create a dumb wall level. [[User:Kvb|Kvb]] 08:48, 26 May 2005 (UTC)&lt;br /&gt;
*But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --{{User:Jay/sig}} 04:24, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
In level 5 it's &amp;quot;I want to be the guy too!&amp;quot;, though. [[User:Kvb|Kvb]] 10:43, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
Doink is a sound word. It's just another case of &amp;lt;strike&amp;gt;ottomatopeia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otamatapia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otttamadapeia&amp;lt;/strike&amp;gt; I can't spell it, whatever it is. --[[User:thatkidsam|thatkidsam]] 21:16, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I believe you want: onomatopoeia&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Stlunko====&lt;br /&gt;
Stlunko, the world 3 boss, could very well be modeled after...&lt;br /&gt;
* ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.&lt;br /&gt;
* ...Gamma from ''Mega Man 3''.&lt;br /&gt;
* ...Rudy, the final boss of ''Wario Land 3''.&lt;br /&gt;
* ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.&lt;br /&gt;
*'''Decline.''' If this isn't a TTATOT, I don't know what is. --[[User:Beatfox|Beatfox]] 23:19, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:11, 29 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''', you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --[[User:phlip|phlip]] 20:29, 29 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. [[User:TakuaKaita600|TK600]] 20:08, 6 May 2005 (UTC)&lt;br /&gt;
***Well, if '''I''' had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --[[User:Shadow Hog|Shadow Hog]] 02:23, 7 May 2005 (UTC)&lt;br /&gt;
====Rose Blake====&lt;br /&gt;
When SB says &amp;quot;rose face&amp;quot; in #125, it sounds slightly like &amp;quot;rose blake&amp;quot; in stinkoman game.&lt;br /&gt;
&lt;br /&gt;
*'''Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined!''' Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:27, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Slightly like? Oh, man! -- [[User:tomstiff|tomstiff]] 15:55, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline for the pudgy! Decline for the pudgy!''' -- [[User:Kiwi|Kiwi]] 16:55, 28 Apr 2005&lt;br /&gt;
*'''Gimme a D-cline.''' --[[User:Beatfox|Beatfox]] 23:22, 28 Apr 2005 (UTC)&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Er...''' The meaning of Tempo might be he is going faster.&lt;br /&gt;
*'''Comment''' Or it could also be a reference to tampons... Um, actually, no, forget that I said that.&lt;br /&gt;
&lt;br /&gt;
Dude, Whomever thought of ths had no idea of an alternative. Maybe it's a bad translation. Or he isn't very mean and also doesn't taste very good.&lt;br /&gt;
&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
****Does anyone else feel that 20X6 is simply a brilliant joke?  Don't try to place it into a timeline, just leave it silly, as it is. --J&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
::It was the same silohouette(where's the spelling fairy when you need it?) that kidnaps 1-Up. It was da Coach!&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;br /&gt;
&lt;br /&gt;
*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?&lt;br /&gt;
&lt;br /&gt;
*New levels...'''YET AGAIN!''' Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:28, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level 6==&lt;br /&gt;
*I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --[[User:Gooblies|Gooblies]] 01:43, 13 May 2005 (UTC)&lt;br /&gt;
**Maybe it will be where the final boss is the silloute dingie. --[[User:Gooblies|Gooblies]] 01:44, 13 May 2005 (UTC) again&lt;br /&gt;
*It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 01:46, 13 May 2005 (UTC)&lt;br /&gt;
* Or maybe and ice world, almost every video game has fire and ice levels. [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
** There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [http://forum.hrwiki.org/viewtopic.php?p=104724#104724] --[[User:phlip|phlip]] 14:40, 13 May 2005 (UTC)&lt;br /&gt;
*Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...[[User:Amy Whifflepoof|Amy Whifflepoof]] 15:46, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!&lt;br /&gt;
&lt;br /&gt;
Oh and I realize level 4 was a fire board, I not that dumb.[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:26, 16 May 2005 (UTC)&lt;br /&gt;
** Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:38, 16 May 2005 (UTC)&lt;br /&gt;
** The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:47, 16 May 2005 (UTC)&lt;br /&gt;
*** The boss has a pretty predictable pattern, so he's pretty easy to beat.  The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.&lt;br /&gt;
*The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22&lt;br /&gt;
*Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.&lt;br /&gt;
*This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*The lack of checkpoints '''kill''' me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! [[User:Cheatachu72|Cheatachu72]] 18:14, 23 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tip: In order to finish level 6.2, you need to jump onto the clouds when the trap is down. Once you reach the platform, immediately jump. THis will make you reach the flag platform. Maestro-not logged in&lt;br /&gt;
&lt;br /&gt;
== Did Anyone Else Get This Glitch? ==&lt;br /&gt;
&lt;br /&gt;
So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking.&lt;br /&gt;
Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?&lt;br /&gt;
&lt;br /&gt;
* Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --[[User:The Archon|The Archon]] 23:20, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shadowy Figure Revealed! ==&lt;br /&gt;
&lt;br /&gt;
At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.&lt;br /&gt;
&lt;br /&gt;
Mystery solved.&lt;br /&gt;
&lt;br /&gt;
Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
&lt;br /&gt;
*I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.&lt;br /&gt;
&lt;br /&gt;
I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. [[User:Kvb|Kvb]] 19:19, 24 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree, I also do know he will be found by who I call &amp;quot;Cheat-o-oki&amp;quot;. Too obvious... [[user:Mr.NiceGuy|Mr.NiceGuy]]&lt;br /&gt;
&lt;br /&gt;
== Don't read this if you like the game ==&lt;br /&gt;
&lt;br /&gt;
I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game.  Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had.  For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades.  Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman).  And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started.  The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline.  It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2.  Granted, they're working with limited media, but still... [[User:24.239.141.162|24.239.141.162]] 22:41, 16 May 2005 (UTC)&lt;br /&gt;
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I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix. &lt;br /&gt;
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Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 22:46, 16 May 2005 (UTC)&lt;br /&gt;
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I'm pretty sure that's the point.  Not to make it a &amp;quot;cool&amp;quot; game, but to make it funny, like everything else on the website. [[User:Nosmorking|No Smorking]] 22:54, 16 May 2005 (UTC)&lt;br /&gt;
:But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros.  [[User:24.239.141.162|24.239.141.162]] 23:24, 16 May 2005 (UTC)&lt;br /&gt;
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Yeah, but that would suck.  At least this one is a real game.  [[User:Nosmorking|No Smorking]] 23:32, 16 May 2005 (UTC)&lt;br /&gt;
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If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels.  As it stands, this game is too ''easy'' for me, but I know people who have trouble with the first level.  I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).&lt;br /&gt;
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== Object Library Links ==&lt;br /&gt;
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Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page?   I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point)  Should we remove the links?   --[[User:Duke33|Duke33]] 14:44, 18 May 2005 (UTC)&lt;br /&gt;
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:I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the [[Talk:Stinkoman 20X6#XML|XML]] section. I'll leave 'em for now, and see if anyone else has any opinions on this. --{{User:Venusy/Sig}}, 18:14, 18 May 2005 (BST)&lt;br /&gt;
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:Well I figured we link to things like the virus'd Sketchbook and such in [[virus]], so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --[[User:phlip|phlip]] 04:24, 19 May 2005 (UTC)&lt;br /&gt;
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::Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a ''little'' too much up, as seen in this edit [http://www.hrwiki.org/index.php?title=Sightings&amp;amp;diff=78777&amp;amp;oldid=78657 here]. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --{{User:Venusy/Sig}}, 19:44, 23 May 2005 (BST)&lt;br /&gt;
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== Quick Tidbit For Level 6.2 ==&lt;br /&gt;
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Lets say you make it all the way to the bluetant and 3-prong... near the end...&lt;br /&gt;
choice a) go up and avoid two 3-prongs, then dodge ligtning &amp;amp; two saws...&lt;br /&gt;
choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning &amp;amp; two 3-prongs as if you made it past choice a.&lt;br /&gt;
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Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...&lt;br /&gt;
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backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...&lt;br /&gt;
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yeah how to do it:&lt;br /&gt;
1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth!&lt;br /&gt;
--John&lt;br /&gt;
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== Trolling ==&lt;br /&gt;
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Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found [http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;curid=5991&amp;amp;diff=87772&amp;amp;oldid=87769 here]. --[[User:VolatileChemical|VolatileChemical]] 01:30, 26 May 2005 (UTC)&lt;br /&gt;
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:Go report it at [[HRWiki:WikiTroll]] --[[User:phlip|phlip]] 01:46, 26 May 2005 (UTC)&lt;br /&gt;
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Yes, of course. Thank you. --[[User:VolatileChemical|VolatileChemical]] 01:48, 26 May 2005 (UTC)&lt;br /&gt;
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== Looooooong Fall ==&lt;br /&gt;
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The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof&lt;br /&gt;
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== Magic Pockets? ==&lt;br /&gt;
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Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)&lt;br /&gt;
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That sounds great, but the tornado reminds me of the mouse with sunglasses boss in super mario advance who throws bob-ombs at you. Um.. it's probably a Magic Pockets ref, though......&lt;br /&gt;
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Quoting from the page &amp;quot;Liekand could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called &amp;quot;Fryguy&amp;quot;, along with the fat mouse refering to the first boss, &amp;quot;Mouser&amp;quot;. The bubble sprite used for Liekand's attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.&amp;quot;. It seems like the character's drawing on multiple references already. Being a newbie, I'm unsure about the procedure for adding mine (there doesn't seem to be a Stinkoman 20X6 category on STUFF,for example).--[[User:Electric Monkey|Electric Monkey]] 21:42, 2 Jun 2005 (UTC)&lt;br /&gt;
:I'm not sure how I'd vote on it, but there IS a Stinkoman 20x6 section on [[STUFF]] - or, at least, there used to be if there isn't now. It's under &amp;quot;Games&amp;quot;. If it doesn't exist, feel free to add it if you want to STUFF a fact. --{{User:Jay/sig}} 21:47, 2 Jun 2005 (UTC)&lt;br /&gt;
