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PostPosted: Wed Apr 04, 2007 9:30 pm 
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netzen wrote:
When Horin threw his axe Prosper tried to catch it, but the distance was a little too great. It fell to the ground beneath him...

Right onto an unconscious Drow that had somehow survived Horin's mad swinging. "You alright up there?" He shouted to Prosper.

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PostPosted: Wed Apr 04, 2007 10:23 pm 
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<OOC>Uh, Sarge? What about the Drow I'm attempting to kill to save Eruantian since he's all unconscious and whatnot?</OOC>

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Droideka wrote:
"You alright up there?" He shouted to Prosper.

"I'm fine. Give me a while to get down though." Prosper called back.

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netzen wrote:
Droideka wrote:
"You alright up there?" He shouted to Prosper.

"I'm fine. Give me a while to get down though." Prosper called back.

Horin waited for Prosper to get down. "Oh, Maria!" He shouted, throwing over his shoulder "I'll be back in a minute." He came to Maria, still lying there with the arrow in here neck. "Can you hear me?"

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The 30 Drow were dead, but nine of Captain Sealem's men were dead too. Captain Sealem and his three remaining men mourned their lost comrades by neatly burying them with military precision, in a row of nine graves. They burred the dorw, too, in a mass grave. Franham and Maxwell helped.

<GM's Note: OK, everyone just earned enough experience to gain a level!
Drek gains an animal companion of his choice (normal animals only, no giants or mutants please).

Prosper's arm is now fully healed and he has learned how to
Taryn gains the ability to turn into a firebird that can breath fire.

Acedia can now become proficient with the either the shortbow, crossbow, or throwing knives. As well, she now has access a new (as-yet unrevealed) magical ability that I will fill you all in on shortly.

Aurieul has gained proficiency with sneaking, stealth, and backstabing.

Micheal gains the ability to shrug off all but Severe fatigue, the Metamigical ability of Planewalking, as well as one new spell. (Power Word: Fly (Transformation/Manipulation)
By means of a single word, the caster can cause himself or any targeted creature to temporally gain the ability to fly. The rate of movement is up to one and a half times the normal running rate of the targeted creature, the attainable altitude is unlimited, and the duration is up to 24 hours. This spell does not grant the targeted creature the ability to breath without oxygen, so care must be taken when flying at high altitudes where the air is thin. The means of direction control is entirely mental, so wings or control surfaces of any kind is unnecessary.)

Horin can now choose three new spells from the following list:

Oakskin: (Alteration, Nature) By calling on his Deity the cleric causes himself an allies withing a 30' circle to become sheathed in a skin-tight second skin that is made of the bark of Oak trees. The skin will last for the rest of the day (or the rest of the night, if cast at night) or until the caster wills the spell to end. It does not need to be sustained. This second skin does not impede movement in any way, but it does tend to creak a lot when one moves and so it may be unsuitable for applications where silence is desirable. Whenever someone affected by this spell is struck in combat or takes damage from a fall, the Oakskin will absorb and negate a portion of that damage. However, fire-based damage is immune to this effect. This spell produces no fatigue in the caster

Skry: (Divination) By communing with his Deity, the cleric can attempt to find any one object that he has previously touched. The object can be anything, from a mountain to a pebble. However, living things cannot be Skryed. If the spell succeeds, the Cleric will instinctively know where that object is until he finds it, even if the object moves in the interim.

Combative Harmony: (Abjuration, Good) By finding a point of harmony in the life-forces of himself and his allies, the cleric can improve the melee abilities of all of them, including himself. This spell will affect all allies within the potential line-of-sight of the caster, up to a maximum of two kilometers away. Affected creatures will be more proficient in whatever melee or unarmed weapon they are using, and their armor & shields will be more effective. This spell lasts for thirty seconds for every level of the caster.

Smite Evil: (Divination/Abjuration, Good) This spell unleashes a wave of light from the Plane Of Brilliance that will deal a damage to every evil-aligned creature in it's path, as well as light up the area temporally. The wave will star at the cleric's finger and move off in whatever direction that the cleric points at when the spell is cast. This is an instant-effect spell, and it will produce a moderate amount of fatigue in the caster.

