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		<title>Talk:TROGDOR! - Revision history</title>
		<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Jay:&amp;#32;/**/Beast of Aaargh</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=792678&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;:&amp;#32;&lt;/span&gt;Beast of Aaargh&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:33, 3 August 2020&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra man by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra man by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::The HTML5 game seems easier in general. I can beat the HTML5 game easily but I can barely get past Level 31 in Flash Classic. I feel that peasants appear with greater frequency in the Classic version; they come out practically 4 at a time, whereas in HTML5 I have to wait just to find a peasant to squish. Also, in Classic the archers appear with an alarming frequency. On later levels I can barely focus on squishing any peasants because I'm too busy dodging three arrows at once. This isn't so in the HTML5 version. The last thing is that in Classic, the cottages are often arranged in a way that's too tight for Trogdor and fences him in; in HTML5 he's more likely to be able to squeeze in between them. -- [[Special:Contributions/68.37.43.131|68.37.43.131]] 21:01, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::The HTML5 game seems easier in general. I can beat the HTML5 game easily but I can barely get past Level 31 in Flash Classic. I feel that peasants appear with greater frequency in the Classic version; they come out practically 4 at a time, whereas in HTML5 I have to wait just to find a peasant to squish. Also, in Classic the archers appear with an alarming frequency. On later levels I can barely focus on squishing any peasants because I'm too busy dodging three arrows at once. This isn't so in the HTML5 version. The last thing is that in Classic, the cottages are often arranged in a way that's too tight for Trogdor and fences him in; in HTML5 he's more likely to be able to squeeze in between them. -- [[Special:Contributions/68.37.43.131|68.37.43.131]] 21:01, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Beast of Aaargh ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;An anonny suggested (in the wrong section) that this game was an &amp;quot;obvious&amp;quot; parody of [https://www.mobygames.com/game/aaargh/ this game]. Any input? --{{User:Jay/sig}} 20:33, 3 August 2020 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 03 Aug 2020 20:33:23 GMT</pubDate>			<dc:creator>Jay</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
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			<title>68.37.43.131:&amp;#32;/* Differences in HTML5 version */ HTML5 is just easier in general.</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=781717&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version:&amp;#32;&lt;/span&gt; HTML5 is just easier in general.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:01, 15 January 2019&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 242:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra man by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra man by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::The HTML5 game seems easier in general. I can beat the HTML5 game easily but I can barely get past Level 31 in Flash Classic. I feel that peasants appear with greater frequency in the Classic version; they come out practically 4 at a time, whereas in HTML5 I have to wait just to find a peasant to squish. Also, in Classic the archers appear with an alarming frequency. On later levels I can barely focus on squishing any peasants because I'm too busy dodging three arrows at once. This isn't so in the HTML5 version. The last thing is that in Classic, the cottages are often arranged in a way that's too tight for Trogdor and fences him in; in HTML5 he's more likely to be able to squeeze in between them. -- [[Special:Contributions/68.37.43.131|68.37.43.131]] 21:01, 15 January 2019 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 15 Jan 2019 21:01:11 GMT</pubDate>			<dc:creator>68.37.43.131</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
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			<title>The Knights Who Say Ni:&amp;#32;/* Differences in HTML5 version */ don't know how this happened</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=781714&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version:&amp;#32;&lt;/span&gt; don&amp;#39;t know how this happened&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:43, 15 January 2019&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the &amp;quot;BURNINATE!&amp;quot; animation is slightly shorter and glitchier. This continues each time this happens.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the &amp;quot;BURNINATE!&amp;quot; animation is slightly shorter and glitchier. This continues each time this happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::It seems like the thing about gaining an extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man &lt;/ins&gt;by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 15 Jan 2019 01:43:57 GMT</pubDate>			<dc:creator>The Knights Who Say Ni</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