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== Powercrunch? ==&lt;br /&gt;
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I think we should change all the &amp;quot;Powercrunches&amp;quot; into &amp;quot;capsules&amp;quot;.  In the email, the red and white thing was a capsule, and the powercrunch was the tape.  When 1-up takes Stinkoman's powercrunch in the game, it is also a tape.  --[[User:Nosmorking|No Smorking]] 16:01, 28 May 2005 (UTC)&lt;br /&gt;
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I disagree, they're two different things, with two different usages, the capsule is for restoring health, and you can ask Joshua about what the power crunch does... --[[User:Dinoshaur|Dinoshaur]] 15:47, 2 Jun 2005 (UTC)&lt;br /&gt;
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Yeah, I think that's what I was trying to say.  The Enemies list and walkthroughs have the capsules listed as powersrunches.  I think we should change those so they say capsules.  --[[User:68.236.19.26|68.236.19.26]] 15:56, 2 Jun 2005 (UTC)&lt;br /&gt;
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I think you have a point. I don't believe that the capsules are ever called power crunches, but the tape definately is. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 16:01, 2 Jun 2005 (UTC)&lt;/div&gt;</description>
			<pubDate>Tue, 07 Jun 2005 21:35:41 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Talk:Peasant's Quest</title>
			<link>http://www.hrwiki.org/wiki/Talk:Peasant%27s_Quest</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* 150 point ending? */&lt;/p&gt;
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&lt;div&gt;Hm. The walkthrough really ought to get the user 150 points instead of 149. Is this my fault? I created the image with the little numbers. Do I need to move one (or more) of the dots so the walkthrough can be fixed? --[[User:JoeyDay|JoeyDay]] 10:07, 21 Sep 2004 (MST)&lt;br /&gt;
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:Okay, after surveying the damage, it looks as though step 7 of the first quest needs to be moved so that it is positioned above step 4. I'm working on the image and will update the page when the new image is in place. --[[User:JoeyDay|JoeyDay]] 10:23, 21 Sep 2004 (MST)&lt;br /&gt;
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== Save after &amp;quot;Beating&amp;quot; Trogdor ==&lt;br /&gt;
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I beat it and saw the credits, what happens after that? All I see is a statue of Rather Dashing wearing a Scalding Lake T-shirt and some text that says &amp;quot;THE END&amp;quot;.&lt;br /&gt;
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That's it.  --[[User:Kilroy|Kilroy]] 15:00, 5 Oct 2004 (MST)&lt;br /&gt;
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Did anyone else have the same problem with loading the game? All I got when I loaded it was a piece of broken film with the Quicktime logo on it. -[[User:Everybody!|Everybody!]]&lt;br /&gt;
*Delete Quicktime, it's interferring with Flash. Quicktime is evil. It hijacked my computer and no matter how many times I told it not to associate with my mp3s or midis or anything it still would and even after I uninstalled it it reinstalled itself. Ugh. Just kill Apple. Anyway, get rid of Quicktime and maybe reinstall/update Flash. -[[User:Skunk|Skunk]]&lt;br /&gt;
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== Salad Fingers Reference? ==&lt;br /&gt;
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&amp;quot;The name 'Ron Cumberdale' is most likely a reference to the character Hubert Cumberdale in the Salad Fingers flash movie.&amp;quot;&lt;br /&gt;
Cumberdale is a real last name though, which presents a BIG problem in that theory. Besides, wasn't Peasant's Quest before Salad Fingers? Anyway, I think this should be removed. -[[User:Skunk|Skunk]]&lt;br /&gt;
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== 150 point ending? ==&lt;br /&gt;
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Hey, just wondering if you actually get anything for getting all 150 points. Is it worth my while?&lt;br /&gt;
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A feeling of accomplishment? I got 150, and although I flet good about it, I got squat.&lt;br /&gt;
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   Find my glitch on the arrow game. I got 400 out of 150 lol.&lt;br /&gt;
          -Quinn&lt;br /&gt;
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== BUY MY STUFF! ==&lt;br /&gt;
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What is it about the Peasant's Quest page that attracts so much spam? I can kinda see the Strong Bad Email page - it's linked to from the sidebar, and it's obviously going to be a high-traffic page. But why PQ? --[[User:Jay|Jay]] 15:23, 11 Apr 2005 (MDT)&lt;br /&gt;
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:Do a &amp;quot;What links here&amp;quot; on both pages. Although H*R.com Updates is in the sidebar, there are a lot more pages linking to Peasant's Quest. --[[User:Venusy|Venusy]], 16:51, 12 Apr 2005 (BST)&lt;br /&gt;
::That still doesn't seem to be the answer to me. I doubt these spammers go through the Wiki to find a good page - they probably try to spam the main page and, failing that, go to the first page they can (which is why Strong Bad Email, the second link on the sidebar, likely gets spammed so much.) Is there an outside page that links to Peasant's Quest? --[[User:Jay|Jay]] 10:26, 12 Apr 2005 (MDT)&lt;br /&gt;
==Closed STUFF==&lt;br /&gt;
===Videlectrix Ajax===&lt;br /&gt;
The Videlectrix runner in the intro dies by falling on his sword. A possible reference to the Greek hero Ajax who died a similar death.&lt;br /&gt;
*'''Decline''' It's too general. Similarity =/= reference. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:18, 28 Apr 2005 (UTC)&lt;br /&gt;
*And [[action figure]] is Strong Bad email #42 that could be a referance to ''the Hitchhiker's Guide to the Galaxy'' '''Decline!''' [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*'''Decline.''' I betcha if we try hard enough we can turn this into a TMBG reference. They know TBC y'know. -- [[User:tomstiff|tomstiff]] 17:54, 28 Apr 2005 (UTC)&lt;br /&gt;
===Two names? (DECLINED)===&lt;br /&gt;
When you type in &amp;quot;talk kerrek&amp;quot;, part of the message that comes up is &amp;quot;'Me llamo Julio'&amp;quot;, which means &amp;quot;My name is Julio&amp;quot; in Spanish. As this is said by Rather Dashing, his real name is Julio.&lt;br /&gt;
*'''Fhqwdlcinds''' So??? --[[User:Jay|Jay]] 01:24, 14 Apr 2005 (UTC)&lt;br /&gt;
**So, rather dashing's real name name is Julio. Good catch! Just '''revise''' it so that its a little more obvious. Try:&lt;br /&gt;
 When you type in &amp;quot;talk kerrek&amp;quot;, part of the message that comes up is &amp;quot;'Me llamo Julio'&amp;quot;, which means &amp;quot;My name is Julio&amp;quot; in &lt;br /&gt;
 Spanish. As this is said by Rather Dashing, his real name is Julio.&lt;br /&gt;
--[[User:-erson|-erson]] 18:46, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''Me Declino Infinito.''' -- [[User:tomstiff|tomstiff]] 17:09, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''REWRITE'D!''' I was the one who wrote the thing anyway, so I rewrote it with -erson-san's suggestion. --[[User:Kiwi|Kiwi]] 19:09, 14 Apr 2005 (EST)&lt;br /&gt;
*'''Decline the new one too''' It's still useless, and perhaps now moreso - are we next going to say that his name is Misspeller Jones? (Type &amp;quot;get plague&amp;quot; near the lantern.) It's a joke. Just go with it. --[[User:Jay|Jay]] 01:10, 15 Apr 2005 (UTC)&lt;br /&gt;
**'''Comment.''' But, it might NOT be. Geez, why does everyone always decline everything around here? --[[User:Kiwi|Kiwi]] 10:45, 16 Apr 2005&lt;br /&gt;
*** Oh, wait, what was that word? &amp;quot;Might&amp;quot;? As in, you're not certain? --[[User:Jay|Jay]] 18:08, 16 Apr 2005 (UTC)&lt;br /&gt;
****But the fact that Rather Dashing is saying &amp;quot;Me llamo Julio&amp;quot; as a conversation starter to the Kerrek would be a different case. Do you ever say &amp;quot;Hello my name is...&amp;quot; and mention an incorrect name? And about the &amp;quot;Misspeller Jones&amp;quot;, is it not common for people to make up nicknames for people about their different characteristics? Like you call a clumbsy person &amp;quot;Butterfingers&amp;quot; even though his real name is Bob, or a bad typist &amp;quot;Misspeller Jones&amp;quot; even though his real name is Julio? --[[User:-erson|-erson]] 23:34, 16 Apr 2005 (UTC)&lt;br /&gt;
*****It sounds to me like the sort of thing you'd find in the first five pages of a beginners' Spanish textbook, and without otherwise knowing what to say to the Kerrek, he just rambled relative nonsense. We know his real name, and it's not Julio. --[[User:Jay|Jay]] 02:06, 17 Apr 2005 (UTC)&lt;br /&gt;
******We dont ''know'' that his real name is Rather Dashing, the character doesn't actually say it himself. Just the narrator. And whos more likely to know his own name, the narrator or Rather Dashing? --[[User:-erson|-erson]] 02:12, 17 Apr 2005 (UTC)&lt;br /&gt;
*******So, at the end of the game, the NARRATOR tells Trogdor (who repeats it - in voice acting!) that his name is Rather Dashing? --[[User:Jay|Jay]] 02:17, 17 Apr 2005 (UTC)&lt;br /&gt;
********Sorry, I never played to the end of the game. But honeslty, what are the odds that if he was talking nonsence he would utter a phrase that just happens to be a very popular opening statement when meeting new people? And, there is no where in the game where it tells you Rather Dashing can't speak Spanish. Perhaps he though Kerrek spoke spanish.&lt;br /&gt;
*********Yes, I just double-checked the ending. The narration says &amp;quot;You scream that your name is Rather Dashing&amp;quot;, followed by a long speech with a computer voice reading along (a direct quote by Trogdor), ending in &amp;quot;It will be a pleasure to burninate you, Rather Dashing.&amp;quot; One random piece of text may give small credence to your theory that RD's real name is Julio, but the entire rest of the game contradicts it. --[[User:Jay|Jay]] 02:24, 17 Apr 2005 (UTC)&lt;br /&gt;
*Perhaps a rewrite than to indiciate that Rather Dashing's name may be Julio according to that text?--[[User:-erson|-erson]] 02:31, 17 Apr 2005 (UTC)&lt;br /&gt;
**I don't think Fun Facts is a place for theories that &amp;quot;may be&amp;quot; true based on a possible interpretation of one statement.  '''Decline.''' [[User:Beatfox|Beatfox]] 06:30, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Yet Another Comment.''' We all know that &amp;quot;rather dashing&amp;quot; is a term meaning you're good-looking. Maybe he just calls himself that because he thinks he's, well, good-looking. [[User:Kiwi|Kiwi]] 14:41, 17 Apr 2005 (EST)&lt;br /&gt;
*How do we know he just didn't read that off of a Spanish textbook?  It's just as much speculation to say that Rather Dashing CAN speak Spanish as it is to say he can't.  Can't you just accept that this is random TBC humor?  Seriously, this is a bigger stretch than Dhalsim. '''Me llamo decline''' [[User:Dasrik|Dasrik]] 06:25, 18 Apr 2005 (UTC)&lt;br /&gt;
*'''Comment Numero Tres.''' Look, we're never going to get anywhere like this, and I'm sick of the arguments. Someone lock this thing, PLEASE. --[[User:Kiwi|Kiwi]] 16:53, 19 Apr 2005&lt;br /&gt;
*'''Comment.''' Throughout all of the Peasant's Quest Movie Trailer, Rather Dashing is referred to as ... Rather Dashing. -- [[User:tomstiff|tomstiff]] 02:25, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Comment''' I never remember Rather Dashing saying his name is Julio other than right there. --[[user: Lappy 486]] 9:10 Apr 26&lt;br /&gt;
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== ESC not working? ==&lt;br /&gt;
When I got into something like the inventory, the ESC will not take me out. Only the backspace will. Is this a glitch for anybody else? --[[User:lightning jim|lightning jim]] 22:14, 10 May 2005 (UTC)&lt;br /&gt;
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yes--[[User:68.223.89.28|68.223.89.28]] 20:41, 19 May 2005 (UTC)&lt;/div&gt;</description>
			<pubDate>Fri, 20 May 2005 02:38:23 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Peasant%27s_Quest</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* New Flash File */&lt;/p&gt;
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&lt;div&gt;==New Flash File==&lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Clicky]]&lt;br /&gt;