Bless(Enchantment/Compulsion, Hope, Mind-Affecting): Bless fills all the caster's allies (who can see the caster or be seen by the caster) with hope and courage. Anyone affected by this spell becomes temporarily immune to fear effects and gains a boost to their morale for the duration of the spell. Also, when this spell is cast, it will counter and dispel any effects of the Bane spell any ally may be under. This spell continues to have effect as long as the caster continues to chant the appropiate holy verses. Thus, the spell is an exclusive action spell if the caster wishes to sustain it beyond it's initial effect. The caster does not feel any particular fatiuge for casting or sustaining this spell.

Bane(Enchantment/Compulsion, Fear, Mind-Affecting): Bane fills the caster's enemies (those that can see the caster or be seen by the caster) with fear and doubt. Anyone affected by this spell becomes temporarily immune to courage-boosting effects effects and takes a penalty to their morale for the duration of the spell. Also, when this spell is cast, it will counter and dispel any effects of the Bless spell any enemy may be under. This spell continues to have effect as long as the caster continues to chant the appropriate holy verses. Thus, the spell is an exclusive action spell if the caster wishes to sustain it beyond it's initial effect. The caster will feel a mild degree of fatigue for each minute (cumulative) he sustains the spell because the spell draws upon the plane of negative energy for it's effects.

Bless Water (Transmutation, Good): This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Holy water damages undead creatures, demons, imps, and devils almost as if it were acid. A flask of holy water can be thrown as a splash weapon. In order for a volume of water to be pure enough to be the target of this spell, it must be at least pure enough to drink without causing illness or disease in the drinker, and must not be mixed, brewed, or dissolved with any other significant substance other than those naturally occurring substances that may be found in natural-source water supplies. However, seawater or water from salt-water lakes is not suitable.

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PostPosted: Thu Apr 05, 2007 1:37 am 
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<OOC> I guess I'll take Oak Skin, Skry (You know, Horin touched Eru's ring, so won't he be able to find it better with this?), and Combative Harmony</OOC>

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PostPosted: Thu Apr 05, 2007 1:39 am 
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[OOC: Whoa, sorry about missing so much. I've been kinda busy lately. Nothing for Marcus to learn? :(]

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PostPosted: Thu Apr 05, 2007 1:40 am 
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{ "firebird." Is that anything like a phoenix? :3

also, for Acedia, i pick throwing knives. :| mostly because there is a set of those handy and taryn would rather part with them than her crossbow.

also also, i wait with bated breath to learn about this new magic. i had no intention of giving acedia powers beyond those granted to her via her amulets but you are the GM, after all, so i suppose it's up to you as far as this particular game goes. }

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PostPosted: Thu Apr 05, 2007 2:24 am 
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<OOC: I'll take a Golden Eagle as my companion. Also, you didn't say what Prosper has learned, you stopped in mid-sentence.>

Drek picked up one of the Drow's magic arrows. Seeing that Michael was better, he called him over. "Michael, do you think you can tell me what the enchantment on these arrows is?"

<BTW, what level are we all at now? I lost track.>

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PostPosted: Thu Apr 05, 2007 3:49 am 
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Exhibit A wrote:
Also, you didn't say what Prosper has learned, you stopped in mid-sentence.>

<Thank you for pointing that out. Also, can we assume that the Drow Auriel was headlocking died? You kindof left her hanging.>

Prosper climbed down from the tree. His arm hurt, but at the rate it was healing it would probably be better by the next day. He looked around, Sealem had lost nine men, and was busy burying them with the help of the brothers. Prosper looked to his side, a dead drow female, with a spear hole through her back, was laying a few feet away. Prosper's stomach lurched at the realization of what he'd done. But it soon passed when he remembered that he would've had the same destiny if he hadn't killed her. Prosper turned away, instead deciding to turn to the happier idea of their victory. He went to Horrin, "Do you need help?" the boy asked.

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netzen wrote:
Exhibit A wrote:
Also, you didn't say what Prosper has learned, you stopped in mid-sentence.>

<Thank you for pointing that out. Also, can we assume that the Drow Auriel was headlocking died? You kindof left her hanging.>


I dunno what happened there. I must have forgotten to fill that one in. Propser can choose one of two things at this point. He can now choose to dual-class to become a fighter/rouge, or he can choose to gain better pick-pocketing, stealth, or backstabbing skills.

Marcus has become more proficient at dodging arrows and other projectiles, and has gained the Savage Rage special ability:
Savage Rage The Lizzardman can fly into a rage that greatly boosts his strength and agility but also leaves himself more open to counterattack. For 10 minutes the Lizzardman will be in an uncontrollable fury, attacking anything and everything he sees (friend or foe) in a display of brute force and lightning-quick moves. After the 10 minutes are up, the Lizzardman's strength and agility will return to normal, and he will need to rest for at least 30 minutes before he can attempt this feat again.