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			<title>The Knights Who Say Ni:&amp;#32;/* Differences in HTML5 version */ playing the game on trogday</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=781713&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version:&amp;#32;&lt;/span&gt; playing the game on trogday&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:43, 15 January 2019&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the &amp;quot;BURNINATE!&amp;quot; animation is slightly shorter and glitchier. This continues each time this happens.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the &amp;quot;BURNINATE!&amp;quot; animation is slightly shorter and glitchier. This continues each time this happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;::::It seems like the thing about gaining an extra an by stomping the first several peasants in a level is no longer an option. And starting the level is when the level's number is one more than a multiple of 3. This time I started with 30 mans and beat the game with 13 mans. Happy Trogday! {{User:The Knights Who Say Ni/sig}} 01:43, 15 January 2019 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 15 Jan 2019 01:43:04 GMT</pubDate>			<dc:creator>The Knights Who Say Ni</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
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			<title>Gfdgsgxgzgdrc:&amp;#32;/* Differences in HTML5 version */ some more differences</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=774787&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version:&amp;#32;&lt;/span&gt; some more differences&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:32, 5 March 2018&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::Also it seems that Strong Bad says &amp;quot;The tables have turned&amp;quot; much more than he did before, and tends to also say &amp;quot;Advantage: Strong Bad,&amp;quot; which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --[[User:JohnnyLurg|JohnnyLurg]] 02:16, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::Also it seems that Strong Bad says &amp;quot;The tables have turned&amp;quot; much more than he did before, and tends to also say &amp;quot;Advantage: Strong Bad,&amp;quot; which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --[[User:JohnnyLurg|JohnnyLurg]] 02:16, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::14. When Trogdor is at the top of the screen, the peasant meter is in front of him, not behind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::15. The knights' sword-swinging animation is slightly different and has an extra frame.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::16. The graphics appear to be resized and blurrier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::17. When you reach burnination, but fail to burninate all the cottages, then you reach burnination again, the &amp;quot;BURNINATE!&amp;quot; animation is slightly shorter and glitchier. This continues each time this happens.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 01:32, 5 March 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 05 Mar 2018 01:32:09 GMT</pubDate>			<dc:creator>Gfdgsgxgzgdrc</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
		<item>
			<title>JohnnyLurg at 02:16, 15 January 2018</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=773935&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:16, 15 January 2018&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::Also it seems that Strong Bad says &amp;quot;The tables have turned&amp;quot; much more than he did before, and tends to also say &amp;quot;Advantage: Strong Bad,&amp;quot; which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Special&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Contributions/66.215.50.124&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;66.215.50.124&lt;/del&gt;]] 02:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;13&lt;/del&gt;, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::Also it seems that Strong Bad says &amp;quot;The tables have turned&amp;quot; much more than he did before, and tends to also say &amp;quot;Advantage: Strong Bad,&amp;quot; which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;User&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;JohnnyLurg&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;JohnnyLurg&lt;/ins&gt;]] 02:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16&lt;/ins&gt;, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 15 Jan 2018 02:16:04 GMT</pubDate>			<dc:creator>JohnnyLurg</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
		<item>
			<title>66.215.50.124:&amp;#32;/* Differences in HTML5 version */</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=773934&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:13, 15 January 2018&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::::Also it seems that Strong Bad says &amp;quot;The tables have turned&amp;quot; much more than he did before, and tends to also say &amp;quot;Advantage: Strong Bad,&amp;quot; which I never remember him saying before, and it isn't listed among the quotes on this page. Also it seems like sometimes every time you stomp a peasant, you gain a man, but not at other times. I have no idea why this is. Another glitch I've noticed that may or may not have been present in the original game is that Trogdor can get sworded (not sure about arrowed) while he is leveling up. --[[Special:Contributions/66.215.50.124|66.215.50.124]] 02:13, 15 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Mon, 15 Jan 2018 02:13:54 GMT</pubDate>			<dc:creator>66.215.50.124</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
		<item>