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==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
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:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
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==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
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== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
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What??&lt;br /&gt;
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== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
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TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
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==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
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Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
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==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This      is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great     , if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the     , which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
*It's not as hard as you think. I suck garbage (expletive deleted) at video      , but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole      ( tage 1.1 to 3.3) in 19 minutes without a single      over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with no lives lost at all (the end might be off by a couple of seconds... it's hard to write down times with no pause):&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:26 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
03:09 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:46 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
06:08 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:13 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:54 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
11:11 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
12:43 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
13:21 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
15:57 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
1-UP falls to his death on level 4.2 as a popup takes the focus away from the window.&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives.&lt;br /&gt;
&lt;br /&gt;
I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v3, those links have become outdated. Here are the new ones;&amp;lt;br&amp;gt;&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.1.1.xml|Level 1.1]], [[HR:stinkogame/v3/levelData/level1.1.2.xml|Level 1.2]], [[HR:stinkogame/v3/levelData/level1.2.1.xml|Level 2.1]], [[HR:stinkogame/v3/levelData/level1.2.2.xml|Level 2.2]], [[HR:stinkogame/v3/levelData/level1.3.3.xml|Level 3.3?]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.1.xml|Level 4.1]], &lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.2.xml|Level 4.2]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.3.xml|Level 4.3?]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.1.xml|Level 5.1]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.2.xml|Level 5.2]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.3.xml|Level 5.3?]], &lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Flash file for Stinkoman 20X6]], &lt;br /&gt;
[[HR:stinkogame/v3/objectLibrary.swf|Object Library]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/stinkomanual.swf|Stinkomanual]], [[HR:stinkogame/v3/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]],[[HR:stinkogame/v3/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.1.swf|Cutscene before 5.1]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.2.swf|Cutscene before 5.2]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.3.swf|Cutscene before 5.3]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.4.swf|Cutscene after 5.3]]. --[[User:Venusy|&amp;lt;font face=&amp;quot;commodore 64&amp;quot;&amp;gt;Venusy&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;&amp;lt;tt&amp;gt;([[User talk:Venusy|Talk]]) ([[Special:Contributions/Venusy|Contributions]])&amp;lt;/tt&amp;gt;&amp;lt;/sub&amp;gt;, 16:51, 9 May 2005 (BST) '''EDIT:''' Updated links to v3, and added ones below.&lt;br /&gt;
:Add to that list: [[HR:stinkogame/v2/externalSwf/stinkomanual.swf|Stinkomanual]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]] - all of which have to go in an &amp;quot;externalSwf&amp;quot; folder. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Er...''' The meaning of Tempo might be he is going faster.&lt;br /&gt;
&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;br /&gt;
&lt;br /&gt;
*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?&lt;/div&gt;</description>
			<pubDate>Mon, 09 May 2005 17:30:25 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Quinn:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Flash File==&lt;br /&gt;
[[HR:http://homestarrunner.com/stinkogame/v3/stinkogame.swf|Clicky]] &lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
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==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This      is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great     , if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the     , which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
*It's not as hard as you think. I suck garbage (expletive deleted) at video      , but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole      ( tage 1.1 to 3.3) in 19 minutes without a single      over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
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My best with no lives lost at all (the end might be off by a couple of seconds... it's hard to write down times with no pause):&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:26 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
03:09 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:46 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
06:08 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:13 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:54 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
11:11 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
12:43 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
13:21 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
15:57 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
1-UP falls to his death on level 4.2 as a popup takes the focus away from the window.&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives.&lt;br /&gt;
&lt;br /&gt;
I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
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==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
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== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
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== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
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*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
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' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v3, those links have become outdated. Here are the new ones;&amp;lt;br&amp;gt;&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.1.1.xml|Level 1.1]], [[HR:stinkogame/v3/levelData/level1.1.2.xml|Level 1.2]], [[HR:stinkogame/v3/levelData/level1.2.1.xml|Level 2.1]], [[HR:stinkogame/v3/levelData/level1.2.2.xml|Level 2.2]], [[HR:stinkogame/v3/levelData/level1.3.3.xml|Level 3.3?]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.1.xml|Level 4.1]], &lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.2.xml|Level 4.2]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.4.3.xml|Level 4.3?]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.1.xml|Level 5.1]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.2.xml|Level 5.2]],&lt;br /&gt;
[[HR:stinkogame/v3/levelData/level1.5.3.xml|Level 5.3?]], &lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Flash file for Stinkoman 20X6]], &lt;br /&gt;
[[HR:stinkogame/v3/objectLibrary.swf|Object Library]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/stinkomanual.swf|Stinkomanual]], [[HR:stinkogame/v3/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]],[[HR:stinkogame/v3/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]], [[HR:stinkogame/v3/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.1.swf|Cutscene before 5.1]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.2.swf|Cutscene before 5.2]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.3.swf|Cutscene before 5.3]],&lt;br /&gt;
[[HR:stinkogame/v3/externalSwf/cutscene1.5.4.swf|Cutscene after 5.3]]. --[[User:Venusy|&amp;lt;font face=&amp;quot;commodore 64&amp;quot;&amp;gt;Venusy&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;&amp;lt;tt&amp;gt;([[User talk:Venusy|Talk]]) ([[Special:Contributions/Venusy|Contributions]])&amp;lt;/tt&amp;gt;&amp;lt;/sub&amp;gt;, 16:51, 9 May 2005 (BST) '''EDIT:''' Updated links to v3, and added ones below.&lt;br /&gt;
:Add to that list: [[HR:stinkogame/v2/externalSwf/stinkomanual.swf|Stinkomanual]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]] - all of which have to go in an &amp;quot;externalSwf&amp;quot; folder. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Er...''' The meaning of Tempo might be he is going faster.&lt;br /&gt;
&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;br /&gt;
&lt;br /&gt;
*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?&lt;/div&gt;</description>
			<pubDate>Mon, 09 May 2005 17:29:45 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* The SWF file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
&lt;br /&gt;
==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with no lives lost at all (the end might be off by a couple of seconds... it's hard to write down times with no pause):&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:26 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
03:09 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:46 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
06:08 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:13 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:54 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
11:11 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
12:43 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
13:21 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
15:57 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
1-UP falls to his death on level 4.2 as a popup takes the focus away from the window.&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives.&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v2, those links have become outdated. Here are the new ones;&amp;lt;br&amp;gt;&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.1.1.xml|Level 1.1]], [[HR:stinkogame/v2/levelData/level1.1.2.xml|Level 1.2]], [[HR:stinkogame/v2/levelData/level1.2.1.xml|Level 2.1]], [[HR:stinkogame/v2/levelData/level1.2.2.xml|Level 2.2]], [[HR:stinkogame/v2/levelData/level1.3.3.xml|Level 3.3?]],&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.1.xml|Level 4.1]], &lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.2.xml|Level 4.2]],&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.3.xml|Level 4.3?]], &lt;br /&gt;
[[HR:stinkogame/v2/stinkogame.swf|Flash file for Stinkoman 20X6]], &lt;br /&gt;
[[HR:stinkogame/v2/objectLibrary.swf|Object Library]]. --[[User:Venusy|Venusy]], 20:57, 27 April 2005 (BST)&lt;br /&gt;
:Add to that list: [[HR:stinkogame/v2/externalSwf/stinkomanual.swf|Stinkomanual]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]] - all of which have to go in an &amp;quot;externalSwf&amp;quot; folder. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 21:08:46 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Quinn:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The SWF file==&lt;br /&gt;
I've gotten the flash file for this game, but it doesn't seem to want to work. Is this just my computer?&lt;br /&gt;
Can someone test it for me? If u don't have the file I'll email it to u.&lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
&lt;br /&gt;
==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with no lives lost at all (the end might be off by a couple of seconds... it's hard to write down times with no pause):&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:26 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
