Oooh, I know two board games I had made! Here's one o' thems.
The first one would be this Kirby board game I made several years ago. We had these multi-colored Kirby cut-outs for game pieces. I taped three pieces of paper together and doodled a lengthly board map. You rolled your dice to move, and tried doing 2 or 3 laps to win. Besides the standard "skip one turn", "go x spaces forward/backward", "roll again" spaces, what made it unique were the special abilities Kirby could gain by landing on a patch of special spaces. (There were also Random ability spaces, and "Copy", were Kirby could steal an ability from another player.)
I have the abilities written down somewhere... let's see... the board game is based off of Kirby Superstar and Nightmare in Dreamland mostly.
Wing - Add 1 extra space to whatever you roll, 5 becoming 6, etc.
U.F.O. - No more bad rolls, 1 becomes 4, 2 becomes 5, and 3 becomes 6.
Tornado - Dice rolls are reversed, able to take any direction you want at intersections.
Wheel - One use only. Stop a turn to charge up, and then zip ahead three dice rolls.
Sword - Whenever you pass by someone, they will fall back five spaces.
Ice - Whenever you pass by someone, they will lose their next turn.
Crash - One use only. Blasts anyone in a 10-space radius back five spaces.
Sleep - One use only. Emits a cloud so that anyone in a 10-space radius sleeps and loses a turn.
Fire - Gives you the ability to light the cannon fuse, which activates a cannon for one blast. Whoever reaches the cannon first gets to use it to blast ahead.
Stone - Immune to most effects on the board, both good and bad.
There were also maxim tomatoes which could save you from any bad effects. In closing, I gotta find that thing and take it out of storage.
Kirbys forever!!