			<title>99.48.86.26:&amp;#32;/* Differences in HTML5 version */</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=773933&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:09, 15 January 2018&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 234:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 234:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is &amp;quot;the duplicate level&amp;quot; you're referring to. --[[User:JohnnyLurg|JohnnyLurg]] 23:41, 14 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is &amp;quot;the duplicate level&amp;quot; you're referring to. --[[User:JohnnyLurg|JohnnyLurg]] 23:41, 14 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::::I'd like to add something. I've played this game a few times since its release, and the game seems unusually glitchy. My games tend to end prematurely, either because I was defeated and Trogdor wouldn't respawn, or most recently, because all the knights and peasants blinked out leaving Trogdor to wander the countryside unable to lay waste to anything. Does anyone else have issues like this? [[Special:Contributions/99.48.86.26|99.48.86.26]] 02:09, 15 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 15 Jan 2018 02:09:58 GMT</pubDate>			<dc:creator>99.48.86.26</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
		<item>
			<title>The Knights Who Say Ni:&amp;#32;/* Differences in HTML5 version */ that was the duplicate level</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=773931&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version:&amp;#32;&lt;/span&gt; that was the duplicate level&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:37, 15 January 2018&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 233:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::Gfdgsgxgzgdrc - What you wrote in parentheses: I didn't say &amp;quot;new ways to do this are:&amp;quot; because I knew that was already there; I just meant they didn't take it off. Your additions: I noticed #9 for sure, and I noticed #13 wasn't happening. As for #12: that worked fine for me.&amp;lt;br&amp;gt;DF - Having hundreds of mans also helped considerably; it took me a few tries on the duplicate level later in the game. {{User:The Knights Who Say Ni/sig}} 22:55, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::Gfdgsgxgzgdrc - What you wrote in parentheses: I didn't say &amp;quot;new ways to do this are:&amp;quot; because I knew that was already there; I just meant they didn't take it off. Your additions: I noticed #9 for sure, and I noticed #13 wasn't happening. As for #12: that worked fine for me.&amp;lt;br&amp;gt;DF - Having hundreds of mans also helped considerably; it took me a few tries on the duplicate level later in the game. {{User:The Knights Who Say Ni/sig}} 22:55, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is &amp;quot;the duplicate level&amp;quot; you're referring to. --[[User:JohnnyLurg|JohnnyLurg]] 23:41, 14 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::::It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is &amp;quot;the duplicate level&amp;quot; you're referring to. --[[User:JohnnyLurg|JohnnyLurg]] 23:41, 14 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;::::::Yeah, I was talking about Level 59. Presumably it is that way in the original game, because the page mentions Levels 11, 43, and 75 being identical, and cyclic in interval, and the same was the case for Levels 27, 59, and 91. (and any others that were 32 apart. That didn't start at 1 though). {{User:The Knights Who Say Ni/sig}} 01:37, 15 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 15 Jan 2018 01:37:30 GMT</pubDate>			<dc:creator>The Knights Who Say Ni</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
		<item>
			<title>JohnnyLurg:&amp;#32;/* Differences in HTML5 version */</title>
			<link>http://www.hrwiki.org/w/index.php?title=Talk:TROGDOR!&amp;diff=773927&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in HTML5 version&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:41, 14 January 2018&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 22:28, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:::{{User:Gfdgsgxgzgdrc/sig‎}} 22:28, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::Gfdgsgxgzgdrc - What you wrote in parentheses: I didn't say &amp;quot;new ways to do this are:&amp;quot; because I knew that was already there; I just meant they didn't take it off. Your additions: I noticed #9 for sure, and I noticed #13 wasn't happening. As for #12: that worked fine for me.&amp;lt;br&amp;gt;DF - Having hundreds of mans also helped considerably; it took me a few tries on the duplicate level later in the game. {{User:The Knights Who Say Ni/sig}} 22:55, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::::Gfdgsgxgzgdrc - What you wrote in parentheses: I didn't say &amp;quot;new ways to do this are:&amp;quot; because I knew that was already there; I just meant they didn't take it off. Your additions: I noticed #9 for sure, and I noticed #13 wasn't happening. As for #12: that worked fine for me.&amp;lt;br&amp;gt;DF - Having hundreds of mans also helped considerably; it took me a few tries on the duplicate level later in the game. {{User:The Knights Who Say Ni/sig}} 22:55, 13 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:::::It should also be mentioned that level 59 is now identical to the original level 27. I don't know if that was the case in the original game or if that is &amp;quot;the duplicate level&amp;quot; you're referring to. --[[User:JohnnyLurg|JohnnyLurg]] 23:41, 14 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Sun, 14 Jan 2018 23:41:12 GMT</pubDate>			<dc:creator>JohnnyLurg</dc:creator>			<comments>http://www.hrwiki.org/wiki/Talk:TROGDOR!</comments>		</item>
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