03:09 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:46 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
06:08 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:13 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:54 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
11:11 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
12:43 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
13:21 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
15:57 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
1-UP falls to his death on level 4.2 as a popup takes the focus away from the window.&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives.&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v2, those links have become outdated. Here are the new ones;&amp;lt;br&amp;gt;&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.1.1.xml|Level 1.1]], [[HR:stinkogame/v2/levelData/level1.1.2.xml|Level 1.2]], [[HR:stinkogame/v2/levelData/level1.2.1.xml|Level 2.1]], [[HR:stinkogame/v2/levelData/level1.2.2.xml|Level 2.2]], [[HR:stinkogame/v2/levelData/level1.3.3.xml|Level 3.3?]],&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.1.xml|Level 4.1]], &lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.2.xml|Level 4.2]],&lt;br /&gt;
[[HR:stinkogame/v2/levelData/level1.4.3.xml|Level 4.3?]], &lt;br /&gt;
[[HR:stinkogame/v2/stinkogame.swf|Flash file for Stinkoman 20X6]], &lt;br /&gt;
[[HR:stinkogame/v2/objectLibrary.swf|Object Library]]. --[[User:Venusy|Venusy]], 20:57, 27 April 2005 (BST)&lt;br /&gt;
:Add to that list: [[HR:stinkogame/v2/externalSwf/stinkomanual.swf|Stinkomanual]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.1.swf|Cutscene before 1.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.2.swf|Cutscene before 1.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.1.3.swf|Cutscene before 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.1.swf|Cutscene after 1.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.2.swf|Cutscene before 2.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.2.3.swf|Cutscene before 2.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.1.swf|Cutscene before 3.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.2.swf|Cutscene before 3.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.3.swf|Cutscene before 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.3.4.swf|Cutscene after 3.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.1.swf|Cutscene before 4.1]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.2.swf|Cutscene before 4.2]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.3.swf|Cutscene before 4.3]] [[HR:stinkogame/v2/externalSwf/cutscene1.4.4.swf|Cutscene after 4.3]] - all of which have to go in an &amp;quot;externalSwf&amp;quot; folder. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 19:07:34 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Peasant's Quest</title>
			<link>http://www.hrwiki.org/wiki/Peasant%27s_Quest</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:peasantsquest.png|thumb|Burninated cottage action!]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&amp;quot;'' —[[Videlectrix]]&lt;br /&gt;
&lt;br /&gt;
A real long time ago, in the peasant kingdom of [[Peasantry]], some people lived... in fear. You are [[Rather Dashing]], (a peasant wearing rather short pants) who returns from a vacation to find his thatched cottage.....BURNINATED! You set out on a quest to get revenge on [[Trogdor (character)|Trogdor]] once and for all.&lt;br /&gt;
So will he make it, staying alive, and protecting this peasant kingdom from burnination?&lt;br /&gt;
''YOU'' decide!!!&lt;br /&gt;
&lt;br /&gt;
'''Page Title:''' Peasant's Quest&lt;br /&gt;
&lt;br /&gt;
'''Date:''' August 2, 2004&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Look around by typing stuff like &amp;quot;Look&amp;quot;.&lt;br /&gt;
* Talk to folks by typing &amp;quot;talk&amp;quot; or &amp;quot;talk man&amp;quot;.&lt;br /&gt;
* Take items by typing &amp;quot;get (item)&amp;quot;&lt;br /&gt;
* Use items by typing &amp;quot;use (item)&amp;quot;. You can also &amp;quot;throw (item)&amp;quot;, &amp;quot;give (item)&amp;quot;, or some other action words.&lt;br /&gt;
* Type &amp;quot;inv&amp;quot; to see your Inventory.&lt;br /&gt;
* Type &amp;quot;save&amp;quot; to save your game and &amp;quot;load&amp;quot; to load a game. (Cookies must be enabled.)&lt;br /&gt;
* Press + or - to speed up or slow down your character.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
*Please see [[Peasant's Quest Easter Eggs]] for all Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
*The game's graphics are based on a popular Sierra game &amp;quot;[[Wikipedia:King's Quest|King's Quest]]&amp;quot;, which was released in 1980's. &lt;br /&gt;
*The filename of the game is disk4of12.html, a nod to old PC games which were often distributed on multiple floppy disks and which prompted the player to insert the next disk at certain points during installation or gameplay.&lt;br /&gt;
* When you die, the programmers give you a little message: &amp;quot; 'Thanks so much for playing this game here! Don't get too frustrated. Take some time for yourself. Have a refreshing coffee. Relax. Then come back and try again maybe!' - The Videlectrix Guys&amp;quot; This is a reference to certain Sierra adventure games, such as Space Quest, in which the creators would include humorous messages to be displayed when you died.&lt;br /&gt;
*On the &amp;quot;Loading&amp;quot; screen, you can see the game on the computer screen.&lt;br /&gt;
*If you type &amp;quot;where&amp;quot; on the screen above the Mountain Pass, you'll see that it has no name.&lt;br /&gt;
*See [[Peasant's Quest Movie Trailer]] to preview the &amp;quot;upcoming&amp;quot; film adaptation.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
==== Homestarrunner.com ====&lt;br /&gt;
*Sometimes,when you jump in to the hay bale (After being covered with mud), it says you jump in like a &amp;quot;two years old boy&amp;quot;. This is a reference to [[Main Page 15]].&lt;br /&gt;
* The screen title &amp;quot;River b/w Tree&amp;quot; is a reference to [[Arcade Game]], in which one of the items on Homestar's list is &amp;quot;pork b/w beans&amp;quot;. The abbreviation &amp;quot;w/&amp;quot; for &amp;quot;with&amp;quot; is not used, instead it's &amp;quot;b/w&amp;quot; which was used on old vinyl records and singles to refer to the B-side (&amp;quot;b/w&amp;quot; = &amp;quot;backed with&amp;quot;).&lt;br /&gt;
* If you try to jumping in the left side of the lake, it responds &amp;quot;Not so fast, Swimmer [[Dan]]!&amp;quot;.&lt;br /&gt;
* When you reach the top of the mountain, it says &amp;quot;Nice jorb climbing the cliff.&amp;quot;, which is a reference to [[A Jorb Well Done]], as well as [[Coach Z]]'s accent in general.&lt;br /&gt;
* [[Jhonka]] is from the e-mail [[impression]].&lt;br /&gt;
* [[Kerrek]] is from the e-mail [[interview]].&lt;br /&gt;
* At the bale of hay, if you type &amp;quot;Get hay&amp;quot;, it makes another reference to Thy Dungeonman and Thy Dungeonman 2 by saying &amp;quot;Who do you think you are, some kind of Thy Dungeonman?&amp;quot;&lt;br /&gt;
**There is another Thy Dungeonman reference if you &amp;quot;look jhonka.&amp;quot;&lt;br /&gt;
* When you type in &amp;quot;die&amp;quot; it says &amp;quot;That wasn't very smart&amp;quot;. This is a reference to Thy Dungeonman, yet again.&lt;br /&gt;
* If you type in &amp;quot;get plague&amp;quot; at the burned out tree, the game calls you Misspeller Jones, a reference to the &amp;quot;Interruptor Jones&amp;quot; quip from [[morning routine]].&lt;br /&gt;
* If you enter an area with the Kerrek, and you type in &amp;quot;make friends with Kerrek&amp;quot;, it says &amp;quot;It didn't work for Strong Bad, and its not gonna work for you&amp;quot;. This is a reference to the email [[for kids]], in which Strong Bad types in that command while playing the game.&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
* If you type LOOK near the hay, it says &amp;quot;It reminds you of a warm, safe place where as a child you'd hide&amp;quot; a reference to &amp;quot;Sweet Child O' Mine&amp;quot; by Guns N' Roses.&lt;br /&gt;
* Looking at the rock in the middle of the river gives a reference to &amp;quot;Rock of Ages&amp;quot; by Def Leppard.&lt;br /&gt;
* When you scare Gary it says he &amp;quot;broke on through to the other side&amp;quot;, a reference to &amp;quot;Break on Through&amp;quot; by the Doors.&lt;br /&gt;
* Hugging the tree at the hay bale produces a reference to a well-known Byrds song. However, once you do this you seem to get stuck.&lt;br /&gt;
*If you look at the cracked ground it says something about it being a place in which rock stars make amazing guitar solos—a reference to Slash's solo on &amp;quot;November Rain&amp;quot; by Guns N' Roses.&lt;br /&gt;
&lt;br /&gt;
==== Games ====&lt;br /&gt;
* When you look at the painting in the inn, it says that there are dogs playing  &amp;quot;Magic: The Nerdering&amp;quot;. This is a reference to the ''Magic: the Gathering'' card game, as well as to the stereotype of ''Magic''-players as being antisocial nerds. The painting itself is a reference to C. M. Coolidge's painting of dogs playing poker, entitled &amp;quot;Looks Like Four of a Kind&amp;quot;.&lt;br /&gt;
* The game itself is a parody of &amp;quot;King's Quest 1&amp;quot; and related games; &amp;quot;Peasantry&amp;quot; is a play on &amp;quot;Daventry,&amp;quot; there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is &amp;quot;apparently autumn&amp;quot;.          &lt;br /&gt;
* When you type &amp;quot;kill&amp;quot; or &amp;quot;break&amp;quot; anything, it says &amp;quot;Violence is not the answer.&amp;quot; This may be a reference to King's Quest, which had the same message when you tried any such thing.&lt;br /&gt;
**This no longer works.&lt;br /&gt;
* If you try to GET CANDLE after waking up in the Inn, it will say &amp;quot;It looks like you should be able to do that, but you can't.&amp;quot; This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage).&lt;br /&gt;
* Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen &amp;quot;located&amp;quot; above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an &amp;quot;Easter egg&amp;quot; in a game.&lt;br /&gt;
* When you type &amp;quot;look&amp;quot; and then an object that doesn't really contribute to the game, the message will say &amp;quot;You don't need to look at that.&amp;quot; This may be a reference to Space Quest 4 in which it says the exact same thing.&lt;br /&gt;
* When trying to 'get' a certain object the game will tell you &amp;quot;No. That doesn't look like it would fit in your pants.&amp;quot; There is one other point at which you are told that the main character has stuffed an object into his shorts. These may be references to the point and click puzzle adventure Monkey Island games, in which the main character, Guybrush Threepwood, stuffs any helpful props he can find in his pants.          &lt;br /&gt;
* The Q-Baby may be a reference to the James Bond game &amp;quot;Everything or Nothing&amp;quot; in which you have a Q-Spider that can crawl through small places.&lt;br /&gt;
* When you smite the Kerrek, it'll first say &amp;quot;Here goes, Kid Icarus&amp;quot;. This is a reference to a Nintendo game of the same name: Kid Icarus, in which your main weapon is a bow.&lt;br /&gt;
* The save screen may be a reference to the old Legend of Zelda games in both format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword).&lt;br /&gt;
* Typing 'throw baby' at the west screen of the lake gets the message &amp;quot;I guess you misread the walkthrough at GameFAQs...&amp;quot; GameFAQs is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is(including Peasant's Quest).&lt;br /&gt;
* Mendelev won't talk to you if you are on his side of the desk when you talk to him. This may be a reference to a shopkeeper in Super Mario RPG: Legend of the Seven Stars, who similarly insisted that you talk to him on the other side of the desk.&lt;br /&gt;
* Typing &amp;quot;light lantern&amp;quot; is a reference to the text-based Zork series, in which you always carried a Brass Lantern, and which is parodied in Thy Dungeonman.&lt;br /&gt;
* The &amp;quot;Disk read error. Please insert floppy disk 2 into Drive B and press enter.&amp;quot; message may be a reference to the infamous &amp;quot;stump joke&amp;quot; from ''Secret of Monkey Island'', in which there was a stump in the forest, which when examined said there was a hole leading to a system of catacombs beneath it. However when you tried to use it, it would ask you to insert various disk numbers that didn't come with the game (online referances vary, but usually are somewhere around disk 20 to disk 100). After cancelling all these requests the hero would say &amp;quot;I'll just have to skip that part of the game.&amp;quot; The joke was not included in the CD-ROM version of the game.&lt;br /&gt;