Aurieul did indeed defeat the Drow she was fighting, which I suppose I should have said earlier.

Oh, and Eruntian has gained the Power Attack feat:
Power Attack: By not making any attempt at self-defense, the fighter can greatly increase his chance of hitting his target when engaged in melee or ranged combat. This feat can be used at will, as long as is desired. The chance hitting an opponent goes up by the same amount as the opponent has gained to hit the character that is using this feat, so care should be taken when facing challenging opponents. This feat is required for the Greater Power Attack and Improved Power Attack feats.

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PostPosted: Thu Apr 05, 2007 9:47 am 
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The Zephyr Song wrote:
{ "firebird." Is that anything like a phoenix? :3

also, for Acedia, i pick throwing knives. :| mostly because there is a set of those handy and taryn would rather part with them than her crossbow.

also also, i wait with bated breath to learn about this new magic. i had no intention of giving acedia powers beyond those granted to her via her amulets but you are the GM, after all, so i suppose it's up to you as far as this particular game goes. }

<Yeah, a Firebird is like a Phoenix, though not nearly as powerfully as that legendary creature. Basically, it can fly around and burn stuff 'casue it's made of fire.>

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PostPosted: Thu Apr 05, 2007 3:21 pm 
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netzen wrote:
Exhibit A wrote:
Also, you didn't say what Prosper has learned, you stopped in mid-sentence.>

<Thank you for pointing that out. Also, can we assume that the Drow Auriel was headlocking died? You kindof left her hanging.>

Prosper climbed down from the tree. His arm hurt, but at the rate it was healing it would probably be better by the next day. He looked around, Sealem had lost nine men, and was busy burying them with the help of the brothers. Prosper looked to his side, a dead drow female, with a spear hole through her back, was laying a few feet away. Prosper's stomach lurched at the realization of what he'd done. But it soon passed when he remembered that he would've had the same destiny if he hadn't killed her. Prosper turned away, instead deciding to turn to the happier idea of their victory. He went to Horrin, "Do you need help?" the boy asked.

<OOC> Is Maria alive still?</OOC>
"Would you mind filling a bucket with water?" Horin replied. "I guess we'd better start a fire again and make some food."

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<Yeah, Maria is still alive... barely. She lost a lot of blood, and she's unconscious.>

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Aurieul was tired, but she had successfully killed a Drow with her bare hands. She wasn't sure how she felt about that, but luckily she didn't have to think about that yet.

"Eruantian? Hey, wake up! The fight's over." She then called out to the rest of the group, "HEY! Can somebody help me move Eruantian over by Maria? Maybe Horin can tend to them both then. I think he's unconscious from his wound."

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With the sounds of battle having subsided, Taryn and Acedia climbed out of the wolf's den and carefully picked their way across the arrow-laden terrain toward the rest.

"You need help moving the half-elf?" Taryn asked. "I'll help you. He /is/ a bit unweildy to carry, I'll tell you that. Let's take care not to make his arm injury here worse," she cautioned, gesturing to the arrow still protruding from Eruantian's arm (unless someone removed it and i missed it).

"These are /some/ arrows," Acedia commented after pulling one out of the ground and examining it. "Made of some kind of metal or something." She turned it and looked at the fletching. "They're hollow! It'd be really easy to poison these things," she mused aloud.

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"Not only that," Drek replied, "they're magic. Did you see the way they bounced off of Prosper? It must be his amulet. It repels Drowish magic. I'm waiting for Michael to figure out what enchantment is on them, I might want to hang on to a few."

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Prosper ran to the cart and got a bucket, which he then filled with the transported water. He ran back to Horrin. "I've got the water." he said.

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"See if you can spark flame into that fire again and get it boiling. Thanks, you put up a good fight today." Horin said, turning to Maria, who still had the arrow in here neck. He took out his ax and held the arrow against a piece of wood and chopped it off at one end, and pulled it out. He then cast Heal Moderate Wounds on Maria neck.

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PostPosted: Fri Apr 06, 2007 8:32 pm 
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"Actually, I didn't see that. But that /is/ interesting. I wish I could weild a bow with any accuracy. Or at all, for that matter. I guess I'll just have to stick to my dagger." She does have a dagger. It just rarely sees use, because her canine alter ego much prefers to fight - quite literally - tooth and nail.

