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| Final scene of "The House That Gave Sucky Treats" http://forum.hrwiki.org/viewtopic.php?f=4&t=21791 |
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| Author: | CaptainPastHisPrime [ Mon Mar 05, 2012 6:40 pm ] |
| Post subject: | Final scene of "The House That Gave Sucky Treats" |
In the final scene of "The House That Gave Sucky Treats", of course, you see all the characters standing around in their costumes and talking and such. In this scene, of course, if you clicked on the characters, you'd vote that as the best 2001 costume, the results of which went by unnoticed for several years (until the Everything Else Vol. 2 DVD release, that is). Later Halloween cartoons, of course, would revise this so that when you clicked on the characters, you'd trigger little bits of dialog from them, asking each other what they're supposed to be dressed up as and whatnot. My question is, how would the characters' discussions be done if "The House That Gave Sucky Treats" would follow the example of the later toons? For reference, here's the entire scene: http://hrwiki.org/wiki/The_House_That_Gave_Sucky_Treats#The_Discussion. So based on that scene in the link, how do you think they would do the bits of dialog? That is, who would be clickable to trigger these scenes? |
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| Author: | rayword45 [ Tue Mar 06, 2012 12:10 am ] |
| Post subject: | Re: Final scene of "The House That Gave Sucky Treats" |
The easter egg dialogue bits don't seem to match up at all, so stringing them together doesn't work. Perhaps if they added extra conversation in between. |
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| Author: | CaptainPastHisPrime [ Tue Mar 06, 2012 6:15 am ] |
| Post subject: | Re: Final scene of "The House That Gave Sucky Treats" |
rayword45 wrote: The easter egg dialogue bits don't seem to match up at all, so stringing them together doesn't work. Perhaps if they added extra conversation in between. I'm not stringing them together. They're already together. I'm talking about breaking them up to look like typical, clickable discussions in later Halloween toons (say, starting with "3 Times Halloween Funjob"). Here's what I think I would do (the character's name in capitals means that clicking on that character will trigger the discussion):
Get the idea now? |
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