* When you obtain the Kerrek's belt, Rather Dashing holds it over his head in a fashion similar to Link of [[Wikipedia:The Legend of Zelda|The Legend of Zelda]].&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* At the bale of hay, type &amp;quot;look tree&amp;quot;. It says &amp;quot;[http://www.imdb.com/title/tt0074697/ It's Arbor Day, Charlie Brown]&amp;quot;, a 1976 Peanuts TV special. &lt;br /&gt;
* When you first talk to the knight guarding the mountain pass, he calls you &amp;quot;Dragonheart&amp;quot;, a reference to the movie of the same name.&lt;br /&gt;
* If you ring the bell in the Inn it says &amp;quot;Instead of ringing or dinging, it just goes 'DUNG.'&amp;quot; This is probably a reference to the Monty Python joke: &amp;quot;What's brown and sounds like a bell? DUNG.&amp;quot;&lt;br /&gt;
* If you try to get the pebbles but are too far away it says you try to do your best Mr. Fantastic impression. This is a reference to the Fantastic Four.&lt;br /&gt;
* If you go to the screen with &amp;quot;River b/w Tree&amp;quot; and type &amp;quot;look hut&amp;quot; or &amp;quot;look cottage&amp;quot;, it says &amp;quot;You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it.&amp;quot; This is a reference to the Head-Crusher sketch on Kids in the Hall.&lt;br /&gt;
* If you try to &amp;quot;scare gary&amp;quot; before getting the maskus, two of the three possible responses are references. The first (&amp;quot;You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him.&amp;quot;) is a reference to an urban legend, and the second (&amp;quot;You tell Gary the &amp;quot;THE CALLS ARE COMING FROM INSIDE THE HOUSE!!&amp;quot; one but he doesn't act very scared. He's probably heard it before.&amp;quot;) is a reference to the old horror movie 'When a Stranger Calls' (which was then parodied in the movie 'Scream.').&lt;br /&gt;
**The third is (&amp;quot;You tell Gary about how much cholesterol is in hay and how his arteries are probably all black and clogged. He shrugs it off.&amp;quot;)&lt;br /&gt;
* &amp;quot;Look tree&amp;quot; on the Hidden Glen screen. The result could of course be a reference to any fantasy story with elves, but is likely a reference to the portrayal of Legolas in the recent Lord of the Rings films. Some variation of this phrase was heard to be uttered by fanatics everywhere.&lt;br /&gt;
* Trogdor's voice is an old speech synthesizer called the Software Automatic Mouth, or S.A.M. Listen to the simalarities [http://retrobits.net/downloads/sam.mp3 here].&lt;br /&gt;
* If you try to give the Jhonka something he'll reply with &amp;quot;Don't need nothing from no filthy peasantses!!&amp;quot; This may be a reference to the Lord of the Rings character, Gollum, whom Jhonka somewhat resembles.&lt;br /&gt;
* Try drinking anything. You will get a message saying that you don't need to. The message is reminiscent of a scene in the movie Caddyshack involving the Dalai Lama.&lt;br /&gt;
* The name 'Ron Cumberdale' is most likely a reference to the character Hubert Cumberdale in the Salad Fingers flash movie.&lt;br /&gt;
* The berries on the bushes are called &amp;quot;Crunch Berries.&amp;quot; This is most likely a reference to the cereal of the same name.&lt;br /&gt;
* Trying to jump in the hay from far away will cause a reply which includes a usage of the initals MJ. this might be a reference to Michael Jordan, a basketball player.&lt;br /&gt;
&lt;br /&gt;
== Ways to Die ==&lt;br /&gt;
* Typing DIE.&lt;br /&gt;
* Attempting to harm/kill Poor Gary the horse.&lt;br /&gt;
* Walking too near to the Kerrek.&lt;br /&gt;
* Typing TRY outside the Mysterious Cottage.&lt;br /&gt;
** It makes more sense if you first type CRAWL IN HOLE then CUT OFF ARMS LEGS AND HEAD, but works without those.&lt;br /&gt;
* Typing &amp;quot;quit&amp;quot;.&lt;br /&gt;
** You don't actually die, you just leave into the game room. The game mentions something about &amp;quot;The game is over&amp;quot;&lt;br /&gt;
* Walking in front of Dongolev's bow.&lt;br /&gt;
* Trying to TAKE ARROW before Dongolev leaves.&lt;br /&gt;
* Admitting to the Jhonka that you took his riches.&lt;br /&gt;
* Dropping the baby in the well's bucket, then exiting the screen.&lt;br /&gt;
* Getting knocked off the cliff near Trogdor's lair.&lt;br /&gt;
* Failing the Trog-Trivia questions of any of the Three Keepers of Trogdor (a different message and animation for each).&lt;br /&gt;
**Technically, you don't die on all of them, but you lose anyways.&lt;br /&gt;
***1st. Turn into Ron Cumberdale...impossible to kill Trogdor.&lt;br /&gt;
***2nd. Turn into an Old Guy Musician...also impossible.&lt;br /&gt;
***3rd. Turn into a skeleton and perish.&lt;br /&gt;
* Sneaking too close to sleeping Trogdor.&lt;br /&gt;
* Winning (with or without talking to Trogdor).&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* Go in the Jhonka's house screen , then go south of the house and walk north over the small rock in front of the door and keep walking to the door, then go right. You SHOULD be in the Jhonka's house, but you're not!&lt;br /&gt;
* If you deploy the baby on the side opposite the rock, you go into the cottage, and the game freezes.&lt;br /&gt;
* A strange mapping bug allows you to &amp;quot;warp&amp;quot; to the baby-lady's house and the inn from another screen entirely. Just think outside the box.&lt;br /&gt;
* If you fail the quiz from one of the three keepers of Trogdor and are subsequently turned into Ron Cumberdale (or the old musician or a pile of bones) and lose the game, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press Enter. This will once again bring up the question you answered wrong while your standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, answering right just makes the box disappear, although it doesn't seem like the box will ever go away, regardless of what you do. Even trying to move around brings it back up.&lt;br /&gt;
* Killing Kerrek too close to the top of the screen gets you caught in a bug! (You have to walk around, and if you walk around and cross the screen boundary, you get stuck!)&lt;br /&gt;
* In the original public version, it was possible to score 152/150 at the end. If you went back to get another arrow after smiting the Kerrek, it would give you 2 more points (just like the first arrow). This was fixed about a day after the game's release, and now taking another arrow just prints a snarky message.&lt;br /&gt;
* After you kill the Kerrek (in Kerrek tracks 2,) go west and into the baby cottage. It will be raining inside.&lt;br /&gt;
* When you get the Trog-Shield, the flames on your head are mysteriously put out.&lt;br /&gt;
*If you keep giving the baby to the innkeeper, you will keep getting points.&lt;br /&gt;
:*This doesn't work anymore.&lt;br /&gt;
*After you get the archer guy to agree to start up the business again and you get the arrow, go to the right side of the fence, then go almost back to the screen with the arrowed tree but then quickly go up, you will apear in the baby cottage, except you can only walk in the black or on the walls. You must get the archer to agree to start up the archery range again or this won't work.&lt;br /&gt;
* On the Game Over screen, hit Enter twice and the animation of your bones will start over! you can do this as many times as you like.&lt;br /&gt;
* Typing &amp;quot;look&amp;quot; on Poor Gary's screen will still say 'rotten ol' horse' even after he's fled.&lt;br /&gt;
* If you die, and press restart, and then press enter twice, you will STILL go through another death scene.&lt;br /&gt;
*If you say Haldo to anything before you talk the archer, the game will still mention the brother. It does not make sense. &lt;br /&gt;
* After typing &amp;quot;use sword&amp;quot; in Trogdor's inner sanctum, walk right for an interesting glitch. Even though Rather Dashing's graphic is locked in place, he actually will get burninated even though he is nowhere near Trogdor, and the fire will come from Trogdor's neck instead of his nose.&lt;br /&gt;
*Download the flash file and start a game. At any time type &amp;quot;save&amp;quot;. In the save menu, click on the flash player's control tab(next to file and view), and select &amp;quot;play&amp;quot;. It loads the archery game and you can get the bow before you are supposed to, plus you can do it over again to get more that the total points.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Image:Peasantry Map.png|thumb|left|550px|Map of Peasantry]]&lt;br /&gt;
&lt;br /&gt;
This is the map of Peasantry. To find an acre's name, match it to the coordinates below.&lt;br /&gt;
----&lt;br /&gt;
'''1A.''' Poor Gary's glen&amp;lt;br&amp;gt;&lt;br /&gt;
'''1B.''' Kerrek tracks 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''1C.''' Old well&amp;lt;br&amp;gt;&lt;br /&gt;
'''1D.''' Yellow tree&amp;lt;br&amp;gt;&lt;br /&gt;
'''1E.''' Waterfall&amp;lt;br&amp;gt;&lt;br /&gt;
'''2A.''' That hay bale&amp;lt;br&amp;gt;&lt;br /&gt;
'''2B.''' That mud puddle&amp;lt;br&amp;gt;&lt;br /&gt;
'''2C.''' Archery range&amp;lt;br&amp;gt;&lt;br /&gt;
'''2D.''' River and stone&amp;lt;br&amp;gt;&lt;br /&gt;
'''2E.''' Mountain pass&amp;lt;br&amp;gt;&lt;br /&gt;
'''3A.''' Jhonka's cave&amp;lt;br&amp;gt;&lt;br /&gt;
'''3B.''' Your burninated cottage&amp;lt;br&amp;gt;&lt;br /&gt;
'''3C.''' Pebble lake west&amp;lt;br&amp;gt;&lt;br /&gt;
'''3D.''' Pebble lake east&amp;lt;br&amp;gt;&lt;br /&gt;
'''3E.''' Outside giant inn&amp;lt;br&amp;gt;&lt;br /&gt;
'''4A.''' Outside mysterious cottage&amp;lt;br&amp;gt;&lt;br /&gt;
'''4B.''' Wavy tree&amp;lt;br&amp;gt;&lt;br /&gt;
'''4C.''' Kerrek tracks 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''4D.''' Outside baby lady cottage&amp;lt;br&amp;gt;&lt;br /&gt;
'''4E.''' Burninated trees&lt;br /&gt;
&lt;br /&gt;
== Hints and Tips ==&lt;br /&gt;
*Write things down, you might need them later.&lt;br /&gt;
*Remember to always LOOK around at things... you never know. Sometimes you get funny messages, other times they might be important.&lt;br /&gt;
*Wondering where the lost item is from the Baby Lady's Cottage is? Try getting some berries.&lt;br /&gt;
*The fisherman is out of bait. Maybe if you had some bait or feed.&lt;br /&gt;
*You can't kill Kerrek without a weapon. Try finding one.&lt;br /&gt;
*Check around your burninated cottage. You might find useful things there.&lt;br /&gt;
*How do you get across the river? Try going south all the way.&lt;br /&gt;
*To discover the nudist's name, type &amp;quot;Talk Tree&amp;quot;. You can then &amp;quot;Talk [his name]&amp;quot; instead of &amp;quot;Talk Man&amp;quot; for a different message.&lt;br /&gt;
*If you want to throw the baby into the lake type 'throw baby' while standing where you got the pebbles.&lt;br /&gt;
*How do you get the bucket down the well? Try putting some heavy things in it.&lt;br /&gt;
*That mask could scare a horse!&lt;br /&gt;
*Don't get ARROW'D! by the archer in the hidden glen!&lt;br /&gt;
*The baby can help you get a lot of things for you. Four things, to be exact. But you only ''need'' one.&lt;br /&gt;
*If you finish the game with 149 out of 150 points, ask yourself, &amp;quot;Did I close Naked Ned's Dresser Drawer?&amp;quot;&lt;br /&gt;
*Don't type &amp;quot;die&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*See [[Peasant's Quest Walkthrough]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Play the [http://www.homestarrunner.com/disk4of12.html Game]&lt;br /&gt;
*Play the [http://www.homestarrunner.com/peasantsquest61.swf Game (flash file)]&lt;br /&gt;
*See the [http://forum.hrwiki.org/viewtopic.php?t=411 forum thread on this game]&lt;br /&gt;
&lt;br /&gt;
*Also see [[Peasant's Quest Preview]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Peasant's Quest]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 17:51:34 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Peasant%27s_Quest</comments>		</item>
		<item>
			<title>User:Quinn</title>
			<link>http://www.hrwiki.org/wiki/User:Quinn</link>
			<description>&lt;p&gt;Quinn:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am new to this(although not new to html and webscripting,etc...) I like homestarrunner and other online comics(redvsblue)&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 17:49:37 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/User_talk:Quinn</comments>		</item>