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Prosper went to start the fire. He had some difficulty, but he eventually succeded in building up a small flame. He began to add larger fuel.

<I choose to up my pick-pocketing abilities.>

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Jones' Girl wrote:
"Eruantian? Hey, wake up! The fight's over." She then called out to the rest of the group, "HEY! Can somebody help me move Eruantian over by Maria? Maybe Horin can tend to them both then. I think he's unconscious from his wound."
Eruantian opened his eyes, which was a tad bit bewildering because no one had tended to his wound. Though, since no arteries were severed, the very fact that he was unconcious so soon after a hit to the arm was equally puzzling. The first person he saw was Auriel. With a strain in his voice, he asked her "Where am I?"


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<Hey! What does Tem learn? Or is it that, because of his 40-60 years prior to the group, he's already at peak power? Or does he learn a new ability to use outside a mind?> Tem just remembered one thing. He rummaged in his pack and came up with a psicrystal, a gleaming, prismatic diamond with a greenish sheen to it.. It should restore his ethereal connection and psionics, just by reciting the prayer... "Owah... Tanah... Siam... Owah, Tanah, Siam, Owah Tanah Siam, OWAHTANAHSIAM!!!" said Tem. He felt his mind get reconnected to the Ethereal, and his psionics. However, the crystal lost its sheen after that.<And yes, I DO know what Tem's prayer is saying.>

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Marcus sat down by the fire and stretched out his muscles. It was a long day of fighting.

"Good battle! That was a lot of fun!"

[OOC: Sorry for the miniscule post, but I don't really know what to do since I missed so much. =\]

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Tem sheathed his sickle, his clothes soaked in blood, about half of it his. "Horin, c'mere, I need some healing, stat." he said. He had never had that much fun in a while. Nor had he ever used a real weapon for so long.

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"I think the primary focus right now is Maria, Tem," Acedia said to Tem, having made her way back to the main part of the campsite.

Taryn is forever frozen in place until Jones' Girl posts.

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PostPosted: Mon Apr 09, 2007 5:27 pm 
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<OOC>Sorry about the delay guys. My weekends are booking up quickly again, leaving me little to no time to post. Couple that with training half of last week and you have a sad Jones' Girl.</OOC>
The Zephyr Song wrote:
"You need help moving the half-elf?" Taryn asked. "I'll help you. He /is/ a bit unweildy to carry, I'll tell you that. Let's take care not to make his arm injury here worse," she cautioned, gesturing to the arrow still protruding from Eruantian's arm (unless someone removed it and i missed it).


Just as Taryn responded, Aurieul saw that Eruantian seemed to be waking up. "Where are you? You're in the middle of the forest outside of Targos. We just got back from that strange world with Maria. Then a mass of Drow attacked. Any of that ring a bell?" Aurieul hoped he didn't have amnesia.

"He's awake now," Aurieul spoke to Taryn. "He still looks a bit woosy though, so I guess we should still help to move him. You take the feet and I'll take the head?"

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Eruantian looked straight into Auriel's eyes and asked "Mother, why does my arm hurt?" Much to everyone's shock, Eruantian actually seemed to believe that Auriel was his mother. Something must have happened to him, though an ordinary arrow wound would not have caused this.
The Zephyr Song wrote:
"These are /some/ arrows," Acedia commented after pulling one out of the ground and examining it. "Made of some kind of metal or something." She turned it and looked at the fletching. "They're hollow! It'd be really easy to poison these things," she mused aloud.
Apon closer inspection one might have noticed that the arrows were laced with something. However, they were not poisoned - they were drugged.


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"I'm on it. If my scary appearance stops him from hallucinating, or my psionics don't do it, Horin's up." said Tem. He walked over to Eruantian. He started flailing his tentacles all over the place, while making a blood-curdling yell.

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{ O-o -dramatic chord- }

"It may be easier, actually, to carry him brid...did he just call you mother?" Taryn had a vaguely disturbed look on her face. "Either he's knocked his head as well or the arrow's at fault," Taryn concluded. "Based on what I know, he doesn't go around calling random women 'mother' and you don't appear to be that old."

Acedia's fingertips, where she'd touched the arrow, had started to tingle a bit. She clenched her fists and rubbed her hands together furiously, only serving to spread the numbing sensation.

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