		<item>
			<title>Peasant's Quest Responses</title>
			<link>http://www.hrwiki.org/wiki/Peasant%27s_Quest_Responses</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* Easter Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many Easter eggs for the game [[Peasant's Quest]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
*On the flash file and start a game. At any time type &amp;quot;save&amp;quot;. In the save menu, click on the flash player's control tab(next to file and view), and select &amp;quot;play&amp;quot;. It loads the archery game and you can get the bow before you are supposed to.&lt;br /&gt;
* Type &amp;quot;die&amp;quot; and the message &amp;quot;Well, that wasn't very smart.  You dead&amp;quot; appears on the page.&lt;br /&gt;
* Type &amp;quot;skip stones&amp;quot; at the lake, west side.&lt;br /&gt;
* Type look boat at the lake with the fisherman.&lt;br /&gt;
* Type &amp;quot;Dance on kerrek's grave&amp;quot; and you get a little message.&lt;br /&gt;
**Or, 'dance' will work just about anywhere else.&lt;br /&gt;
* Go to the lantern hanging on the burninated tree during the day, and type &amp;quot;light lantern&amp;quot;. &lt;br /&gt;
* Type &amp;quot;throw baby&amp;quot; near the well to get a message. (You don't have to have the baby in your inventory.)&lt;br /&gt;
* If you kick, kill, or punch &amp;quot;poor gary&amp;quot; (the horse), it kills you, then makes fun of you telling you the reason you did it was because you suck at the game.&lt;br /&gt;
* Type &amp;quot;swim&amp;quot; when by the pebbles by the lake&lt;br /&gt;
** For some reason, no message comes up when you try to swim by the other side of the lake.&lt;br /&gt;
* Type &amp;quot;look rocks&amp;quot; after using the pebbles.&lt;br /&gt;
*Type 'ride horse' or 'ride poor gary' to get a funny message&lt;br /&gt;
*Download the flash file and start a game. At any time type &amp;quot;save&amp;quot;. In the save menu, click on the flash player's control tab(next to file and view), and select &amp;quot;play&amp;quot;. It loads the archery game and you can get the bow before you are supposed to.&lt;br /&gt;
* If you type anything involving the word &amp;quot;cheat&amp;quot;, it'll say &amp;quot;meh&amp;quot;.&lt;br /&gt;
* Try typing &amp;quot;fry 'em up dan&amp;quot; or anything with the word &amp;quot;dan&amp;quot; in the phrase.&lt;br /&gt;
* When on the screen with the horse, try typing &amp;quot;scare horse&amp;quot; before you have the mask.&lt;br /&gt;
* Type &amp;quot;wear mask&amp;quot; at any other screen before scaring Poor Gary.  You'll get a funny message.&lt;br /&gt;
* If you stand between the archer (Dongolev) and the tree he's shooting arrows at, the game will make a sarcastic remark and you'll die.&lt;br /&gt;
* After you're on fire, try getting a room again.&lt;br /&gt;
* When you see the lit lantern, try lighting it again.&lt;br /&gt;
* If you don't take the Kerrek's belt right away and get the robe and get on fire first, the guard will recognize that you have the robe, but not that you're on fire.&lt;br /&gt;
* If you type &amp;quot;look bush&amp;quot; on the pebble lake west screen, it will respond with &amp;quot;Don't worry about that bush. Yeah, there's red berries on it but never you mind.&amp;quot;, then type &amp;quot;look berries&amp;quot; and it reponds &amp;quot;Shut up.&amp;quot;, finally type &amp;quot;get berries&amp;quot; and it reponds &amp;quot;NO MAN! JEEZ!&amp;quot;&lt;br /&gt;
* If you look at the SuperTime FunBow on the inventory screen, a blue clickable square will appear to the left, but clicking won't do anything. Maybe an unfinished Easter egg?&lt;br /&gt;
** No, probably an &amp;quot;object&amp;quot; they used in Macromedia Flash to do something with the game. Who knows what it is, but it's too difficult to explain it.&lt;br /&gt;
* Try typing different things like &amp;quot;this sucks&amp;quot;, &amp;quot;party&amp;quot;, &amp;quot;boo&amp;quot;, &amp;quot;drink (something)&amp;quot;, &amp;quot;dance&amp;quot; or other stuff. You usually get funny messages. Remember to save first though.&lt;br /&gt;
* Try typing &amp;quot;get bone&amp;quot; in &amp;quot;Cliffland Heights&amp;quot;.&lt;br /&gt;
** &amp;quot;Get Skull&amp;quot; also works.&lt;br /&gt;
* After you remove the rock to the cottage, try to crawl inside. The game will say something like &amp;quot;You couldn't fit, even if you chopped off your arms, legs and head&amp;quot;. Type &amp;quot;cut off arms, legs, and head&amp;quot;, and it will say &amp;quot;I'd like to see you try&amp;quot;. Type &amp;quot;try&amp;quot; and you do just that. '''NOTE''': This results in death, so save your game first.&lt;br /&gt;
** Simply typing &amp;quot;try&amp;quot; anytime on that screen results in death.&lt;br /&gt;
* Type &amp;quot;climb tree&amp;quot; at any tree.&lt;br /&gt;
* Type &amp;quot;look tree&amp;quot; and &amp;quot;climb tree&amp;quot; at the arrow tree.&lt;br /&gt;
* Try typing just &amp;quot;why&amp;quot;.&lt;br /&gt;
* Trying to get pebbles without standing right next to them results in a message.&lt;br /&gt;
* On the screen with the lantern, when you try and take it, it says there's a plaque there. If you try and take the plaque, but spell it as &amp;quot;plague&amp;quot;, you get a funny error.&lt;br /&gt;
**Spelling it correctly also gives you a funny message.&lt;br /&gt;
* If you go to the stream (from the waterfall) and type in &amp;quot;swim stream&amp;quot;, it will tell you &amp;quot;Peasants can't swim. Like, it's illegal.&amp;quot; If you type the same thing in the screen with the waterfall, you get &amp;quot;That waterfall would probably churn you into one of those weight-gain protein smoothies&amp;quot;.&lt;br /&gt;
** Typing &amp;quot;jump on rock&amp;quot; or &amp;quot;swim to rock&amp;quot; by the stream will give you the same message. &amp;quot;Get on rock&amp;quot; will give you a cynical message.&lt;br /&gt;
* At the archery place, if you try to take an arrow from the bullseyes/trees (&amp;quot;get arrow&amp;quot;), you'll get an interesting message.&lt;br /&gt;
* Interacting with objects clearly intended only for the landscape (like certain trees or the stump in Poor Gary's screen) often gets you funny messages.&lt;br /&gt;
* Try talking to Gary and the baby (before you get it) for some amusing responses.&lt;br /&gt;
* If you try climbing into the well, a message tells you your insurance doesn't cover that.&lt;br /&gt;
* If you type in &amp;quot;quit&amp;quot; you'll hurt the game's feelings. '''NOTE''': You will still quit, though.&lt;br /&gt;
* Try typing &amp;quot;map&amp;quot; before you get it.&lt;br /&gt;
* Wait a while in the wavy tree area and Naked Ned should appear behind the other tree.&lt;br /&gt;
** After he disappears, talk to the tree and it'll tell you his name. Weird.&lt;br /&gt;
* Try closing the pantry door in the inn.&lt;br /&gt;
* Try going up to a person and saying &amp;quot;ask about fire&amp;quot;, &amp;quot;ask about robe&amp;quot;, &amp;quot;ask about smell&amp;quot;, &amp;quot;ask about naked ned&amp;quot;, or &amp;quot;ask about Trogdor.&amp;quot;&lt;br /&gt;
* Try getting the flies on Poor Gary, and you'll get a funny message.&lt;br /&gt;
* On the &amp;quot;load game&amp;quot; screen you see after you die, you can press enter a couple of times and see the death sequence again.&lt;br /&gt;
* Type &amp;quot;Smell&amp;quot; or &amp;quot;sniff&amp;quot; to get a message about the scent of computer games.&lt;br /&gt;
* Type &amp;quot;get broom&amp;quot; in Ned's hut to get a message about the availability of items.&lt;br /&gt;
* Go to the well, and type &amp;quot;turn crank&amp;quot; and then, stand away from the well, and type &amp;quot;turn crank&amp;quot; again, for a funny message.&lt;br /&gt;
** Try turning the crank from behind the well, and it'll make a comment about your &amp;quot;short reach.&amp;quot; Apparently, that tree isn't as far away from the well as it looks - typing &amp;quot;turn crank&amp;quot; there will result in you walking over to the well and turning the crank.&lt;br /&gt;
* Typing any sort of direction will result in the message, 'Use the arrow keys, pal. Just like a joypad only more like your day job.'&lt;br /&gt;
* Type 'get berries' at the old lady and baby cottage, and they will get squishes in your hand. If you type it again, you get the message &amp;quot;You already searched that bush. It was okay. Nothing to write home about... oh, wait... you don't have a home. My b.&amp;quot;&lt;br /&gt;
** Type 'get berries' after finding the super trinket to get a different message.&lt;br /&gt;
* Type 'throw baby' before or after you get the baby while the old man is still in the ocean and the game will say '&amp;quot;That isn't gonna work for bait!&amp;quot; the old man screams, at a needlessly harsh volume.'&lt;br /&gt;
**Actually this works if you try to &amp;quot;throw&amp;quot; anything. Seriously, try it.&lt;br /&gt;
* Type 'throw baby' at the west screen of the lake to get the message &amp;quot;I guess you misread the walkthrough at GameFAQS. You gotta get the baby first.&amp;quot;&lt;br /&gt;
** Also try typing &amp;quot;throw baby&amp;quot; anywhere else.&lt;br /&gt;
* Type &amp;quot;give baby&amp;quot; when you don't have it anymore.&lt;br /&gt;
* Go to the rock home with the note, and type &amp;quot;take note&amp;quot; or &amp;quot;get note&amp;quot;, then go to the inn and type the same thing.&lt;br /&gt;
* When you go to the archery table, type &amp;quot;look desk&amp;quot;.&lt;br /&gt;
* Try typing &amp;quot;talk&amp;quot; behind the archery desk.&lt;br /&gt;
* At the well, try getting in the bucket yourself, and you'll receive an unflattering comment about your body.&lt;br /&gt;
** Try getting the bucket, and you'll receive a comment about your knot-tying skills.&lt;br /&gt;
* While at the well, try typing &amp;quot;use pebbles&amp;quot;. Apparently, the game wants you to be more specific.&lt;br /&gt;
* After the baby lady runs away with the jhonka's riches, go back into her cottage and try talking to her.&lt;br /&gt;
* At the lake, after you've already fed the fish for the old man, try throwing the baby and you'll get a funny message.&lt;br /&gt;
* After you've gotten your robe and a room at the inn, try walking in a direction that doesn't lead to the burned lantern tree for a funny message.&lt;br /&gt;
* If you try talking to someone who isn't in the screen or who doesn't exist, the game will say &amp;quot;It's sad when you have to make up people to talk to&amp;quot;.&lt;br /&gt;
* Try saying &amp;quot;haldo&amp;quot; to the archer's brother without talking to the archer first. You'll get a funny message.&lt;br /&gt;
* Type &amp;quot;talk kerrek&amp;quot; when it's around for a funny message.&lt;br /&gt;
* Try loading a game while Kerrek is bearing down on you.&lt;br /&gt;
* &amp;quot;make friends with kerrek&amp;quot; and &amp;quot;buy kerrek a cold one&amp;quot; now work in the actual game. (See [[for kids]]) '''Warning''': the second one will speed up the Kerrek.&lt;br /&gt;
* Try typing &amp;quot;Throw baby in well&amp;quot; or &amp;quot;Drop baby&amp;quot; for humorous messages.&lt;br /&gt;
* Type &amp;quot;Pet Horse&amp;quot; or &amp;quot;Pet Poor Gary&amp;quot; and you'll get a quite funny message.&lt;br /&gt;
* Try referring to the chicken feed as &amp;quot;gold.&amp;quot;&lt;br /&gt;
* Try climbing the fence before AND after Gary makes a hole in it.&lt;br /&gt;
* When you are in Hidden Glen (the hole in the fence that Gary made), without going off the screen, try going past the fence and up. This should take you to the baby lady's cottage.&lt;br /&gt;
* If you type &amp;quot;sleep&amp;quot; in the cottage with the woman and her baby you will get a funny message.&lt;br /&gt;
* At the fisherman's lake, try &amp;quot;look sand&amp;quot; for a pointless exercise in mathematics.&lt;br /&gt;
* Try typing &amp;quot;put baby in well&amp;quot; instead of typing &amp;quot;put baby in bucket&amp;quot;&lt;br /&gt;
*After scaring Gary, type &amp;quot;wear maskus.&amp;quot;&lt;br /&gt;
**The message that appears may be a reference to the movie Fight Club.&lt;br /&gt;
* When you're in Trogdor's lair, before you throw your sword at him, type &amp;quot;kill trogdor&amp;quot;, &amp;quot;talk&amp;quot;, or &amp;quot;wake up trogdor&amp;quot; for some funny messages.&lt;br /&gt;
* Type &amp;quot;steal dresser&amp;quot; in the cottage with the robe.&lt;br /&gt;
* Type &amp;quot;take chair&amp;quot; in the baby cottage for a funny message.&lt;br /&gt;
* Type &amp;quot;break stump&amp;quot; at poor gary's screen.&lt;br /&gt;
* Type &amp;quot;get old man rub&amp;quot; before you get the pot in the pantry after you wake up.&lt;br /&gt;
* Try typing &amp;quot;Get Arrow&amp;quot; after you kill Kerrek and he begins to rot (you'll probably first see this after you take the riches from the Jhonka.) for a rather interesting message.&lt;br /&gt;
* Type &amp;quot;Get kerrek&amp;quot; for another interesting message.&lt;br /&gt;
* Look at the Kerrek's footprints when he's not there for a funny message.&lt;br /&gt;
* Type &amp;quot;Take/get picture&amp;quot; in the old man's inn to learn something quite interesting about it.&lt;br /&gt;
* If you type &amp;quot;ask about robe&amp;quot; to the lady in the baby lady cottage it will respond sarcastically.&lt;br /&gt;
* If you are at the Mountain Pass, type &amp;quot;attack sign&amp;quot; and you will get a funny message.&lt;br /&gt;
* When you're in the old man's inn type &amp;quot;look paper.&amp;quot;&lt;br /&gt;
* When at the hay stack screen type &amp;quot;hug tree&amp;quot; ('''note''': save before, because you will get stuck to the tree)&lt;br /&gt;
* Say &amp;quot;cross river&amp;quot; at any river.&lt;br /&gt;
* There is a black box in the top left corner of the page. It has no purpose as of yet.&lt;br /&gt;
* Once you are on fire, go west a few scenes to hear a funny message about the weather&lt;br /&gt;
* In Naked Ned's cottage, where you get the robe, type &amp;quot;get drawer&amp;quot; for a funny message.&lt;br /&gt;
**Also, try &amp;quot;close drawer&amp;quot; without getting the robe, or &amp;quot;open drawer&amp;quot; or &amp;quot;close drawer&amp;quot; when it's already open or closed.&lt;br /&gt;
* Inside the inn, try &amp;quot;look window.&amp;quot;&lt;br /&gt;
* Outside the inn, try &amp;quot;look inn&amp;quot;, &amp;quot;look window&amp;quot;, and &amp;quot;look sign&amp;quot;.&lt;br /&gt;
* Try &amp;quot;look trees&amp;quot; on any screen.&lt;br /&gt;
** Typing &amp;quot;look trees&amp;quot; by the waterfall will give you a different funny message. Type &amp;quot;look tree&amp;quot; (in the singular) on certain screens with trees in it, like the yellow tree by the stream, the autumn tree by the well, the burninated tree, the tree by the haystack, the tree by Naked Ned's cottage (the last two will give you the same message).&lt;br /&gt;
* After weighing the bucket down with rocks, you can turn the crank on the well (&amp;quot;turn crank&amp;quot;) without weighing it down again. Try lowering and raising the bucket.&lt;br /&gt;
* Try killing the Kerrek before you get the bow and arrow.&lt;br /&gt;
* Try killing the Kerrek after he's dead already.&lt;br /&gt;
* If you &amp;quot;cut off head, arms, and legs&amp;quot; at the mysterious cottage, the game will say &amp;quot;thanks for nothing&amp;quot; instead of &amp;quot;thanks for playing&amp;quot;.&lt;br /&gt;
* When you reach the top of Trogdor's cliff, type &amp;quot;climb cliff&amp;quot; again. It will give you a funny message.&lt;br /&gt;
* Try typing &amp;quot;say haldo&amp;quot; to any person other than Dongolev. This works even before you talk to Mendelev.&lt;br /&gt;
**That message will appear anywhere, by the way.&lt;br /&gt;
* Type &amp;quot;climb tree&amp;quot; at any tree. The wavy tree near Naked Ned gives you a different message.&lt;br /&gt;
* Typing &amp;quot;sit stump&amp;quot; at Poor Gary gives you a message.&lt;br /&gt;
* After you take berries from a bush, trying to get more berries from that same bush has the game make fun of you.&lt;br /&gt;
* Before the woman gives you the baby, try talking to the baby.&lt;br /&gt;
* Try going all the way to the left side of the screen in the place gary (the horse) breaks open and walk directly up.&lt;br /&gt;
* If you &amp;quot;put baby in bucket&amp;quot; while the baby is already in the well, you will still get more points.&lt;br /&gt;
* If you type &amp;quot;Give super trinket&amp;quot; to the archers if you don't have one, It will give you a message.&lt;br /&gt;
* At Cliffland Heights, try to look at everything. For example, &amp;quot;look lightning&amp;quot;, or &amp;quot;look bone&amp;quot;, or &amp;quot;look cave&amp;quot;.&lt;br /&gt;
*In Trogdor's outer sanctum, also try to look at everything. Such as, &amp;quot;look openings&amp;quot;, or &amp;quot;look beaded curtain&amp;quot;. &lt;br /&gt;
*In Trogdor's outer sanctum, go in front of one of the openings and type &amp;quot;climb opening&amp;quot; for a funny message about high school.&lt;br /&gt;
*If you said haldo go back to the spot where Poor Gary used to be say &amp;quot;look&amp;quot; and it says &amp;quot;Hey! Theres a Rotten Old Horse Over There!&amp;quot; when there isn't.&lt;br /&gt;
* Try hiding in the haystack before you are covered in mud.&lt;br /&gt;
* Type &amp;quot;take mud&amp;quot; (when it's wet) before and after you are covered in it for interesting messages.&lt;br /&gt;
* Look at the rock by the stream and the mud puddle (it's not doin' a whole lot for me either).&lt;br /&gt;
* See what happens when you don't answer &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; to the Jhonka after being asked about the riches.&lt;br /&gt;
* Try to take the bed, rug, and pillow from the old man's inn.&lt;br /&gt;
* Try sleeping in the inn without talking to the man first.&lt;br /&gt;
* While walking in the haystack, go to scenes other than the original haystack screen and the Jhonka screen.&lt;br /&gt;
* Type anything other than &amp;quot;talk&amp;quot; for a short message once Trogdor is awake.&lt;br /&gt;
* Type &amp;quot;get a room&amp;quot; once you're already on fire for a funny message.&lt;br /&gt;
* Before you get the baby, go in the baby lady cottage and type &amp;quot;talk baby&amp;quot; or &amp;quot;get baby&amp;quot; for two funny messages.&lt;br /&gt;
* When you have the baby, throw it in the bucket in the well scene. You can do this again and again for more points (but only before getting the sub).&lt;br /&gt;
* Type get baby in the baby lady`s house before you get the riches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Peasant's Quest]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 17:42:31 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Peasant%27s_Quest_Responses</comments>		</item>
		<item>
			<title>Peasant's Quest Responses</title>
			<link>http://www.hrwiki.org/wiki/Peasant%27s_Quest_Responses</link>
			<description>&lt;p&gt;Quinn:&amp;#32;/* Easter Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many Easter eggs for the game [[Peasant's Quest]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
*Download the flash file and start a game. At any time type &amp;quot;save&amp;quot;. In the save menu, click on the flash player's control tab(next to file and view), and select &amp;quot;play&amp;quot;. It loads the archery game and you can get the bow before you are supposed to.&lt;br /&gt;
* Type &amp;quot;die&amp;quot; and the message &amp;quot;Well, that wasn't very smart.  You dead&amp;quot; appears on the page.&lt;br /&gt;
* Type &amp;quot;skip stones&amp;quot; at the lake, west side.&lt;br /&gt;
* Type look boat at the lake with the fisherman.&lt;br /&gt;
* Type &amp;quot;Dance on kerrek's grave&amp;quot; and you get a little message.&lt;br /&gt;
**Or, 'dance' will work just about anywhere else.&lt;br /&gt;
* Go to the lantern hanging on the burninated tree during the day, and type &amp;quot;light lantern&amp;quot;. &lt;br /&gt;
* Type &amp;quot;throw baby&amp;quot; near the well to get a message. (You don't have to have the baby in your inventory.)&lt;br /&gt;
* If you kick, kill, or punch &amp;quot;poor gary&amp;quot; (the horse), it kills you, then makes fun of you telling you the reason you did it was because you suck at the game.&lt;br /&gt;
* Type &amp;quot;swim&amp;quot; when by the pebbles by the lake&lt;br /&gt;
** For some reason, no message comes up when you try to swim by the other side of the lake.&lt;br /&gt;
* Type &amp;quot;look rocks&amp;quot; after using the pebbles.&lt;br /&gt;
*Type 'ride horse' or 'ride poor gary' to get a funny message&lt;br /&gt;
*Download the flash file and start a game. At any time type &amp;quot;save&amp;quot;. In the save menu, click on the flash player's control tab(next to file and view), and select &amp;quot;play&amp;quot;. It loads the archery game and you can get the bow before you are supposed to.&lt;br /&gt;
* If you type anything involving the word &amp;quot;cheat&amp;quot;, it'll say &amp;quot;meh&amp;quot;.&lt;br /&gt;
* Try typing &amp;quot;fry 'em up dan&amp;quot; or anything with the word &amp;quot;dan&amp;quot; in the phrase.&lt;br /&gt;
* When on the screen with the horse, try typing &amp;quot;scare horse&amp;quot; before you have the mask.&lt;br /&gt;
* Type &amp;quot;wear mask&amp;quot; at any other screen before scaring Poor Gary.  You'll get a funny message.&lt;br /&gt;
* If you stand between the archer (Dongolev) and the tree he's shooting arrows at, the game will make a sarcastic remark and you'll die.&lt;br /&gt;
* After you're on fire, try getting a room again.&lt;br /&gt;
* When you see the lit lantern, try lighting it again.&lt;br /&gt;
* If you don't take the Kerrek's belt right away and get the robe and get on fire first, the guard will recognize that you have the robe, but not that you're on fire.&lt;br /&gt;
* If you type &amp;quot;look bush&amp;quot; on the pebble lake west screen, it will respond with &amp;quot;Don't worry about that bush. Yeah, there's red berries on it but never you mind.&amp;quot;, then type &amp;quot;look berries&amp;quot; and it reponds &amp;quot;Shut up.&amp;quot;, finally type &amp;quot;get berries&amp;quot; and it reponds &amp;quot;NO MAN! JEEZ!&amp;quot;&lt;br /&gt;
* If you look at the SuperTime FunBow on the inventory screen, a blue clickable square will appear to the left, but clicking won't do anything. Maybe an unfinished Easter egg?&lt;br /&gt;
** No, probably an &amp;quot;object&amp;quot; they used in Macromedia Flash to do something with the game. Who knows what it is, but it's too difficult to explain it.&lt;br /&gt;
* Try typing different things like &amp;quot;this sucks&amp;quot;, &amp;quot;party&amp;quot;, &amp;quot;boo&amp;quot;, &amp;quot;drink (something)&amp;quot;, &amp;quot;dance&amp;quot; or other stuff. You usually get funny messages. Remember to save first though.&lt;br /&gt;
* Try typing &amp;quot;get bone&amp;quot; in &amp;quot;Cliffland Heights&amp;quot;.&lt;br /&gt;
** &amp;quot;Get Skull&amp;quot; also works.&lt;br /&gt;
* After you remove the rock to the cottage, try to crawl inside. The game will say something like &amp;quot;You couldn't fit, even if you chopped off your arms, legs and head&amp;quot;. Type &amp;quot;cut off arms, legs, and head&amp;quot;, and it will say &amp;quot;I'd like to see you try&amp;quot;. Type &amp;quot;try&amp;quot; and you do just that. '''NOTE''': This results in death, so save your game first.&lt;br /&gt;
** Simply typing &amp;quot;try&amp;quot; anytime on that screen results in death.&lt;br /&gt;
* Type &amp;quot;climb tree&amp;quot; at any tree.&lt;br /&gt;
* Type &amp;quot;look tree&amp;quot; and &amp;quot;climb tree&amp;quot; at the arrow tree.&lt;br /&gt;
* Try typing just &amp;quot;why&amp;quot;.&lt;br /&gt;
* Trying to get pebbles without standing right next to them results in a message.&lt;br /&gt;
* On the screen with the lantern, when you try and take it, it says there's a plaque there. If you try and take the plaque, but spell it as &amp;quot;plague&amp;quot;, you get a funny error.&lt;br /&gt;
**Spelling it correctly also gives you a funny message.&lt;br /&gt;
* If you go to the stream (from the waterfall) and type in &amp;quot;swim stream&amp;quot;, it will tell you &amp;quot;Peasants can't swim. Like, it's illegal.&amp;quot; If you type the same thing in the screen with the waterfall, you get &amp;quot;That waterfall would probably churn you into one of those weight-gain protein smoothies&amp;quot;.&lt;br /&gt;
** Typing &amp;quot;jump on rock&amp;quot; or &amp;quot;swim to rock&amp;quot; by the stream will give you the same message. &amp;quot;Get on rock&amp;quot; will give you a cynical message.&lt;br /&gt;
* At the archery place, if you try to take an arrow from the bullseyes/trees (&amp;quot;get arrow&amp;quot;), you'll get an interesting message.&lt;br /&gt;
* Interacting with objects clearly intended only for the landscape (like certain trees or the stump in Poor Gary's screen) often gets you funny messages.&lt;br /&gt;
* Try talking to Gary and the baby (before you get it) for some amusing responses.&lt;br /&gt;
* If you try climbing into the well, a message tells you your insurance doesn't cover that.&lt;br /&gt;
* If you type in &amp;quot;quit&amp;quot; you'll hurt the game's feelings. '''NOTE''': You will still quit, though.&lt;br /&gt;
* Try typing &amp;quot;map&amp;quot; before you get it.&lt;br /&gt;
* Wait a while in the wavy tree area and Naked Ned should appear behind the other tree.&lt;br /&gt;
** After he disappears, talk to the tree and it'll tell you his name. Weird.&lt;br /&gt;
* Try closing the pantry door in the inn.&lt;br /&gt;
* Try going up to a person and saying &amp;quot;ask about fire&amp;quot;, &amp;quot;ask about robe&amp;quot;, &amp;quot;ask about smell&amp;quot;, &amp;quot;ask about naked ned&amp;quot;, or &amp;quot;ask about Trogdor.&amp;quot;&lt;br /&gt;
* Try getting the flies on Poor Gary, and you'll get a funny message.&lt;br /&gt;
* On the &amp;quot;load game&amp;quot; screen you see after you die, you can press enter a couple of times and see the death sequence again.&lt;br /&gt;
* Type &amp;quot;Smell&amp;quot; or &amp;quot;sniff&amp;quot; to get a message about the scent of computer games.&lt;br /&gt;
* Type &amp;quot;get broom&amp;quot; in Ned's hut to get a message about the availability of items.&lt;br /&gt;
* Go to the well, and type &amp;quot;turn crank&amp;quot; and then, stand away from the well, and type &amp;quot;turn crank&amp;quot; again, for a funny message.&lt;br /&gt;
** Try turning the crank from behind the well, and it'll make a comment about your &amp;quot;short reach.&amp;quot; Apparently, that tree isn't as far away from the well as it looks - typing &amp;quot;turn crank&amp;quot; there will result in you walking over to the well and turning the crank.&lt;br /&gt;
* Typing any sort of direction will result in the message, 'Use the arrow keys, pal. Just like a joypad only more like your day job.'&lt;br /&gt;
* Type 'get berries' at the old lady and baby cottage, and they will get squishes in your hand. If you type it again, you get the message &amp;quot;You already searched that bush. It was okay. Nothing to write home about... oh, wait... you don't have a home. My b.&amp;quot;&lt;br /&gt;
** Type 'get berries' after finding the super trinket to get a different message.&lt;br /&gt;
* Type 'throw baby' before or after you get the baby while the old man is still in the ocean and the game will say '&amp;quot;That isn't gonna work for bait!&amp;quot; the old man screams, at a needlessly harsh volume.'&lt;br /&gt;
**Actually this works if you try to &amp;quot;throw&amp;quot; anything. Seriously, try it.&lt;br /&gt;
* Type 'throw baby' at the west screen of the lake to get the message &amp;quot;I guess you misread the walkthrough at GameFAQS. You gotta get the baby first.&amp;quot;&lt;br /&gt;
** Also try typing &amp;quot;throw baby&amp;quot; anywhere else.&lt;br /&gt;
* Type &amp;quot;give baby&amp;quot; when you don't have it anymore.&lt;br /&gt;
* Go to the rock home with the note, and type &amp;quot;take note&amp;quot; or &amp;quot;get note&amp;quot;, then go to the inn and type the same thing.&lt;br /&gt;
* When you go to the archery table, type &amp;quot;look desk&amp;quot;.&lt;br /&gt;
* Try typing &amp;quot;talk&amp;quot; behind the archery desk.&lt;br /&gt;
* At the well, try getting in the bucket yourself, and you'll receive an unflattering comment about your body.&lt;br /&gt;
** Try getting the bucket, and you'll receive a comment about your knot-tying skills.&lt;br /&gt;
* While at the well, try typing &amp;quot;use pebbles&amp;quot;. Apparently, the game wants you to be more specific.&lt;br /&gt;
* After the baby lady runs away with the jhonka's riches, go back into her cottage and try talking to her.&lt;br /&gt;
* At the lake, after you've already fed the fish for the old man, try throwing the baby and you'll get a funny message.&lt;br /&gt;
* After you've gotten your robe and a room at the inn, try walking in a direction that doesn't lead to the burned lantern tree for a funny message.&lt;br /&gt;
* If you try talking to someone who isn't in the screen or who doesn't exist, the game will say &amp;quot;It's sad when you have to make up people to talk to&amp;quot;.&lt;br /&gt;
* Try saying &amp;quot;haldo&amp;quot; to the archer's brother without talking to the archer first. You'll get a funny message.&lt;br /&gt;
* Type &amp;quot;talk kerrek&amp;quot; when it's around for a funny message.&lt;br /&gt;
* Try loading a game while Kerrek is bearing down on you.&lt;br /&gt;
* &amp;quot;make friends with kerrek&amp;quot; and &amp;quot;buy kerrek a cold one&amp;quot; now work in the actual game. (See [[for kids]]) '''Warning''': the second one will speed up the Kerrek.&lt;br /&gt;
* Try typing &amp;quot;Throw baby in well&amp;quot; or &amp;quot;Drop baby&amp;quot; for humorous messages.&lt;br /&gt;
* Type &amp;quot;Pet Horse&amp;quot; or &amp;quot;Pet Poor Gary&amp;quot; and you'll get a quite funny message.&lt;br /&gt;
* Try referring to the chicken feed as &amp;quot;gold.&amp;quot;&lt;br /&gt;
* Try climbing the fence before AND after Gary makes a hole in it.&lt;br /&gt;
* When you are in Hidden Glen (the hole in the fence that Gary made), without going off the screen, try going past the fence and up. This should take you to the baby lady's cottage.&lt;br /&gt;
* If you type &amp;quot;sleep&amp;quot; in the cottage with the woman and her baby you will get a funny message.&lt;br /&gt;
* At the fisherman's lake, try &amp;quot;look sand&amp;quot; for a pointless exercise in mathematics.&lt;br /&gt;
* Try typing &amp;quot;put baby in well&amp;quot; instead of typing &amp;quot;put baby in bucket&amp;quot;&lt;br /&gt;
*After scaring Gary, type &amp;quot;wear maskus.&amp;quot;&lt;br /&gt;
**The message that appears may be a reference to the movie Fight Club.&lt;br /&gt;
* When you're in Trogdor's lair, before you throw your sword at him, type &amp;quot;kill trogdor&amp;quot;, &amp;quot;talk&amp;quot;, or &amp;quot;wake up trogdor&amp;quot; for some funny messages.&lt;br /&gt;
* Type &amp;quot;steal dresser&amp;quot; in the cottage with the robe.&lt;br /&gt;
* Type &amp;quot;take chair&amp;quot; in the baby cottage for a funny message.&lt;br /&gt;
* Type &amp;quot;break stump&amp;quot; at poor gary's screen.&lt;br /&gt;
* Type &amp;quot;get old man rub&amp;quot; before you get the pot in the pantry after you wake up.&lt;br /&gt;
* Try typing &amp;quot;Get Arrow&amp;quot; after you kill Kerrek and he begins to rot (you'll probably first see this after you take the riches from the Jhonka.) for a rather interesting message.&lt;br /&gt;
* Type &amp;quot;Get kerrek&amp;quot; for another interesting message.&lt;br /&gt;
* Look at the Kerrek's footprints when he's not there for a funny message.&lt;br /&gt;
* Type &amp;quot;Take/get picture&amp;quot; in the old man's inn to learn something quite interesting about it.&lt;br /&gt;
* If you type &amp;quot;ask about robe&amp;quot; to the lady in the baby lady cottage it will respond sarcastically.&lt;br /&gt;
* If you are at the Mountain Pass, type &amp;quot;attack sign&amp;quot; and you will get a funny message.&lt;br /&gt;
* When you're in the old man's inn type &amp;quot;look paper.&amp;quot;&lt;br /&gt;
* When at the hay stack screen type &amp;quot;hug tree&amp;quot; ('''note''': save before, because you will get stuck to the tree)&lt;br /&gt;
* Say &amp;quot;cross river&amp;quot; at any river.&lt;br /&gt;
* There is a black box in the top left corner of the page. It has no purpose as of yet.&lt;br /&gt;
* Once you are on fire, go west a few scenes to hear a funny message about the weather&lt;br /&gt;
* In Naked Ned's cottage, where you get the robe, type &amp;quot;get drawer&amp;quot; for a funny message.&lt;br /&gt;
**Also, try &amp;quot;close drawer&amp;quot; without getting the robe, or &amp;quot;open drawer&amp;quot; or &amp;quot;close drawer&amp;quot; when it's already open or closed.&lt;br /&gt;
* Inside the inn, try &amp;quot;look window.&amp;quot;&lt;br /&gt;
* Outside the inn, try &amp;quot;look inn&amp;quot;, &amp;quot;look window&amp;quot;, and &amp;quot;look sign&amp;quot;.&lt;br /&gt;
* Try &amp;quot;look trees&amp;quot; on any screen.&lt;br /&gt;
** Typing &amp;quot;look trees&amp;quot; by the waterfall will give you a different funny message. Type &amp;quot;look tree&amp;quot; (in the singular) on certain screens with trees in it, like the yellow tree by the stream, the autumn tree by the well, the burninated tree, the tree by the haystack, the tree by Naked Ned's cottage (the last two will give you the same message).&lt;br /&gt;
* After weighing the bucket down with rocks, you can turn the crank on the well (&amp;quot;turn crank&amp;quot;) without weighing it down again. Try lowering and raising the bucket.&lt;br /&gt;
* Try killing the Kerrek before you get the bow and arrow.&lt;br /&gt;
* Try killing the Kerrek after he's dead already.&lt;br /&gt;
* If you &amp;quot;cut off head, arms, and legs&amp;quot; at the mysterious cottage, the game will say &amp;quot;thanks for nothing&amp;quot; instead of &amp;quot;thanks for playing&amp;quot;.&lt;br /&gt;
* When you reach the top of Trogdor's cliff, type &amp;quot;climb cliff&amp;quot; again. It will give you a funny message.&lt;br /&gt;
* Try typing &amp;quot;say haldo&amp;quot; to any person other than Dongolev. This works even before you talk to Mendelev.&lt;br /&gt;
**That message will appear anywhere, by the way.&lt;br /&gt;
* Type &amp;quot;climb tree&amp;quot; at any tree. The wavy tree near Naked Ned gives you a different message.&lt;br /&gt;
* Typing &amp;quot;sit stump&amp;quot; at Poor Gary gives you a message.&lt;br /&gt;
* After you take berries from a bush, trying to get more berries from that same bush has the game make fun of you.&lt;br /&gt;
* Before the woman gives you the baby, try talking to the baby.&lt;br /&gt;
* Try going all the way to the left side of the screen in the place gary (the horse) breaks open and walk directly up.&lt;br /&gt;
* If you &amp;quot;put baby in bucket&amp;quot; while the baby is already in the well, you will still get more points.&lt;br /&gt;
* If you type &amp;quot;Give super trinket&amp;quot; to the archers if you don't have one, It will give you a message.&lt;br /&gt;
* At Cliffland Heights, try to look at everything. For example, &amp;quot;look lightning&amp;quot;, or &amp;quot;look bone&amp;quot;, or &amp;quot;look cave&amp;quot;.&lt;br /&gt;
*In Trogdor's outer sanctum, also try to look at everything. Such as, &amp;quot;look openings&amp;quot;, or &amp;quot;look beaded curtain&amp;quot;. &lt;br /&gt;
*In Trogdor's outer sanctum, go in front of one of the openings and type &amp;quot;climb opening&amp;quot; for a funny message about high school.&lt;br /&gt;
*If you said haldo go back to the spot where Poor Gary used to be say &amp;quot;look&amp;quot; and it says &amp;quot;Hey! Theres a Rotten Old Horse Over There!&amp;quot; when there isn't.&lt;br /&gt;
* Try hiding in the haystack before you are covered in mud.&lt;br /&gt;
* Type &amp;quot;take mud&amp;quot; (when it's wet) before and after you are covered in it for interesting messages.&lt;br /&gt;
* Look at the rock by the stream and the mud puddle (it's not doin' a whole lot for me either).&lt;br /&gt;
* See what happens when you don't answer &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; to the Jhonka after being asked about the riches.&lt;br /&gt;
* Try to take the bed, rug, and pillow from the old man's inn.&lt;br /&gt;
* Try sleeping in the inn without talking to the man first.&lt;br /&gt;
* While walking in the haystack, go to scenes other than the original haystack screen and the Jhonka screen.&lt;br /&gt;
* Type anything other than &amp;quot;talk&amp;quot; for a short message once Trogdor is awake.&lt;br /&gt;
* Type &amp;quot;get a room&amp;quot; once you're already on fire for a funny message.&lt;br /&gt;
* Before you get the baby, go in the baby lady cottage and type &amp;quot;talk baby&amp;quot; or &amp;quot;get baby&amp;quot; for two funny messages.&lt;br /&gt;
* When you have the baby, throw it in the bucket in the well scene. You can do this again and again for more points (but only before getting the sub).&lt;br /&gt;
* Type get baby in the baby lady`s house before you get the riches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Peasant's Quest]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 May 2005 17:38:53 GMT</pubDate>			<dc:creator>Quinn</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:Peasant%27s_Quest_Responses</comments>		</item>
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